📄 localdb.~pas
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MapFlag.boINCHP:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCHPPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCHPTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECGAMEGOLD',length('DECGAMEGOLD')) then begin
MapFlag.boDECGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'DECGAMEPOINT',length('DECGAMEPOINT')) then begin
MapFlag.boDECGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nDECGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nDECGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEGOLD',length('INCGAMEGOLD')) then begin
MapFlag.boINCGAMEGOLD:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEGOLD:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEGOLDTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'INCGAMEPOINT',length('INCGAMEPOINT')) then begin
MapFlag.boINCGAMEPOINT:=True;
ArrestStringEx(s34,'(',')',s38);
MapFlag.nINCGAMEPOINT:=Str_ToInt(GetValidStr3(s38,s38,['/']),-1);
MapFlag.nINCGAMEPOINTTIME:=Str_ToInt(s38,-1);
Continue;
end;
if CompareLStr(s34,'RUNHUMAN',length('RUNHUMAN')) then begin
MapFlag.boRUNHUMAN:= True;
Continue;
end;
if CompareLStr(s34,'RUNMON',length('RUNMON')) then begin
MapFlag.boRUNMON:= True;
Continue;
end;
if CompareLStr(s34,'NEEDHOLE',length('NEEDHOLE')) then begin
MapFlag.boNEEDHOLE := True;
Continue;
end;
if CompareLStr(s34,'NORECALL',length('NORECALL')) then begin
MapFlag.boNORECALL := True;
Continue;
end;
if CompareLStr(s34,'NOGUILDRECALL',length('NOGUILDRECALL')) then begin
MapFlag.boNOGUILDRECALL := True;
Continue;
end;
if CompareLStr(s34,'NODEARRECALL',length('NODEARRECALL')) then begin
MapFlag.boNODEARRECALL := True;
Continue;
end;
if CompareLStr(s34,'NOMASTERRECALL',length('NOMASTERRECALL')) then begin
MapFlag.boNOMASTERRECALL := True;
Continue;
end;
if CompareLStr(s34,'NORANDOMMOVE',length('NORANDOMMOVE')) then begin
MapFlag.boNORANDOMMOVE := True;
Continue;
end;
if CompareLStr(s34,'NODRUG',length('NODRUG')) then begin
MapFlag.boNODRUG := True;
Continue;
end;
if CompareLStr(s34,'MINE',length('MINE')) then begin
MapFlag.boMINE := True;
Continue;
end;
if CompareLStr(s34,'NOPOSITIONMOVE',length('NOPOSITIONMOVE')) then begin
MapFlag.boNOPOSITIONMOVE := True;
Continue;
end;
if (s34[1] = 'L') then begin
MapFlag.nL:= Str_ToInt(Copy(s34,2,Length(s34) -1),1);
end;
end;
if g_MapManager.AddMapInfo(sMapName,sMapDesc,nServerIndex,@MapFlag,QuestNPC) = nil then Result:= -10;
{
if EnvirList.AddMapInfo(s40,
s48,
nServerIndex,
n10,
boSAFE,
boFIGHT,
boFIGHT3,
boDARK,
boDAY,
boQUIZ,
boNORECONNECT,
boNEEDHOLE,
boNORECALL,
boNORANDOMMOVE,
boNODRUG,
boMINE,
boNOPOSITIONMOVE,
sReConnectMap,
QuestNPC,
nNEEDSETONFlag,
nNeedONOFF) = nil then Result:= -10;
}
end;
end;
//加载地图连接点
for i:=0 to LoadList.Count -1 do begin
s30:=LoadList.Strings[i];
if (s30 <> '') and (s30[1] <> '[') and (s30[1] <> ';') then begin
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
sMapName:=s34;
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
n14:=Str_ToInt(s34,0);
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
n18:=Str_ToInt(s34,0);
s30:=GetValidStr3(s30,s34,[' ', ',','-','>', #9]);
s44:=s34;
s30:=GetValidStr3(s30,s34,[' ', ',', #9]);
n1C:=Str_ToInt(s34,0);
