📄 svmain.pas
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procedure TFrmMain.DBSocketRead(Sender: TObject; Socket: TCustomWinSocket);
var
tStr:String;
begin
EnterCriticalSection(UserDBSection);
try
tStr:=Socket.ReceiveText;
g_Config.sDBSocketRecvText:=g_Config.sDBSocketRecvText + tStr;
// MainOutMessage(sDBSocStr[1]);
if not g_Config.boDBSocketWorking then begin
g_Config.sDBSocketRecvText:='';
end;
finally
LeaveCriticalSection(UserDBSection);
end;
end;
procedure TFrmMain.Timer1Timer(Sender: TObject); //004E5418
var
boWriteLog :Boolean;
i :Integer;
nRow :Integer;
wHour :Word;
wMinute :Word;
wSecond :Word;
tSecond :Integer;
sSrvType :String;
sVerType :String;
tTimeCount :Currency;
GateInfo :pTGateInfo;
// sGate,tGate :String;
LogFile :TextFile;
MemoryStream:TMemoryStream;
s28:String;
begin
// Caption:=sCaption + ' [' + sCaptionExtText + ']';
Caption:= format('%s - %s',[g_sTitleName,sCaption]);
EnterCriticalSection(LogMsgCriticalSection);
try
if MemoLog.Lines.Count > 500 then MemoLog.Clear;
boWriteLog:=True;
if MainLogMsgList.Count > 0 then begin
try
if not FileExists(sLogFileName) then begin
AssignFile(LogFile,sLogFileName);
Rewrite(LogFile);
end else begin
AssignFile(LogFile,sLogFileName);
Append(LogFile);
end;
boWriteLog:=False;
except
MemoLog.Lines.Add('保存日志信息出错!!!');
end;
end;
for i:=0 to MainLogMsgList.Count - 1 do begin
MemoLog.Lines.Add(MainLogMsgList.Strings[i]);
if not boWriteLog then begin
Writeln(LogFile,MainLogMsgList.Strings[i]);
end;
end;
MainLogMsgList.Clear;
if not boWriteLog then CloseFile(LogFile);
for I := 0 to LogStringList.Count - 1 do begin
MemoryStream:=TMemoryStream.Create;
try
s28:='1' + #9 + IntToStr(g_Config.nServerNumber) + #9 + IntToStr(nServerIndex) + #9 + LogStringList.Strings[I];
MemoryStream.Write(s28[1],length(s28));
LogUDP.SendStream(MemoryStream);
finally
MemoryStream.Free;
end;
end;
LogStringList.Clear;
if LogonCostLogList.Count > 0 then begin
WriteConLog(LogonCostLogList);
end;
LogonCostLogList.Clear;
finally
LeaveCriticalSection(LogMsgCriticalSection);
end;
{$IF SoftVersion = VERDEMO}
sVerType:='[D]';
{$ELSEIF SoftVersion = VERFREE}
sVerType:='[F]';
{$ELSEIF SoftVersion = VERSTD}
sVerType:='[S]';
{$ELSEIF SoftVersion = VEROEM}
sVerType:='[O]';
{$ELSEIF SoftVersion = VERPRO}
sVerType:='[P]';
{$ELSEIF SoftVersion = VERENT}
sVerType:='[E]';
{$IFEND}
if nServerIndex = 0 then begin
sSrvType:='[M]';
end else begin
if FrmMsgClient.MsgClient.Socket.Connected then begin
sSrvType:='[S]';
end else begin
sSrvType:='[ ]';
end;
end;
//检查线程 运行时间
