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📄 m2share.pas

📁 M2原代码 M2原代码
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//  g_nAvailableBlock   :Integer = 7999;
//  nGateLoad         :Integer = 10;
//  g_nGateLoad         :Integer = 0;
//  g_nUserFull         :Integer = 500;  //0x4EBC24
//  g_nZenFastStep      :Integer = 300;  //0x4EBC28
//  sGateAddr         :String = '127.0.0.1';
//  nGatePort         :Integer = 5000;
//  sDBAddr           :String = '127.0.0.1';
//  nDBPort           :Integer = 6000;
//  sIDSAddr          :String = '127.0.0.1';
//  nIDSPort          :Integer = 5600;
//  sMsgSrvAddr       :String = '127.0.0.1';   //0x4EBCC0
//  nMsgSrvPort       :Integer = 4900;  //0x4EBCC4
//  g_sLogServerAddr    :String = '127.0.0.1';
//  g_nLogServerPort    :Integer = 10000;
//  boDiscountForNightTime :Boolean = False;
//  nHalfFeeStart     :Integer = 2;
//  nHalfFeeEnd       :Integer = 10;
  nShiftUsrDataNameNo :Integer;
{$IF OEMVER = OEM775}
  sConfig775FileName:String = '.\775.txt';
{$IFEND}
  sConfigFileName   :String = '.\!Setup.txt';
  sExpConfigFileName:String = '.\Exps.ini';
  sCommandFileName  :String = '.\Command.ini';
  sStringFileName   :String = '.\String.ini';
//  sBaseDir          :String = '.\BaseDir\';
//  sGuildDir         :String = '.\GuildDir\List\';
//  sGuildFile        :String = '.\GuildDir\List.txt';
//  sVentureDir       :String = '.\VentureDir\';
//  sConLogDir        :String = '.\ConLogDir\';
//  sCastleDir        :String = '.\CastleDir\';
//  sEnvirDir         :String = '.\Envir\';
//  sMapDir           :String = '.\MapDir\';
//  sNoticeDir        :String = '.\Notice\';
//  g_sLogDir         :String = '.\Log\';
//  sPlugDir          :String = '.\';
  //sPlugDir          :String = '.\Plug-in\';
//  sClientFile1      :String = 'mir.1';
//  sClientFile2      :String = 'mir.2';
//  sClientFile3      :String = 'mir.3';
//  nClientFile1_CRC  :Integer;
//  nClientFile2_CRC  :Integer;
//  nClientFile3_CRC  :Integer;

//  g_sClothsMan        :String = '布衣(男)';
//  g_sClothsWoman      :String = '布衣(女)';
//  g_sWoodenSword      :String = '木剑';
//  g_sCandle           :String = '蜡烛';
//  g_sBasicDrug        :String = '金创药(小量)';
//  g_sGoldStone        :String = '金矿';
//  g_sSilverStone      :String = '银矿';
//  g_sSteelStone       :String = '铁矿';
//  g_sCopperStone      :String = '铜矿';
//  g_sBlackStone       :String = '黑铁矿';
//  g_sZuma             :array[0..3] of String[15] = ('祖玛卫士','祖玛雕像','祖玛弓箭手','楔蛾');
  {
  sZuma1            :String = '祖玛卫士';
  sZuma2            :String = '祖玛雕像';
  sZuma3            :String = '祖玛弓箭手';
  sZuma4            :String = '楔蛾';
  }
//  g_sBee              :String = '小角蝇';
//  g_sSpider           :String = '小蜘蛛';
//  g_sWomaHorn         :String = '沃玛号角';
//  g_sZumaPiece        :String = '祖玛头像';
//  sElfWarMon        :String = '神兽1';
//  sElfMon           :String = '神兽';

//  g_sGameGoldName   :String = '翎风币';
  dwRunDBTimeMax      :LongWord; //0x004EBC98
  g_dwStartTick       :LongWord; //0x004EBD14

  g_dwRunTick          :LongWord; //0x4EBD18;
  n4EBD1C           :Integer;

  g_nGameTime       :Integer;

  g_sMonGenInfo1    :String;  //0x4EBD58
  g_sMonGenInfo2    :String;  //0x4EBD78
  g_sProcessName    :String;
  g_sOldProcessName :String;

