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📄 workparttimedlg.cpp

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}
void CWorkParttimeDlg::OnBnClickedWorkParttimeSearchBt()
{
	// TODO: 在此添加控件通知处理程序代码
	Search();
}

void CWorkParttimeDlg::ViewAll ()
{
	BeginWaitCursor();
	CString s;
	int Length;
	m_cParttimeListCtrl.DeleteAllItems ();
	if(m_pSet.IsOpen ())
		m_pSet.Close ();
	m_pSet.Open (AFX_DB_USE_DEFAULT_TYPE,L"Select * from Parttime order by pStartDate");
	m_pSet.m_strFilter .Empty ();
	int count;
	count=m_pSet.GetRecordCount ();
	if(count==0)//如果该数据表为空,则不用显示
	{
		EndWaitCursor();
		m_pSet.Close ();
		return ;
	}
	m_pSet.MoveFirst ();
	int i=0; 
	while (!m_pSet.IsEOF ())
	{
		m_cParttimeListCtrl.InsertItem(i,(CString)m_pSet.m_pName ,0);
	    m_cParttimeListCtrl.SetItemText (i,1,(CString)m_pSet.m_pPlace );
        m_cParttimeListCtrl.SetItemText (i,2,FormatDate(m_pSet.m_pStartDate) );
		m_cParttimeListCtrl.SetItemText (i,3,FormatDate(m_pSet.m_pEndDate) );
	    m_cParttimeListCtrl.SetItemText (i,4,(CString)m_pSet.m_pLinkMan );
		s.Format (L"%f",m_pSet.m_pTotalWage );
        Length=s.GetLength ();
		s.Delete (Length-4,4);
		m_cParttimeListCtrl.SetItemText (i,5,s);
		s.Format (L"%f",m_pSet.m_pWagePayed );
        Length=s.GetLength ();
		s.Delete (Length-4,4);
		m_cParttimeListCtrl.SetItemText (i,6,s);
		m_cParttimeListCtrl.SetItemText (i,7,(CString)m_pSet.m_pRemark );
        s.Format (L"%d",m_pSet.m_pId );
		m_cParttimeListCtrl.SetItemText (i,8,s);
        i++;
		m_pSet.MoveNext ();
	}
	m_pSet.Close ();
	//现在在右边显示个数
	m_iParttimeAmount=i;
	s.Format (L"%d",m_iParttimeAmount);
	SetDlgItemText(IDC_PARTTIME_AMOUNT_STATIC,s);//显示
	EndWaitCursor();
}
BOOL CWorkParttimeDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// TODO:  在此添加额外的初始化
	SetTimer(1,100,NULL);
	m_cParttimeListCtrl.SetExtendedStyle (LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES);
	m_cParttimeListCtrl.InsertColumn (0,L"兼职名称",LVCFMT_IMAGE|LVCFMT_LEFT);
	m_cParttimeListCtrl.InsertColumn (1,L"工作地点");
	m_cParttimeListCtrl.InsertColumn (2,L"开始时间");
	m_cParttimeListCtrl.InsertColumn (3,L"结束时间");
	m_cParttimeListCtrl.InsertColumn (4,L"联系人");
	m_cParttimeListCtrl.InsertColumn (5,L"总报酬");
	m_cParttimeListCtrl.InsertColumn (6,L"已付报酬");
	m_cParttimeListCtrl.InsertColumn (7,L"备注");
	m_cParttimeListCtrl.InsertColumn (8,L"主键");
	for(int i=0; i<8; i++)
		m_cParttimeListCtrl.SetColumnWidth (i, 63);
	m_cParttimeListCtrl.SetColumnWidth (8,0);
	return TRUE;  // return TRUE unless you set the focus to a control
	// 异常: OCX 属性页应返回 FALSE
}

void CWorkParttimeDlg::Print ()
{
	if(m_cParttimeListCtrl.GetItemCount()<= 0)
	{
		MessageBox(L"\n打印列表为空!\n",L"提示",MB_ICONEXCLAMATION);
		return;
	}
	PRNINFO PrnInfo = {0};
	PrnInfo.hListView = m_cParttimeListCtrl.m_hWnd;
	PrnInfo.hWnd = this->m_hWnd;
	PrnInfo.IsPrint = FALSE;
	PrnInfo.nCurPage = 1;
	PrnInfo.nMaxLine = m_cParttimeListCtrl.GetItemCount();
	
