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📄 socialisedlg.cpp

📁 这是一个学生信息管理系统
💻 CPP
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// SocialiseDlg.cpp : 实现文件
//

#include "stdafx.h"
#include "SMS.h"
#include "SocialiseDlg.h"


// CSocialiseDlg 对话框

IMPLEMENT_DYNAMIC(CSocialiseDlg, CDialog)

CSocialiseDlg::CSocialiseDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSocialiseDlg::IDD, pParent)
{
	//显示窗口颜色
	m_backcolor=m_RGB_BkColor;
	m_brush.CreateSolidBrush(m_backcolor);
}

CSocialiseDlg::~CSocialiseDlg()
{
}

void CSocialiseDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_SOCIALISE_TAB, m_Socialise_TabCtrl);
}


BEGIN_MESSAGE_MAP(CSocialiseDlg, CDialog)
	ON_NOTIFY(TCN_SELCHANGE, IDC_SOCIALISE_TAB, &CSocialiseDlg::OnTcnSelchangeSocialiseTab)
	ON_WM_CTLCOLOR()
    ON_WM_CONTEXTMENU()
	ON_WM_INITMENUPOPUP()
	ON_COMMAND(ID_SOCIALISE_PERSON, &CSocialiseDlg::OnSocialisePerson)
	ON_COMMAND(ID_SOCIALISE_GROUP,&CSocialiseDlg::OnSocialiseGroup )
	ON_COMMAND(ID_SOCIALISE_CLOSE,&CSocialiseDlg::OnSocialiseClose )
	ON_UPDATE_COMMAND_UI(ID_SOCIALISE_PERSON, &CSocialiseDlg::OnUpdateSocialisePerson)
	ON_UPDATE_COMMAND_UI(ID_SOCIALISE_GROUP, &CSocialiseDlg::OnUpdateSocialiseGroup)
END_MESSAGE_MAP()


// CSocialiseDlg 消息处理程序

BOOL CSocialiseDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// TODO:  在此添加额外的初始化
	TCITEM item;
	item.mask =TCIF_TEXT;
    CRect r;
	m_Socialise_TabCtrl.GetClientRect (&r);
	item.pszText =_T("个 人");
	m_Socialise_TabCtrl.InsertItem (0,&item);
	item.pszText =_T("群 体");
	m_Socialise_TabCtrl.InsertItem (1,&item);
	//
	m_SocialisePersonDlg.Create (IDD_SOCIALISE_PERSON_DLG, &m_Socialise_TabCtrl);
	m_SocialiseGroupDlg.Create (IDD_SOCIALISE_GROUP_DLG,&m_Socialise_TabCtrl);
	//显示子对话框
	m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
	m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);

	return TRUE;  // return TRUE unless you set the focus to a control
	// 异常: OCX 属性页应返回 FALSE
}

void CSocialiseDlg::OnTcnSelchangeSocialiseTab(NMHDR *pNMHDR, LRESULT *pResult)
{
	// TODO: 在此添加控件通知处理程序代码
	CRect r;
	m_Socialise_TabCtrl.GetClientRect (&r);
	switch(m_Socialise_TabCtrl.GetCurSel ())
	{
	case 0:
		m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
	    m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
        break;
	case 1:
		m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
	    m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
        break;

	}
	*pResult = 0;
	if(m_bSortUp)
		m_bSortUp=false;
	else
		m_bSortUp=true;
}

void CSocialiseDlg::OnCancel()
{
	// TODO: 在此添加专用代码和/或调用基类

	DestroyWindow();
}

void CSocialiseDlg::PostNcDestroy()
{
	// TODO: 在此添加专用代码和/或调用基类

	CDialog::PostNcDestroy();
	AfxGetMainWnd()->SendMessage(WM_USER_SOCIALISEDLG_DESTROYED,0,0);
	delete this;
}

HBRUSH CSocialiseDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);

