📄 socialisedlg.cpp
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// SocialiseDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "SMS.h"
#include "SocialiseDlg.h"
// CSocialiseDlg 对话框
IMPLEMENT_DYNAMIC(CSocialiseDlg, CDialog)
CSocialiseDlg::CSocialiseDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSocialiseDlg::IDD, pParent)
{
//显示窗口颜色
m_backcolor=m_RGB_BkColor;
m_brush.CreateSolidBrush(m_backcolor);
}
CSocialiseDlg::~CSocialiseDlg()
{
}
void CSocialiseDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_SOCIALISE_TAB, m_Socialise_TabCtrl);
}
BEGIN_MESSAGE_MAP(CSocialiseDlg, CDialog)
ON_NOTIFY(TCN_SELCHANGE, IDC_SOCIALISE_TAB, &CSocialiseDlg::OnTcnSelchangeSocialiseTab)
ON_WM_CTLCOLOR()
ON_WM_CONTEXTMENU()
ON_WM_INITMENUPOPUP()
ON_COMMAND(ID_SOCIALISE_PERSON, &CSocialiseDlg::OnSocialisePerson)
ON_COMMAND(ID_SOCIALISE_GROUP,&CSocialiseDlg::OnSocialiseGroup )
ON_COMMAND(ID_SOCIALISE_CLOSE,&CSocialiseDlg::OnSocialiseClose )
ON_UPDATE_COMMAND_UI(ID_SOCIALISE_PERSON, &CSocialiseDlg::OnUpdateSocialisePerson)
ON_UPDATE_COMMAND_UI(ID_SOCIALISE_GROUP, &CSocialiseDlg::OnUpdateSocialiseGroup)
END_MESSAGE_MAP()
// CSocialiseDlg 消息处理程序
BOOL CSocialiseDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 在此添加额外的初始化
TCITEM item;
item.mask =TCIF_TEXT;
CRect r;
m_Socialise_TabCtrl.GetClientRect (&r);
item.pszText =_T("个 人");
m_Socialise_TabCtrl.InsertItem (0,&item);
item.pszText =_T("群 体");
m_Socialise_TabCtrl.InsertItem (1,&item);
//
m_SocialisePersonDlg.Create (IDD_SOCIALISE_PERSON_DLG, &m_Socialise_TabCtrl);
m_SocialiseGroupDlg.Create (IDD_SOCIALISE_GROUP_DLG,&m_Socialise_TabCtrl);
//显示子对话框
m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
return TRUE; // return TRUE unless you set the focus to a control
// 异常: OCX 属性页应返回 FALSE
}
void CSocialiseDlg::OnTcnSelchangeSocialiseTab(NMHDR *pNMHDR, LRESULT *pResult)
{
// TODO: 在此添加控件通知处理程序代码
CRect r;
m_Socialise_TabCtrl.GetClientRect (&r);
switch(m_Socialise_TabCtrl.GetCurSel ())
{
case 0:
m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
break;
case 1:
m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
break;
}
*pResult = 0;
if(m_bSortUp)
m_bSortUp=false;
else
m_bSortUp=true;
}
void CSocialiseDlg::OnCancel()
{
// TODO: 在此添加专用代码和/或调用基类
DestroyWindow();
}
void CSocialiseDlg::PostNcDestroy()
{
// TODO: 在此添加专用代码和/或调用基类
CDialog::PostNcDestroy();
AfxGetMainWnd()->SendMessage(WM_USER_SOCIALISEDLG_DESTROYED,0,0);
delete this;
}
HBRUSH CSocialiseDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: 在此更改 DC 的任何属性
if(m_bColor)//如果用系统的,则直接返回
return hbr;
pDC->SetTextColor (m_RGB_CtrlColor);
pDC->SetBkMode(BKMODE_LAST);pDC->SetBkColor (m_RGB_BkColor);
return (HBRUSH)m_brush.GetSafeHandle ();
// TODO: 如果默认的不是所需画笔,则返回另一个画笔
// return hbr;
}
void CSocialiseDlg::OnSocialisePerson()
{
CRect r;
m_Socialise_TabCtrl.GetClientRect (&r);
m_Socialise_TabCtrl.SetCurSel (0);
m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
}
void CSocialiseDlg::OnSocialiseGroup ()
{
CRect r;
m_Socialise_TabCtrl.GetClientRect (&r);
m_Socialise_TabCtrl.SetCurSel (1);
m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
}
void CSocialiseDlg::OnSocialiseClose ()
{
this->DestroyWindow ();
}
void CSocialiseDlg::OnUpdateSocialisePerson(CCmdUI *pCmdUI)
{
pCmdUI->SetCheck (m_Socialise_TabCtrl.GetCurSel ()==0);
}
void CSocialiseDlg::OnUpdateSocialiseGroup (CCmdUI *pCmdUI)
{
pCmdUI->SetCheck (m_Socialise_TabCtrl.GetCurSel ()==1);
}
void CSocialiseDlg::OnContextMenu(CWnd* pWnd, CPoint point)
{
// TODO: 在此处添加消息处理程序代码
CMenu menu;
CPoint pos=point;
ScreenToClient(&pos);
CRect rect;
GetClientRect(&rect);
if(rect.PtInRect (pos))
{
menu.LoadMenu(IDR_SOCIALISE_MENU);
menu.GetSubMenu (0)->TrackPopupMenu (TPM_LEFTALIGN|TPM_RIGHTBUTTON, point.x, point.y, this);
return ;
}
CWnd::OnContextMenu (pWnd,point);
}
void CSocialiseDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
ASSERT(pPopupMenu != NULL); // Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL); // Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu) state.m_pParentMenu = pPopupMenu;
// Parent == child for tracking popup.
else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL &&(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // Menu separator or invalid cmd - ignore it.
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL||(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{ // Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
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