	CPreParentDlg DlgPreView;
	DlgPreView.SetCallBackFun(DrawInfo, PrnInfo);
	DlgPreView.DoModal();
}
void CWorkParttimeDlg::OnBnClickedWorkParttimePrintBt()
{
	// TODO: 在此添加控件通知处理程序代码
    Print();
}
//打印
HCURSOR CWorkParttimeDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}
//
void CWorkParttimeDlg::DrawInfo(CDC &memDC, PRNINFO PrnInfo) 
{
     PrintParttime(memDC,PrnInfo);
}
HBRUSH CWorkParttimeDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);

	// TODO:  在此更改 DC 的任何属性
	if(m_bColor)//如果用系统的,则直接返回
		return hbr;
	pDC->SetTextColor (m_RGB_CtrlColor);
	pDC->SetBkMode(BKMODE_LAST);pDC->SetBkColor (m_RGB_BkColor);
	return (HBRUSH)m_brush.GetSafeHandle ();
	// TODO:  如果默认的不是所需画笔,则返回另一个画笔
//	return hbr;
}
void CWorkParttimeDlg::OnHdnItemclickWorkParttimeList(NMHDR *pNMHDR, LRESULT *pResult)
{
	BeginWaitCursor();
	LPNMHEADER phdr = reinterpret_cast<LPNMHEADER>(pNMHDR);
	// TODO: 在此添加控件通知处理程序代码
	CDataClass DataClass;
    int nCount=m_cParttimeListCtrl.GetItemCount ();//列表中的个数
	if(nCount==0)
	{
		EndWaitCursor();
		return ;
	}
	DataClass.Init (nCount);//初始化类对象
	for(int i=0; i<nCount; i++)
	{
		DataClass.m_Data [i].m_sCol_1 =m_cParttimeListCtrl.GetItemText (i,0);
		DataClass.m_Data [i].m_sCol_2 =m_cParttimeListCtrl.GetItemText (i,1);
		DataClass.m_Data [i].m_sCol_3 =m_cParttimeListCtrl.GetItemText (i,2);
		DataClass.m_Data [i].m_sCol_4 =m_cParttimeListCtrl.GetItemText (i,3);
		DataClass.m_Data [i].m_sCol_5 =m_cParttimeListCtrl.GetItemText (i,4);
		DataClass.m_Data [i].m_sCol_6 =m_cParttimeListCtrl.GetItemText (i,5);
		DataClass.m_Data [i].m_sCol_7 =m_cParttimeListCtrl.GetItemText (i,6);
		DataClass.m_Data [i].m_sCol_8 =m_cParttimeListCtrl.GetItemText (i,7);
		DataClass.m_Data [i].m_sId    =m_cParttimeListCtrl.GetItemText (i,8);
	}//初始化完毕
	//现在排序
	int nSelectCol=phdr->iItem ;
	switch(nSelectCol)
	{
	case 0:
		DataClass.SortDataByCol_1 (m_bSortUp,0);
		break;
	case 1:
		DataClass.SortDataByCol_2 (m_bSortUp,0);
		break;
	case 2:
		DataClass.SortDataByCol_3 (m_bSortUp,1);
		break;
	case 3:
		DataClass.SortDataByCol_4 (m_bSortUp,1);
		break;
	case 4:
		DataClass.SortDataByCol_5 (m_bSortUp,0);
        break;
	case 5:
		DataClass.SortDataByCol_6 (m_bSortUp,2);
		break;
	case 6:
		DataClass.SortDataByCol_7 (m_bSortUp,2);
		break;
	case 7:
		DataClass.SortDataByCol_8 (m_bSortUp,0);
        break;
	default:break;
	}
	//现在把排好序的放回列表
	//先删除
	m_cParttimeListCtrl.DeleteAllItems ();
	for(int j=0; j<nCount; j++)
	{
		m_cParttimeListCtrl.InsertItem(j,DataClass.m_Data [j].m_sCol_1  ,0);
		m_cParttimeListCtrl.SetItemText (j,1,DataClass.m_Data [j].m_sCol_2 );
		m_cParttimeListCtrl.SetItemText (j,2,DataClass.m_Data [j].m_sCol_3 );
		m_cParttimeListCtrl.SetItemText (j,3,DataClass.m_Data [j].m_sCol_4 );
		m_cParttimeListCtrl.SetItemText (j,4,DataClass.m_Data [j].m_sCol_5 );
		m_cParttimeListCtrl.SetItemText (j,5,DataClass.m_Data [j].m_sCol_6 );
		m_cParttimeListCtrl.SetItemText (j,6,DataClass.m_Data [j].m_sCol_7 );
		m_cParttimeListCtrl.SetItemText (j,7,DataClass.m_Data [j].m_sCol_8 );
		m_cParttimeListCtrl.SetItemText (j,8,DataClass.m_Data [j].m_sId );
	}
	*pResult = 0;
	if(m_bSortUp)
		m_bSortUp=false;
	else
		m_bSortUp=true;
	EndWaitCursor();
}