s30:=GetValidStr3(s30,s34,[' ', ',',';', #9]);
n20:=Str_ToInt(s34,0);
g_MapManager.AddMapRoute(sMapName,n14,n18,s44,n1C,n20);
//sSMapNO,nSMapX,nSMapY,sDMapNO,nDMapX,nDMapY
end;
end;
LoadList.Free;
end;
end;
procedure TFrmDB.QFunctionNPC;
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + sMarket_Def + 'QFunction-0.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为功能脚本,用于实现各种与脚本有关的功能');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_FunctionNPC:=TMerchant.Create;
g_FunctionNPC.m_sMapName := '0';
g_FunctionNPC.m_nCurrX := 0;
g_FunctionNPC.m_nCurrY := 0;
g_FunctionNPC.m_sCharName := 'QFunction';
g_FunctionNPC.m_nFlag := 0;
g_FunctionNPC.m_wAppr := 0;
g_FunctionNPC.m_sFilePath := sMarket_Def;
g_FunctionNPC.m_sScript := 'QFunction';
g_FunctionNPC.m_boIsHide := True;
g_FunctionNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_FunctionNPC);
end else begin
g_FunctionNPC:=nil;
end;
except
g_FunctionNPC:=nil;
end;
end;
procedure TFrmDB.QMangeNPC();
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'MapQuest_def\' + 'QManage.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + 'MapQuest_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';此脚为登录脚本,人物每次登录时都会执行此脚本,所有人物初始设置都可以放在此脚本中。');
SaveList.Add(';修改脚本内容,可用@ReloadManage命令重新加载该脚本,不须重启程序。');
SaveList.Add('[@Login]');
SaveList.Add('#if');
SaveList.Add('#act');
// tSaveList.Add(';设置10倍杀怪经验');
// tSaveList.Add(';CANGETEXP 1 10');
SaveList.Add('#say');
SaveList.Add('翎风游戏登录脚本运行成功,欢迎进入本游戏!!!\ \');
SaveList.Add('<关闭/@exit> \ \');
SaveList.Add('登录脚本文件位于: \');
SaveList.Add(sShowFile + '\');
SaveList.Add('脚本内容请自行按自己的要求修改。');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_ManageNPC:=TMerchant.Create;
g_ManageNPC.m_sMapName:='0';
g_ManageNPC.m_nCurrX:=0;
g_ManageNPC.m_nCurrY:=0;
g_ManageNPC.m_sCharName:='QManage';
g_ManageNPC.m_nFlag:=0;
g_ManageNPC.m_wAppr:=0;
g_ManageNPC.m_sFilePath:='MapQuest_def\';
g_ManageNPC.m_boIsHide:=True;
g_ManageNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_ManageNPC);
end else begin
g_ManageNPC:=nil;
end;
except
g_ManageNPC:=nil;
end;
end;
procedure TFrmDB.RobotNPC();
var
sScriptFile:String;
sScritpDir :String;
tSaveList:TStringList;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'Robot_def\' + 'RobotManage.txt';
sScritpDir:=g_Config.sEnvirDir + 'Robot_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
tSaveList:=TStringList.Create;
tSaveList.Add(';此脚为机器人专用脚本,用于机器人处理功能用的脚本。');
tSaveList.SaveToFile(sScriptFile);
tSaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_RobotNPC:=TMerchant.Create;
g_RobotNPC.m_sMapName:='0';
g_RobotNPC.m_nCurrX:=0;
g_RobotNPC.m_nCurrY:=0;
g_RobotNPC.m_sCharName:='RobotManage';
g_RobotNPC.m_nFlag:=0;
g_RobotNPC.m_wAppr:=0;
g_RobotNPC.m_sFilePath:='Robot_def\';
g_RobotNPC.m_boIsHide:=True;
g_RobotNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_RobotNPC);
end else begin
g_RobotNPC:=nil;
end;
except
g_RobotNPC:=nil;
end;
end;
//00489414
function TFrmDB.LoadMapQuest(): Integer;
var
sFileName,tStr:String;
tMapQuestList:TStringList;
i:Integer;
s18,s1C,s20,s24,s28,s2C,s30,s34:String;
n38,n3C:Integer;
boGrouped:Boolean;
Map:TEnvirnoment;
begin
Result:=1;
sFileName:=g_Config.sEnvirDir + 'MapQuest.txt';
if FileExists(sFileName) then begin