//g_dwEngineRunTime:=GetTickCount - g_dwEngineTick;
tSecond:=(GetTickCount() - g_dwStartTick) div 1000;
wHour:=tSecond div 3600;
wMinute:=(tSecond div 60) mod 60;
wSecond:=tSecond mod 60;
LbRunTime.Caption:= IntToStr(wHour) + ':' +
IntToStr(wMinute) + ':' +
IntToStr(wSecond) + ' ' + sSrvType + sVerType;{ +
IntToStr(g_dwEngineRunTime) + g_sProcessName + '-' + g_sOldProcessName;}
LbUserCount.Caption:= '(' + IntToStr(UserEngine.MonsterCount) + ') ' +
IntToStr(UserEngine.OnlinePlayObject) + '/' +
IntToStr(UserEngine.PlayObjectCount) + '[' +
IntToStr(UserEngine.LoadPlayCount) + '/' +
IntToStr(UserEngine.m_PlayObjectFreeList.Count) + ']';
{
Label1.Caption:= 'Run' + IntToStr(nRunTimeMin) + '/' + IntToStr(nRunTimeMax) + ' ' +
'Soc' + IntToStr(g_nSockCountMin) + '/' + IntToStr(g_nSockCountMax) + ' ' +
'Usr' + IntToStr(g_nUsrTimeMin) + '/' + IntToStr(g_nUsrTimeMax);
}
Label1.Caption:= format('处理(%d/%d) 传输(%d/%d) 角色(%d/%d)',[nRunTimeMin,nRunTimeMax,g_nSockCountMin,g_nSockCountMax,g_nUsrTimeMin,g_nUsrTimeMax]);
{
Label2.Caption:= 'Hum' + IntToStr(g_nHumCountMin) + '/' + IntToStr(g_nHumCountMax) + ' ' +
'Mon' + IntToStr(g_nMonTimeMin) + '/' + IntToStr(g_nMonTimeMax) + ' ' +
'UsrRot' + IntToStr(dwUsrRotCountMin) + '/' + IntToStr(dwUsrRotCountMax) + ' ' +
'Merch' + IntToStr(UserEngine.dwProcessMerchantTimeMin) + '/' + IntToStr(UserEngine.dwProcessMerchantTimeMax) + ' ' +
'Npc' + IntToStr(UserEngine.dwProcessNpcTimeMin) + '/' + IntToStr(UserEngine.dwProcessNpcTimeMax) + ' ' +
'(' + IntToStr(g_nProcessHumanLoopTime) + ')';
}
Label2.Caption:= format('人物(%d/%d) 循环(%d/%d) 交易(%d/%d) 管理(%d/%d) (%d)',[g_nHumCountMin,
g_nHumCountMax,
dwUsrRotCountMin,
dwUsrRotCountMax,
UserEngine.dwProcessMerchantTimeMin,
UserEngine.dwProcessMerchantTimeMax,
UserEngine.dwProcessNpcTimeMin,
UserEngine.dwProcessNpcTimeMax,
g_nProcessHumanLoopTime]);
//Label5.Caption:= g_sMonGenInfo1 + ' - ' + g_sMonGenInfo2 + ' ';
{
Label20.Caption:='MonG' + IntToStr(g_nMonGenTime) + '/' + IntToStr(g_nMonGenTimeMin) + '/' + IntToStr(g_nMonGenTimeMax) + ' ' +
'MonP' + IntToStr(g_nMonProcTime) + '/' + IntToStr(g_nMonProcTimeMin) + '/' + IntToStr(g_nMonProcTimeMax) + ' ' +
'ObjRun' + IntToStr(g_nBaseObjTimeMin) + '/' + IntToStr(g_nBaseObjTimeMax);
}
Label20.Caption:=format('刷新怪物(%d/%d/%d) 处理怪物(%d/%d/%d) 角色处理(%d/%d)',[g_nMonGenTime,g_nMonGenTimeMin,g_nMonGenTimeMax,g_nMonProcTime,g_nMonProcTimeMin,g_nMonProcTimeMax,g_nBaseObjTimeMin,g_nBaseObjTimeMax]);
//MemStatus.Caption:='内存: ' + IntToStr(ROUND(AllocMemSize / 1024)) + 'KB';// + ' 内存块数: ' + IntToStr(AllocMemCount);