//  g_nHealthFillTime  :Integer = 300; //吃金创药,加HP间隔速度
//  g_nSpellFillTime   :Integer = 800; //吃魔法药,加MP间隔速度
//  g_nMonUpLvNeedKillBase :Integer = 100;
//  g_nMonUpLvRate         :Integer = 16;
//  g_MonUpLvNeedKillCount :array [0..SLAVEMAXLEVEL -2] of Integer = (0,0,50,100,200,300,600,1200);
  //g_SlaveColor        :array [0..SLAVEMAXLEVEL -1] of Byte = ($FF,$FE,$93,$9A,$E5,$A8,$B4,$FC);  //004E9F20
//  g_SlaveColor        :array [0..SLAVEMAXLEVEL -1] of Byte = ($FF,$FE,$93,$9A,$E5,$A8,$B4,$FC,249);  //004E9F20
//  g_WideAttack        :array [0..2] of byte = (7,1,2);
  (*
  g_SpitMap         :array [0..7,0..4,0..4] of Byte = (
                    ((0, 0, 1, 0, 0),     //DR_UP
                     (0, 0, 1, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0)),
                    ((0, 0, 0, 0, 1),     //DR_UPRIGHT
                     (0, 0, 0, 1, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0)),
                    ((0, 0, 0, 0, 0),     //DR_RIGHT
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 1, 1),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0)),
                    ((0, 0, 0, 0, 0),     //DR_DOWNRIGHT
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 1, 0),
                     (0, 0, 0, 0, 1)),
                    ((0, 0, 0, 0, 0),     //DR_DOWN
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 1, 0, 0),
                     (0, 0, 1, 0, 0)),
                    ((0, 0, 0, 0, 0),     //DR_DOWNLEFT
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 1, 0, 0, 0),
                     (1, 0, 0, 0, 0)),
                    ((0, 0, 0, 0, 0),     //DR_LEFT
                     (0, 0, 0, 0, 0),
                     (1, 1, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0)),
                    ((1, 0, 0, 0, 0),     //DR_UPLEFT
                     (0, 1, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0),
                     (0, 0, 0, 0, 0))
                    );

  *)
  g_ManageNPC         :TNormNpc;
  g_RobotNPC          :TNormNpc;
  g_FunctionNPC       :TMerchant;
  g_DynamicVarList    :TList;
  nCurrentMonthly   :Integer;    //0x004EBD00
  nTotalTimeUsage   :Integer;    //0x004EBD04
  nLastMonthlyTotalUsage :Integer;  //0x004EBD08
  nGrossTotalCnt    :Integer;    //0x004EBD0C
  nGrossResetCnt    :Integer;    //0x004EBD10
  n4EBB68           :Integer;    //0x004EBB68
  n4EBB6C           :Integer;    //0x004EBB6C

//  g_sHomeMap          :String = '0';
//  g_nHomeX            :Integer = 289;
//  g_nHomeY            :Integer = 618;
//  g_sRedHomeMap       :String = '3';  //红名回城点地图
//  g_nRedHomeX         :Integer = 845; //红名回城点座标 X
//  g_nRedHomeY         :Integer = 674; //红名回城点座标 Y
//  g_sRedDieHomeMap    :String = '3';  //红名回城点地图
//  g_nRedDieHomeX      :Integer = 839; //红名回城点座标 X
//  g_nRedDieHomeY      :Integer = 668; //红名回城点座标 Y

//  g_dwDecPkPointTime  :LongWord = 120000;   //减PK值间隔时间
//  g_nDecPkPointCount  :Integer = 1;   //一次减多少点
//  g_dwPKFlagTime      :LongWord = 60 * 1000;

//  g_nKillHumanAddPKPoint   :Integer = 100; //杀人增加PK点数
//  g_nKillHumanDecLuckPoint :Integer = 500;
//  g_dwDecLightItemDrugTime :LongWord = 500;