tMapQuestList:=TStringList.Create;
tMapQuestList.LoadFromFile(sFileName);
for i:=0 to tMapQuestList.Count -1 do begin
tStr:=tMapQuestList.Strings[i];
if (tStr <> '') and (tStr[1] <> ';') then begin
tStr:=GetValidStr3(tStr, s18, [' ', #9]);
tStr:=GetValidStr3(tStr, s1C, [' ', #9]);
tStr:=GetValidStr3(tStr, s20, [' ', #9]);
tStr:=GetValidStr3(tStr, s24, [' ', #9]);
if (s24 <> '') and (s24[1] = '"') then
ArrestStringEx(s24,'"','"',s24);
tStr:=GetValidStr3(tStr, s28, [' ', #9]);
if (s28 <> '') and (s28[1] = '"') then
ArrestStringEx(s28,'"','"',s28);
tStr:=GetValidStr3(tStr, s2C, [' ', #9]);
tStr:=GetValidStr3(tStr, s30, [' ', #9]);
if (s18 <> '') and (s24 <> '') and (s2C <> '') then begin
Map:=g_MapManager.FindMap(s18);
if Map <> nil then begin
ArrestStringEx(s1C,'[',']',s34);
n38:=Str_ToInt(s34,0);
n3C:=Str_ToInt(s20,0);
if CompareLStr(s30,'GROUP',length('GROUP')) then boGrouped:=True
else boGrouped:=False;
if not Map.CreateQuest(n38,n3C,s24,s28,s2C,boGrouped) then Result:= -i;
//nFlag,boFlag,Monster,Item,Quest,boGrouped
end else Result:= -i;
end else Result:= -i;
end;
end;
tMapQuestList.Free;
end;
QMangeNPC();
QFunctionNPC();
RobotNPC();
end;
//0048784C
function TFrmDB.LoadMerchant(): Integer;
var
sFileName,sLineText,sScript,sMapName,sX,sY,sName,sFlag,sAppr,sIsCalste,sCanMove,sMoveTime:String;
tMerchantList:TStringList;
tMerchantNPC:TMerchant;
i:Integer;
begin
sFileName:=g_Config.sEnvirDir + 'Merchant.txt';
if FileExists(sFileName) then begin
tMerchantList:=TStringList.Create;
tMerchantList.LoadFromFile(sFileName);
for i:=0 to tMerchantList.Count -1 do begin
sLineText:=Trim(tMerchantList.Strings[i]);
if (sLineText <> '') and (sLineText[1] <> ';') then begin
sLineText:=GetValidStr3(sLineText, sScript, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sMapName, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sX, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sY, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sName, [' ', #9]);
if (sName <> '') and (sName[1] = '"') then
ArrestStringEx(sName,'"','"',sName);
sLineText:=GetValidStr3(sLineText, sFlag, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sAppr, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sIsCalste, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sCanMove, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sMoveTime, [' ', #9]);
if (sScript <> '') and (sMapName <> '') and (sAppr <> '') then begin
tMerchantNPC:=TMerchant.Create;
tMerchantNPC.m_sScript:=sScript;
tMerchantNPC.m_sMapName:=sMapName;
tMerchantNPC.m_nCurrX:=Str_ToInt(sX,0);
tMerchantNPC.m_nCurrY:=Str_ToInt(sY,0);
tMerchantNPC.m_sCharName:=sName;
tMerchantNPC.m_nFlag:=Str_ToInt(sFlag,0);
tMerchantNPC.m_wAppr:=Str_ToInt(sAppr,0);
tMerchantNPC.m_dwMoveTime:=Str_ToInt(sMoveTime,0);
if Str_ToInt(sIsCalste,0) <> 0 then
tMerchantNPC.m_boCastle:=True;
if (Str_ToInt(sCanMove,0) <> 0) and (tMerchantNPC.m_dwMoveTime > 0) then
tMerchantNPC.m_boCanMove:=True;
UserEngine.AddMerchant(tMerchantNPC); //00487B4D
end;
end;
end;
tMerchantList.Free;
end;
Result:= 1;
end;
//004890C0
function TFrmDB.LoadMinMap: Integer;
var
sFileName,tStr,sMapNO,sMapIdx:String;
tMapList:TStringList;
i,nIdx:Integer;
begin
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