// Lbcheck.Caption:='check' + IntToStr(g_CheckCode.dwThread0) + '/w' + IntToStr(g_ProcessMsg.wIdent) + '/' + IntToStr(g_ProcessMsg.nParam1) + '/' + IntToStr(g_ProcessMsg.nParam2) + '/' + IntToStr(g_ProcessMsg.nParam3) + '/' + g_ProcessMsg.sMsg;
tTimeCount:=GetTickCount() / (24 * 60 * 60 * 1000);
if tTimeCount >= 36 then LbTimeCount.Font.Color:=clRed
else LbTimeCount.Font.Color:=clBlack;
LbTimeCount.Caption:=CurrToStr(tTimeCount) + '天';
{
//004E5B78
for i:= Low(RunSocket.GateList) to High(RunSocket.GateList) do begin
GateInfo:=@RunSocket.GateList[i];
if GateInfo.boUsed and (GateInfo.Socket <> nil) then begin
if GateInfo.nSendMsgBytes < 1024 then begin
tGate:=IntToStr(GateInfo.nSendMsgBytes) + 'b ';
end else begin//004E5BDA
tGate:=IntToStr(GateInfo.nSendMsgBytes div 1024) + 'kb ';
end;//004E5C0A
sGate:='[G' + IntToStr(i) + ': ' +
IntToStr(GateInfo.nSendMsgCount) + '/' +
IntToStr(GateInfo.nSendRemainCount) + ' ' +
tGate + IntToStr(GateInfo.nSendedMsgCount) + ']' + sGate;
end;//004E5C90
end;
Label3.Caption:=sGate;
}
// GridGate
nRow:=1;
//for i:= Low(RunSocket.GateList) to High(RunSocket.GateList) do begin
for i:= Low(g_GateArr) to High(g_GateArr) do begin
GridGate.Cells[0,I + 1]:='';
GridGate.Cells[1,I + 1]:='';
GridGate.Cells[2,I + 1]:='';
GridGate.Cells[3,I + 1]:='';
GridGate.Cells[4,I + 1]:='';
GridGate.Cells[5,I + 1]:='';
GridGate.Cells[6,I + 1]:='';
GateInfo:=@g_GateArr[i];
//GateInfo:=@RunSocket.GateList[i];
if GateInfo.boUsed and (GateInfo.Socket <> nil) then begin
GridGate.Cells[0,nRow]:=IntToStr(I);
GridGate.Cells[1,nRow]:=GateInfo.sAddr + ':' + IntToStr(GateInfo.nPort);
GridGate.Cells[2,nRow]:=IntToStr(GateInfo.nSendMsgCount);
GridGate.Cells[3,nRow]:=IntToStr(GateInfo.nSendedMsgCount);
GridGate.Cells[4,nRow]:=IntToStr(GateInfo.nSendRemainCount);
if GateInfo.nSendMsgBytes < 1024 then begin
GridGate.Cells[5,nRow]:=IntToStr(GateInfo.nSendMsgBytes) + 'b';
end else begin
GridGate.Cells[5,nRow]:=IntToStr(GateInfo.nSendMsgBytes div 1024) + 'kb';
end;
GridGate.Cells[6,nRow]:=IntToStr(GateInfo.nUserCount) + '/' + IntToStr(GateInfo.UserList.Count);
Inc(nRow);
end;
end;
//LbRunSocketTime.Caption:='Soc' + IntToStr(g_nGateRecvMsgLenMin) + '/' + IntToStr(g_nGateRecvMsgLenMax) + ' Ct' + IntToStr(CertCheck.Count) + '/' + IntToStr(EventCheck.Count);
//LbRunSocketTime.Caption:='Sess' + IntToStr(FrmIDSoc.GetSessionCount());
Inc(nRunTimeMax);
if g_nSockCountMax > 0 then Dec(g_nSockCountMax);
if g_nUsrTimeMax > 0 then Dec(g_nUsrTimeMax);
if g_nHumCountMax > 0 then Dec(g_nHumCountMax);