//  g_nSafeZoneSize     :Integer = 10;  //安全区大小
//  g_nStartPointSize   :Integer = 2;

//  g_dwHumanGetMsgTime      :LongWord = 200;
//  g_nGroupMembersMax       :Integer = 10;
//  g_sFireBallSkill         :String = '火球术';
//  g_sHealSkill             :String = '治愈术';

//  g_ReNewNameColor    :array[0..9] of Byte = ($FF,$FE,$93,$9A,$E5,$A8,$B4,$FC,$B4,$FC);
//  g_dwReNewNameColorTime:LongWord = 2000;
//  g_boReNewChangeColor  :Boolean = True;
//  g_boReNewLevelClearExp:Boolean = True;
  //不同职业属性点数分配比例
//  g_BonusAbilofWarr   :TNakedAbility = (DC:17;MC:20;SC:20;AC:20;MAC:20;HP:1;MP:3;Hit:20;Speed:35;X2:0);
//  g_BonusAbilofWizard :TNakedAbility = (DC:17;MC:25;SC:30;AC:20;MAC:15;HP:2;MP:1;Hit:25;Speed:35;X2:0);
//  g_BonusAbilofTaos   :TNakedAbility = (DC:20;MC:30;SC:17;AC:20;MAC:15;HP:2;MP:1;Hit:30;Speed:30;X2:0);