void CWorkParttimeDlg::OnClose()
{
	// TODO: 在此添加消息处理程序代码和/或调用默认值
    KillTimer(1);
	CDialog::OnClose();
}

void CWorkParttimeDlg::OnContextMenu(CWnd* pWnd, CPoint point)
{
	// TODO: 在此处添加消息处理程序代码
	CMenu menu;
    CPoint pos=point;
	ScreenToClient(&pos);
	CRect rect;
	GetClientRect(&rect);
	if(rect.PtInRect (pos))
	{
	menu.LoadMenu(IDR_WORK_PARTTIME_MENU);
	menu.GetSubMenu (0)->TrackPopupMenu (TPM_LEFTALIGN|TPM_RIGHTBUTTON, point.x, point.y, this);
	return ;
	}
	CWnd::OnContextMenu (pWnd,point);
}

void CWorkParttimeDlg::OnTimer(UINT_PTR nIDEvent)
{
	// TODO: 在此添加消息处理程序代码和/或调用默认值
    POSITION pos = m_cParttimeListCtrl.GetFirstSelectedItemPosition();
    if (pos != NULL)//如果有列表项被选中
	{
		m_bItemClick=true;
		m_cDeleteBt.EnableWindow (true);
		m_cUpdateBt.EnableWindow (true);
	}
	else
	{
		m_bItemClick=false;
		m_cDeleteBt.EnableWindow (false);
		m_cUpdateBt.EnableWindow (false);
	}
	if(m_iParttimeAmount!=0)
	{
		m_cPrintBt.EnableWindow (true);
	}
	else
	{
		m_cPrintBt.EnableWindow (false);
	}
	CDialog::OnTimer(nIDEvent);
}
void CWorkParttimeDlg::OnParttimeAll()
{
	// TODO: 在此添加命令处理程序代码
	ViewAll();
	Invalidate();
}
void CWorkParttimeDlg::OnParttimeAdd()
{
	// TODO: 在此添加命令处理程序代码
	Add();
	Invalidate();
}
void CWorkParttimeDlg::OnParttimeUpdate()
{
	// TODO: 在此添加命令处理程序代码
	Update();
	Invalidate();
}
void CWorkParttimeDlg::OnParttimeDelete()
{
	// TODO: 在此添加命令处理程序代码
	Delete();
	Invalidate();
}
void CWorkParttimeDlg::OnParttimeSearch()
{
	// TODO: 在此添加命令处理程序代码
	Search();
	Invalidate();
}
void CWorkParttimeDlg::OnParttimePrint()
{
	// TODO: 在此添加命令处理程序代码
	Print();
	Invalidate();
}