if g_nMonTimeMax > 0 then Dec(g_nMonTimeMax);
if dwUsrRotCountMax > 0 then Dec(dwUsrRotCountMax);
if g_nMonGenTimeMin > 1 then Dec(g_nMonGenTimeMin,2);
if g_nMonProcTimeMin > 1 then Dec(g_nMonProcTimeMin,2);
if g_nBaseObjTimeMax > 0 then Dec(g_nBaseObjTimeMax);
end;
procedure TFrmMain.StartTimerTimer(Sender: TObject);//004E4848
var
nCode:Integer;
begin
SendGameCenterMsg(SG_STARTNOW,'正在启动游戏主程序...');
StartTimer.Enabled:=False;
FrmDB:=TFrmDB.Create();
StartService();
try
if SizeOf(THumDataInfo)<> SIZEOFTHUMAN then begin
ShowMessage('sizeof(THuman) ' + IntToStr(sizeof(THumDataInfo)) + ' <> SIZEOFTHUMAN ' + IntToStr(SIZEOFTHUMAN));
Close;
exit;
end;
if not LoadClientFile then begin
Close;
exit;
end;
{$IF DBTYPE = BDE}
FrmDB.Query.DatabaseName:=sDBName;
{$ELSE}
FrmDB.Query.ConnectionString:=g_sADODBString;
{$IFEND}
LoadGameLogItemNameList();
LoadDenyIPAddrList();
LoadDenyAccountList();
LoadDenyChrNameList();
LoadNoClearMonList();
g_Config.nServerFile_CRCB:=CalcFileCRC(Application.ExeName);
MemoLog.Lines.Add('正在加载物品数据库...');
nCode:=FrmDB.LoadItemsDB;
if nCode < 0 then begin
MemoLog.Lines.Add('物品数据库加载失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('物品数据库加载成功(%d)...',[UserEngine.StdItemList.Count]));
MemoLog.Lines.Add('正在加载数据图文件...');
nCode:= FrmDB.LoadMinMap;
if nCode < 0 then begin
MemoLog.Lines.Add('小地图数据加载失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('小地图数据加载成功...');
MemoLog.Lines.Add('正在加载地图数据...');
nCode:= FrmDB.LoadMapInfo;
if nCode < 0 then begin
MemoLog.Lines.Add('地图数据加载失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('地图数据加载成功(%d)...',[g_MapManager.Count]));
MemoLog.Lines.Add('正在加载怪物数据库...');
nCode:= FrmDB.LoadMonsterDB;
if nCode < 0 then begin
MemoLog.Lines.Add('加载怪物数据库失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('加载怪物数据库成功(%d)...',[UserEngine.MonsterList.Count]));
MemoLog.Lines.Add('正在加载技能数据库...');
nCode:= FrmDB.LoadMagicDB;
if nCode < 0 then begin
MemoLog.Lines.Add('加载技能数据库失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('加载技能数据库成功(%d)...',[UserEngine.m_MagicList.Count]));
MemoLog.Lines.Add('正在加载怪物刷新配置信息...');
nCode:= FrmDB.LoadMonGen;
if nCode < 0 then begin
MemoLog.Lines.Add('加载怪物刷新配置信息失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add(format('加载怪物刷新配置信息成功(%d)...',[UserEngine.m_MonGenList.Count]));
MemoLog.Lines.Add('正加载怪物说话配置信息...');
LoadMonSayMsg();
MemoLog.Lines.Add(format('加载怪物说话配置信息成功(%d)...',[g_MonSayMsgList.Count]));
LoadDisableTakeOffList();
LoadMonDropLimitList();
LoadDisableMakeItem();
