📄 pursuit.h
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//#ifndef PURSUIT_H#define PURSUIT_H#include "omnetpp.h"#include "costants.h"#include "physic.h"class Pursuit : public cSimpleModule{ //Macro that contains the costructor,destructor //and other Omnett++ stuff Module_Class_Members(Pursuit,cSimpleModule,0) virtual void initialize(); virtual void handleMessage(cMessage* ); virtual void finish(); // private: //implement the mvement that sims a torus bool torus(int&, int&); //mplement the rebound movement bool rebound(int, int); //returns the time intervall //to the next move void pursuit(int&, int&); //e.g. 1s if the speed is in m/sec cPar* moveInterval; //cPar* pauseTime; cPar* moveKind; cPar* minSpeed; cPar* maxSpeed; //pointer of the physic module wich store //the actual <x,y> position Physic* physic; //pointer to the physic module of the target node Physic * target; //size of the movement field int minX,maxX,minY,maxY; //the minimum distance from the target //node that each host has to keep int distanceThreshold; //direction flag int dX,dY; //statistics vars int movements; double partial;}; #endif
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