void CWorkParttimeDlg::OnUpdateParttimeUpdate(CCmdUI *pCmdUI)
{
	// TODO: 在此添加命令更新用户界面处理程序代码
	if(m_bItemClick)
	   pCmdUI->Enable (true);
	else		
	   pCmdUI->Enable(false);
}
void CWorkParttimeDlg::OnUpdateParttimeDelete (CCmdUI *pCmdUI)
{
	// TODO: 在此添加命令更新用户界面处理程序代码
	if(m_bItemClick)
	   pCmdUI->Enable (true);
	else		
	   pCmdUI->Enable(false);
}
void CWorkParttimeDlg::OnUpdateParttimePrint (CCmdUI *pCmdUI)
{
	// TODO: 在此添加命令更新用户界面处理程序代码
	if(m_iParttimeAmount)
	   pCmdUI->Enable (true);
	else		
	   pCmdUI->Enable(false);
}
void CWorkParttimeDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{   
	ASSERT(pPopupMenu != NULL);    // Check the enabled state of various menu items.    
    CCmdUI state;    
	state.m_pMenu = pPopupMenu;    
	ASSERT(state.m_pOther == NULL);    
	ASSERT(state.m_pParentMenu == NULL);    // Determine if menu is popup in top-level menu and set m_pOther to    
	// it if so (m_pParentMenu == NULL indicates that it is secondary popup).    
	HMENU hParentMenu;    
	if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)        state.m_pParentMenu = pPopupMenu;   
	// Parent == child for tracking popup.    
	else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)    
	{        
		CWnd* pParent = this;           
		// Child windows don't have menus--need to go to the top!       
		if (pParent != NULL &&(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)        
		{           
			int nIndexMax = ::GetMenuItemCount(hParentMenu);          
			for (int nIndex = 0; nIndex < nIndexMax; nIndex++)           
			{            
				if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)            
				{               
					// When popup is found, m_pParentMenu is containing menu.                
					state.m_pParentMenu = CMenu::FromHandle(hParentMenu);                
					break;            
				}           
			}        
		}    
	}    
	state.m_nIndexMax = pPopupMenu->GetMenuItemCount();    
	for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;      
		state.m_nIndex++)    
	{        
		state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);        
		if (state.m_nID == 0)           
			continue; // Menu separator or invalid cmd - ignore it.        
		ASSERT(state.m_pOther == NULL);        
		ASSERT(state.m_pMenu != NULL);        
		if (state.m_nID == (UINT)-1)        
		{           
			// Possibly a popup menu, route to first item of that popup.          
			state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);  
			if (state.m_pSubMenu == NULL||(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||state.m_nID == (UINT)-1)           
			{            
				continue;       // First item of popup can't be routed to.           
			}           
			state.DoUpdate(this, TRUE);   // Popups are never auto disabled.       
		}        
		else        
		{           // Normal menu item.           
			// Auto enable/disable if frame window has m_bAutoMenuEnable           
			// set and command is _not_ a system command.           
			state.m_pSubMenu = NULL;           
			state.DoUpdate(this, FALSE);        
		}        
		// Adjust for menu deletions and additions.        
		UINT nCount = pPopupMenu->GetMenuItemCount();        
		if (nCount < state.m_nIndexMax)        
		{           
			state.m_nIndex -= (state.m_nIndexMax - nCount);           
			while (state.m_nIndex < nCount &&            
				pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID) 
			{            
				state.m_nIndex++;          
			}        
		}        
		state.m_nIndexMax = nCount;    
	}
} 

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