  //不同职业属性点分配到人物属性上 最小值与最大值之间比例
//  g_NakedAbilofWarr   :TNakedAbility = (DC:512;MC:2560;SC:20;AC:768;MAC:1280;HP:0;MP:0;Hit:0;Speed:0;X2:0);
//  g_NakedAbilofWizard :TNakedAbility = (DC:512;MC:512;SC:2560;AC:1280;MAC:768;HP:0;MP:0;Hit:5;Speed:0;X2:0);
//  g_NakedAbilofTaos   :TNakedAbility = (DC:513;MC:2560;SC:512;AC:512;MAC:512;HP:0;MP:0;Hit:0;Speed:0;X2:0);
//unsigned char data[1024] = {
  ColorTable:array[0..255] of TRGBQuad;
  ColorArray:array[0..1023] of Byte =(
        $00, $00, $00, $00, $00, $00, $80, $00, $00, $80, $00, $00, $00, $80, $80, $00,
	$80, $00, $00, $00, $80, $00, $80, $00, $80, $80, $00, $00, $C0, $C0, $C0, $00,
	$97, $80, $55, $00, $C8, $B9, $9D, $00, $73, $73, $7B, $00, $29, $29, $2D, $00,
	$52, $52, $5A, $00, $5A, $5A, $63, $00, $39, $39, $42, $00, $18, $18, $1D, $00,
	$10, $10, $18, $00, $18, $18, $29, $00, $08, $08, $10, $00, $71, $79, $F2, $00,
	$5F, $67, $E1, $00, $5A, $5A, $FF, $00, $31, $31, $FF, $00, $52, $5A, $D6, $00,
	$00, $10, $94, $00, $18, $29, $94, $00, $00, $08, $39, $00, $00, $10, $73, $00,
	$00, $18, $B5, $00, $52, $63, $BD, $00, $10, $18, $42, $00, $99, $AA, $FF, $00,
	$00, $10, $5A, $00, $29, $39, $73, $00, $31, $4A, $A5, $00, $73, $7B, $94, $00,
	$31, $52, $BD, $00, $10, $21, $52, $00, $18, $31, $7B, $00, $10, $18, $2D, $00,
	$31, $4A, $8C, $00, $00, $29, $94, $00, $00, $31, $BD, $00, $52, $73, $C6, $00,
	$18, $31, $6B, $00, $42, $6B, $C6, $00, $00, $4A, $CE, $00, $39, $63, $A5, $00,
	$18, $31, $5A, $00, $00, $10, $2A, $00, $00, $08, $15, $00, $00, $18, $3A, $00,
	$00, $00, $08, $00, $00, $00, $29, $00, $00, $00, $4A, $00, $00, $00, $9D, $00,
	$00, $00, $DC, $00, $00, $00, $DE, $00, $00, $00, $FB, $00, $52, $73, $9C, $00,
	$4A, $6B, $94, $00, $29, $4A, $73, $00, $18, $31, $52, $00, $18, $4A, $8C, $00,
	$11, $44, $88, $00, $00, $21, $4A, $00, $10, $18, $21, $00, $5A, $94, $D6, $00,
	$21, $6B, $C6, $00, $00, $6B, $EF, $00, $00, $77, $FF, $00, $84, $94, $A5, $00,
	$21, $31, $42, $00, $08, $10, $18, $00, $08, $18, $29, $00, $00, $10, $21, $00,
	$18, $29, $39, $00, $39, $63, $8C, $00, $10, $29, $42, $00, $18, $42, $6B, $00,
	$18, $4A, $7B, $00, $00, $4A, $94, $00, $7B, $84, $8C, $00, $5A, $63, $6B, $00,
	$39, $42, $4A, $00, $18, $21, $29, $00, $29, $39, $46, $00, $94, $A5, $B5, $00,
	$5A, $6B, $7B, $00, $94, $B1, $CE, $00, $73, $8C, $A5, $00, $5A, $73, $8C, $00,
	$73, $94, $B5, $00, $73, $A5, $D6, $00, $4A, $A5, $EF, $00, $8C, $C6, $EF, $00,
	$42, $63, $7B, $00, $39, $56, $6B, $00, $5A, $94, $BD, $00, $00, $39, $63, $00,
	$AD, $C6, $D6, $00, $29, $42, $52, $00, $18, $63, $94, $00, $AD, $D6, $EF, $00,
	$63, $8C, $A5, $00, $4A, $5A, $63, $00, $7B, $A5, $BD, $00, $18, $42, $5A, $00,
	$31, $8C, $BD, $00, $29, $31, $35, $00, $63, $84, $94, $00, $4A, $6B, $7B, $00,
	$5A, $8C, $A5, $00, $29, $4A, $5A, $00, $39, $7B, $9C, $00, $10, $31, $42, $00,