LoadEnableMakeItem();
LoadDisableMoveMap;
ItemUnit.LoadCustomItemName();
LoadDisableSendMsgList();
LoadItemBindIPaddr();
LoadItemBindAccount();
LoadItemBindCharName();
LoadUnMasterList();
LoadUnForceMasterList();
MemoLog.Lines.Add('正在加载捆装物品信息...');
nCode:= FrmDB.LoadUnbindList;
if nCode < 0 then begin
MemoLog.Lines.Add('加载捆装物品信息失败!!!' + 'Code: ' + IntToStr(nCode));
exit;
end;
MemoLog.Lines.Add('加载捆装物品信息成功...');
MemoLog.Lines.Add('正在加载任务地图信息...');
nCode:= FrmDB.LoadMapQuest;
if nCode < 0 then begin
MemoLog.Lines.Add('加载任务地图信息失败!!!');
exit;
end;
MemoLog.Lines.Add('加载任务地图信息成功...');
MemoLog.Lines.Add('正在加载任务说明信息...');
nCode:= FrmDB.LoadQuestDiary;
if nCode < 0 then begin
MemoLog.Lines.Add('加载任务说明信息失败!!!');
exit;
end;
MemoLog.Lines.Add('加载任务说明信息成功...');
if LoadAbuseInformation('.\!abuse.txt') then begin
MemoLog.Lines.Add('加载文字过滤信息成功...');
end;
MemoLog.Lines.Add('正在加载公告提示信息...');
if not LoadLineNotice(g_Config.sNoticeDir + 'LineNotice.txt') then begin
MemoLog.Lines.Add('加载公告提示信息失败!!!');
end;
MemoLog.Lines.Add('加载公告提示信息成功...');
FrmDB.LoadAdminList();
MemoLog.Lines.Add('管理员列表加载成功...');
g_GuildManager.LoadGuildInfo();
MemoLog.Lines.Add('行会列表加载成功...');
g_CastleManager.LoadCastleList();
MemoLog.Lines.Add('城堡列表加载成功...');
//UserCastle.Initialize;
g_CastleManager.Initialize;
MemoLog.Lines.Add('城堡城初始完成...');
if (nServerIndex=0) then FrmSrvMsg.StartMsgServer
else FrmMsgClient.ConnectMsgServer;
StartEngine();
boStartReady:=True;
Sleep(500);
{$IF DBSOCKETMODE = TIMERENGINE}
ConnectTimer.Enabled:=True;
{$ELSE}
FillChar(g_Config.DBSOcketThread,SizeOf(g_Config.DBSOcketThread),0);
g_Config.DBSOcketThread.Config:=@g_Config;
g_Config.DBSOcketThread.hThreadHandle:=CreateThread(nil,
0,
@DBSocketThread,
@g_Config.DBSOcketThread,
0,
g_Config.DBSOcketThread.dwThreadID);
{$IFEND}
{$IF IDSOCKETMODE = THREADENGINE}
FillChar(g_Config.IDSocketThread,SizeOf(g_Config.IDSocketThread),0);
g_Config.IDSocketThread.Config:=@g_Config;
g_Config.IDSocketThread.hThreadHandle:=CreateThread(nil,
0,
@IDSocketThread,
@g_Config.IDSocketThread,
0,
g_Config.IDSocketThread.dwThreadID);
{$IFEND}
g_dwRunTick := GetTickCount();
n4EBD1C := 0;
g_dwUsrRotCountTick := GetTickCount();
{$IF USERENGINEMODE = THREADENGINE}
FillChar(g_Config.UserEngineThread,SizeOf(g_Config.UserEngineThread),0);
g_Config.UserEngineThread.Config:=@g_Config;
g_Config.UserEngineThread.hThreadHandle:=CreateThread(nil,
0,
@UserEngineThread,
@g_Config.UserEngineThread,
0,
g_Config.UserEngineThread.dwThreadID);
{$ELSE}
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