	// TODO:  在此更改 DC 的任何属性
	if(m_bColor)//如果用系统的,则直接返回
		return hbr;
	pDC->SetTextColor (m_RGB_CtrlColor);
	pDC->SetBkMode(BKMODE_LAST);pDC->SetBkColor (m_RGB_BkColor);
	return (HBRUSH)m_brush.GetSafeHandle ();
	// TODO:  如果默认的不是所需画笔,则返回另一个画笔
//	return hbr;
}
void CSocialiseDlg::OnSocialisePerson() 
{
	CRect r;
	m_Socialise_TabCtrl.GetClientRect (&r);
	m_Socialise_TabCtrl.SetCurSel (0);
	m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
    m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
}
void CSocialiseDlg::OnSocialiseGroup ()
{
	CRect r;
	m_Socialise_TabCtrl.GetClientRect (&r);
	m_Socialise_TabCtrl.SetCurSel (1);
	m_SocialisePersonDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_HIDEWINDOW);
    m_SocialiseGroupDlg.SetWindowPos (NULL,2,22,r.right -5, r.bottom -25,SWP_SHOWWINDOW);
}
void CSocialiseDlg::OnSocialiseClose ()
{
    this->DestroyWindow ();
}
void CSocialiseDlg::OnUpdateSocialisePerson(CCmdUI *pCmdUI) 
{
    pCmdUI->SetCheck (m_Socialise_TabCtrl.GetCurSel ()==0);
}
void CSocialiseDlg::OnUpdateSocialiseGroup (CCmdUI *pCmdUI)
{
    pCmdUI->SetCheck (m_Socialise_TabCtrl.GetCurSel ()==1);
}
void CSocialiseDlg::OnContextMenu(CWnd* pWnd, CPoint point)
{
	// TODO: 在此处添加消息处理程序代码
	CMenu menu;
    CPoint pos=point;
	ScreenToClient(&pos);
	CRect rect;
	GetClientRect(&rect);
	if(rect.PtInRect (pos))
	{
	menu.LoadMenu(IDR_SOCIALISE_MENU);
	menu.GetSubMenu (0)->TrackPopupMenu (TPM_LEFTALIGN|TPM_RIGHTBUTTON, point.x, point.y, this);
	return ;
	}
	CWnd::OnContextMenu (pWnd,point);
}
void CSocialiseDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{   
	ASSERT(pPopupMenu != NULL);    // Check the enabled state of various menu items.    
    CCmdUI state;    
	state.m_pMenu = pPopupMenu;    
	ASSERT(state.m_pOther == NULL);    
	ASSERT(state.m_pParentMenu == NULL);    // Determine if menu is popup in top-level menu and set m_pOther to    
	// it if so (m_pParentMenu == NULL indicates that it is secondary popup).    
	HMENU hParentMenu;    
	if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)        state.m_pParentMenu = pPopupMenu;   
	// Parent == child for tracking popup.    
	else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)    
	{        
		CWnd* pParent = this;           
		// Child windows don't have menus--need to go to the top!       
		if (pParent != NULL &&(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)        
		{           
			int nIndexMax = ::GetMenuItemCount(hParentMenu);          
			for (int nIndex = 0; nIndex < nIndexMax; nIndex++)           
			{            
				if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)            
				{               
					// When popup is found, m_pParentMenu is containing menu.                
					state.m_pParentMenu = CMenu::FromHandle(hParentMenu);                
					break;            
				}           
			}        
		}    
	}    
	state.m_nIndexMax = pPopupMenu->GetMenuItemCount();    
	for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;      
		state.m_nIndex++)    
	{        
		state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);        
		if (state.m_nID == 0)           
			continue; // Menu separator or invalid cmd - ignore it.        
		ASSERT(state.m_pOther == NULL);        
		ASSERT(state.m_pMenu != NULL);        
		if (state.m_nID == (UINT)-1)        
		{           
			// Possibly a popup menu, route to first item of that popup.          
			state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);  
			if (state.m_pSubMenu == NULL||(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||state.m_nID == (UINT)-1)           
			{            
				continue;       // First item of popup can't be routed to.           
			}           
			state.DoUpdate(this, TRUE);   // Popups are never auto disabled.       
		}        
		else        
		{           // Normal menu item.           
			// Auto enable/disable if frame window has m_bAutoMenuEnable           
			// set and command is _not_ a system command.           
			state.m_pSubMenu = NULL;           
			state.DoUpdate(this, FALSE);        
		}        
		// Adjust for menu deletions and additions.        
		UINT nCount = pPopupMenu->GetMenuItemCount();        
		if (nCount < state.m_nIndexMax)        
		{           
			state.m_nIndex -= (state.m_nIndexMax - nCount);           
			while (state.m_nIndex < nCount &&            
				pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID) 
			{            
				state.m_nIndex++;          
			}        
		}        
		state.m_nIndexMax = nCount;    
	}
} 

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