	$21, $AD, $EF, $00, $00, $10, $18, $00, $00, $21, $29, $00, $00, $6B, $9C, $00,
	$5A, $84, $94, $00, $18, $42, $52, $00, $29, $5A, $6B, $00, $21, $63, $7B, $00,
	$21, $7B, $9C, $00, $00, $A5, $DE, $00, $39, $52, $5A, $00, $10, $29, $31, $00,
	$7B, $BD, $CE, $00, $39, $5A, $63, $00, $4A, $84, $94, $00, $29, $A5, $C6, $00,
	$18, $9C, $10, $00, $4A, $8C, $42, $00, $42, $8C, $31, $00, $29, $94, $10, $00,
	$10, $18, $08, $00, $18, $18, $08, $00, $10, $29, $08, $00, $29, $42, $18, $00,
	$AD, $B5, $A5, $00, $73, $73, $6B, $00, $29, $29, $18, $00, $4A, $42, $18, $00,
	$4A, $42, $31, $00, $DE, $C6, $63, $00, $FF, $DD, $44, $00, $EF, $D6, $8C, $00,
	$39, $6B, $73, $00, $39, $DE, $F7, $00, $8C, $EF, $F7, $00, $00, $E7, $F7, $00,
	$5A, $6B, $6B, $00, $A5, $8C, $5A, $00, $EF, $B5, $39, $00, $CE, $9C, $4A, $00,
	$B5, $84, $31, $00, $6B, $52, $31, $00, $D6, $DE, $DE, $00, $B5, $BD, $BD, $00,
	$84, $8C, $8C, $00, $DE, $F7, $F7, $00, $18, $08, $00, $00, $39, $18, $08, $00,
	$29, $10, $08, $00, $00, $18, $08, $00, $00, $29, $08, $00, $A5, $52, $00, $00,
	$DE, $7B, $00, $00, $4A, $29, $10, $00, $6B, $39, $10, $00, $8C, $52, $10, $00,
	$A5, $5A, $21, $00, $5A, $31, $10, $00, $84, $42, $10, $00, $84, $52, $31, $00,
	$31, $21, $18, $00, $7B, $5A, $4A, $00, $A5, $6B, $52, $00, $63, $39, $29, $00,
	$DE, $4A, $10, $00, $21, $29, $29, $00, $39, $4A, $4A, $00, $18, $29, $29, $00,
	$29, $4A, $4A, $00, $42, $7B, $7B, $00, $4A, $9C, $9C, $00, $29, $5A, $5A, $00,
	$14, $42, $42, $00, $00, $39, $39, $00, $00, $59, $59, $00, $2C, $35, $CA, $00,
	$21, $73, $6B, $00, $00, $31, $29, $00, $10, $39, $31, $00, $18, $39, $31, $00,
	$00, $4A, $42, $00, $18, $63, $52, $00, $29, $73, $5A, $00, $18, $4A, $31, $00,
	$00, $21, $18, $00, $00, $31, $18, $00, $10, $39, $18, $00, $4A, $84, $63, $00,
	$4A, $BD, $6B, $00, $4A, $B5, $63, $00, $4A, $BD, $63, $00, $4A, $9C, $5A, $00,
	$39, $8C, $4A, $00, $4A, $C6, $63, $00, $4A, $D6, $63, $00, $4A, $84, $52, $00,
	$29, $73, $31, $00, $5A, $C6, $63, $00, $4A, $BD, $52, $00, $00, $FF, $10, $00,
	$18, $29, $18, $00, $4A, $88, $4A, $00, $4A, $E7, $4A, $00, $00, $5A, $00, $00,
	$00, $88, $00, $00, $00, $94, $00, $00, $00, $DE, $00, $00, $00, $EE, $00, $00,
	$00, $FB, $00, $00, $94, $5A, $4A, $00, $B5, $73, $63, $00, $D6, $8C, $7B, $00,
	$D6, $7B, $6B, $00, $FF, $88, $77, $00, $CE, $C6, $C6, $00, $9C, $94, $94, $00,
	$C6, $94, $9C, $00, $39, $31, $31, $00, $84, $18, $29, $00, $84, $00, $18, $00,
	$52, $42, $4A, $00, $7B, $42, $52, $00, $73, $5A, $63, $00, $F7, $B5, $CE, $00,
	$9C, $7B, $8C, $00, $CC, $22, $77, $00, $FF, $AA, $DD, $00, $2A, $B4, $F0, $00,
	$9F, $00, $DF, $00, $B3, $17, $E3, $00, $F0, $FB, $FF, $00, $A4, $A0, $A0, $00,
	$80, $80, $80, $00, $00, $00, $FF, $00, $00, $FF, $00, $00, $00, $FF, $FF, $00,
	$FF, $00, $00, $00, $FF, $00, $FF, $00, $FF, $FF, $00, $00, $FF, $FF, $FF, $00
        );

  //升级武器参数
//  g_nUpgradeWeaponMaxPoint         :Integer = 20;
//  g_nUpgradeWeaponPrice            :Integer = 10000; //升级武器费用
//  g_dwUPgradeWeaponGetBackTime     :LongWord = 60 * 60 * 1000; //升级武器取回时间
//  g_nClearExpireUpgradeWeaponDays  :Integer = 8;

//  g_nUpgradeWeaponDCRate           :Integer = 100;
//  g_nUpgradeWeaponDCTwoPointRate   :Integer = 30;
//  g_nUpgradeWeaponDCThreePointRate :Integer = 200;

//  g_nUpgradeWeaponSCRate           :Integer = 100;
//  g_nUpgradeWeaponSCTwoPointRate   :Integer = 30;
//  g_nUpgradeWeaponSCThreePointRate :Integer = 200;

//  g_nUpgradeWeaponMCRate           :Integer = 100;
//  g_nUpgradeWeaponMCTwoPointRate   :Integer = 30;
//  g_nUpgradeWeaponMCThreePointRate :Integer = 200;

//  g_dwProcessMonstersTime :LongWord = 10; //处理怪物间隔控制
//  g_dwRegenMonstersTime   :LongWord = 200; //刷怪间隔时间
//  g_nMonGenRate           :Integer = 10; //刷怪倍率
//  g_nProcessMonRandRate   :Integer = 5;
//  g_nProcessMonLimitCount :Integer = 5;


//  g_nSoftVersionDate           :Integer = 20020522;
//  g_dwConsoleShowUserCountTime :LongWord = 600000;
//  g_dwShowLineNoticeTime       :LongWord = 5 * 60 * 1000;
//  g_nLineNoticeColor           :Integer = 2;
//  g_nStartCastleWarDays        :Integer = 4;
//  g_nStartCastlewarTime        :Integer = 20; //攻城开始时间 20 为 20:00
//  g_dwShowCastleWarEndMsgTime  :LongWord = 10 * 60 * 1000;  //攻城结束提示时间 结束10分钟前提示
//  g_dwCastleWarTime            :LongWord = 3 * 60 * 60 * 1000; //攻城时间长度
//  g_dwGetCastleTime            :LongWord = 10 * 60 * 1000; //攻城战开始多久以内不能占领
//  g_dwGuildWarTime             :LongWord = 3 * 60 * 60 * 1000; //行会战时间长度

//  g_nBuildGuildPrice           :Integer = 1000000; //创建行会所需金币
//  g_nGuildWarPrice             :Integer = 30000; //申请行会战所需金币
//  g_nMakeDurgPrice             :Integer = 100; //制药费用

//  g_nHumanMaxGold              :Integer = 10000000;  //人物身上最高金币数
//  g_nHumanTryModeMaxGold       :Integer = 100000;  //试玩模式人物身上最高金币数
//  g_nTryModeLevel              :Integer = 7; //最高试玩等级
//  g_boTryModeUseStorage        :Boolean = False; //试玩模式是否允许使用仓库
//  g_nCanShoutMsgLevel          :Integer = 7; //允许喊话等级

//  g_boShowMakeItemMsg      :Boolean = False;  //是否显示制造物品信息

//  g_boShutRedMsgShowGMName     :Boolean = False; //GM发红字是否显示人名字
//  g_nSayMsgMaxLen          :Integer = 80; //发送文字最大长度
//  g_dwSayMsgTime           :LongWord = 3 * 1000; //发送文字间隔
//  g_nSayMsgCount           :Integer = 2; //发送文字数量
//  g_dwDisableSayMsgTime    :LongWord = 60 * 1000; //禁言时长
//  g_nSayRedMsgMaxLen       :Integer = 255;
//  g_boShowGuildName        :Boolean = True;//是否显示行会名字

//  g_boMonSayMsg            :Boolean = False;//是否用怪物说话功能

  g_GMRedMsgCmd            :Char = '!';
  g_nGMREDMSGCMD           :Integer = 6;



//  g_nStartPermission       :Integer = 0; //人物上线权限等级

//  g_boKillHumanWinLevel    :Boolean = False; //人物杀人获得等级
//  g_boKilledLostLevel      :Boolean = False;//被人杀丢失等级数
//  g_boKillHumanWinExp      :Boolean = False; //人物杀人获得经验
//  g_boKilledLostExp        :Boolean = False; //被人杀人丢失经验

//  g_nKillHumanWinLevel     :Integer = 1;//杀人得到等级数
//  g_nKilledLostLevel       :Integer = 1;//杀人丢失等级数
//  g_nKillHumanWinExp       :LongWord = 100000;//杀人得到经验数
//  g_nKillHumanLostExp      :LongWord = 100000;//杀人得到经验数

//  g_nHumanLevelDiffer      :Integer = 10;//人物之间相差等级数,超过此等级不加经验或等级

//  g_nMonsterPowerRate        :Integer = 10; //怪物数据属性倍率(10 代表 1倍,11代表1.1倍)
//  g_nItemsPowerRate          :Integer = 10; //物品数据属性倍率(10 代表 1倍,11代表1.1倍)
//  g_nItemsACPowerRate        :Integer = 10; //物品数据属性AC,MAC倍率(10 代表 1倍,1

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