childfrm.h

来自「是人人对战的五子棋」· C头文件 代码 · 共 54 行

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54
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// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_CHILDFRM_H__1B6CEAFD_C682_11D2_85A2_00104BA829E5__INCLUDED_)
#define AFX_CHILDFRM_H__1B6CEAFD_C682_11D2_85A2_00104BA829E5__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CChildFrame : public CMDIChildWnd
{
    DECLARE_DYNCREATE(CChildFrame)
public:
    CChildFrame();

// Attributes
public:

// Operations
public:

// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CChildFrame)
    virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
    //}}AFX_VIRTUAL

// Implementation
public:
    virtual ~CChildFrame();
#ifdef _DEBUG
    virtual void AssertValid() const;
    virtual void Dump(CDumpContext& dc) const;
#endif

// Generated message map functions
protected:
    //{{AFX_MSG(CChildFrame)
        // NOTE - the ClassWizard will add and remove member functions here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHILDFRM_H__1B6CEAFD_C682_11D2_85A2_00104BA829E5__INCLUDED_)

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