📄 entertaindlg.cpp
字号:
// EntertainDlg.cpp : 实现文件
//
#include "stdafx.h"
#include "SMS.h"
#include "EntertainDlg.h"
// CEntertainDlg 对话框
IMPLEMENT_DYNAMIC(CEntertainDlg, CDialog)
CEntertainDlg::CEntertainDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEntertainDlg::IDD, pParent)
{
//显示窗口颜色
m_backcolor=m_RGB_BkColor;
m_brush.CreateSolidBrush(m_backcolor);
}
CEntertainDlg::~CEntertainDlg()
{
}
void CEntertainDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CEntertainDlg, CDialog)
ON_WM_CTLCOLOR()
ON_WM_INITMENUPOPUP()
END_MESSAGE_MAP()
// CEntertainDlg 消息处理程序
void CEntertainDlg::PostNcDestroy()
{
// TODO: 在此添加专用代码和/或调用基类
CDialog::PostNcDestroy();
AfxGetMainWnd()->SendMessage(WM_USER_ENTERTAINDLG_DESTROYED,0,0);
delete this;
}
void CEntertainDlg::OnCancel()
{
// TODO: 在此添加专用代码和/或调用基类
DestroyWindow();
}
HBRUSH CEntertainDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: 在此更改 DC 的任何属性
if(m_bColor)//如果用系统的,则直接返回
return hbr;
pDC->SetTextColor (m_RGB_CtrlColor);
pDC->SetBkMode(BKMODE_LAST);pDC->SetBkColor (m_RGB_BkColor);
return (HBRUSH)m_brush.GetSafeHandle ();
// TODO: 如果默认的不是所需画笔,则返回另一个画笔
// return hbr;
}
void CEntertainDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
ASSERT(pPopupMenu != NULL); // Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL); // Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu) state.m_pParentMenu = pPopupMenu;
// Parent == child for tracking popup.
else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL &&(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // Menu separator or invalid cmd - ignore it.
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL||(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{ // Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -