📄 hally.air
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Clsn2[1] = -22,-98, 16, -1
21, 0, 0,0, 8
; Jump start frame
[Begin Action 40]
Clsn2: 1
Clsn2[0] = -12,-76, 21, -2
10,0, 0,0, 1
; Starting Jumping up
[Begin Action 41]
Clsn2default: 1
Clsn2[0] = 15,-88,-16,-33
41,0, 0,0, 5
41,1, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 5
41,2, 0,0, 3
41,2, 0,0, 2
41,1, 0,0, 2
41,0, 0,0, 2
41,0, 0,0, -1
; Starting Jumping forwards
[Begin Action 42]
Clsn2default: 1
Clsn2[0] = 15,-88,-16,-33
41,0, 0,0, 5
41,1, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 5
41,2, 0,0, 3
41,2, 0,0, 2
41,1, 0,0, 2
41,0, 0,0, 2
41,0, 0,0, -1
; Starting Jumping backwards
[Begin Action 43]
Clsn2default: 1
Clsn2[0] = 15,-88,-16,-33
41,0, 0,0, 5
41,1, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 5
41,2, 0,0, 3
41,2, 0,0, 2
41,1, 0,0, 2
41,0, 0,0, 2
41,0, 0,0, -1
; Peak and coming down from Jumping up
;[Begin Action 44]
; Peak and coming down from Jumping forwards
;[Begin Action 45]
; Peak and coming down from Jumping backwards
;[Begin Action 46]
; Jump land animation
[Begin Action 47]
Clsn2: 1
Clsn2[0] = -18,-77, 24, -1
10,0, 0,0, 2
; Run forwards
[Begin Action 100]
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = 43,-57, 4,-88
100,0, 0,0, 4
100,1, 0,0, 4
100,2, 0,0, 4
100,3, 0,0, 4
100,4, 0,0, 4
100,5, 0,0, 4
; Hop backwards
[Begin Action 105]
Clsn2: 2
Clsn2[0] = -20,-72, 18, -1
Clsn2[1] = -8,-85, 15,-62
105,0, 0,0, 4
; GUARDSTART (stand)
[Begin Action 120]
Clsn2default: 2
Clsn2[0] = 19, -1,-20,-88
Clsn2[1] = -8,-108, 15,-85
120,0, 0,0, 2
120,1, 0,0, 3
120,2, 0,0, 3
; GUARDSTART (crouch)
[Begin Action 121]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,0, 0,0, 4
121,1, 0,0, 6
; GUARDSTART (air)
[Begin Action 122]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,0, 0,0, 4
121,1, 0,0, 6
; GUARD (stand)
[Begin Action 130]
Clsn2: 2
Clsn2[0] = -42,-81, -7, 2
Clsn2[1] = -8,-36, 23, 2
130,0, 0,0, -1
; GUARD (crouch)
[Begin Action 131]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; GUARD (air)
[Begin Action 132]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; GUARDEND (stand)
[Begin Action 140]
Clsn2: 2
Clsn2[0] = -42,-81, -7, 2
Clsn2[1] = -8,-36, 23, 2
120,2, 0,0, 3
Clsn2: 2
Clsn2[0] = -42,-81, -7, 2
Clsn2[1] = -8,-36, 23, 2
120,1, 0,0, 3
Clsn2: 2
Clsn2[0] = -23,-93, 11, 2
Clsn2[1] = -8,-36, 23, 2
120,0, 0,0, 4
; GUARDEND (crouch)
[Begin Action 141]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,1, 0,0, 4
121,0, 0,0, 6
; GUARDEND (air)
[Begin Action 142]
Clsn2default: 1
Clsn2[0] = 19,-72,-20, -1
121,1, 0,0, 4
121,0, 0,0, 6
; Hit back while guarding (stand)
[Begin Action 150]
Clsn2: 2
Clsn2[0] = -41,-86, -9, 2
Clsn2[1] = -14,-40, 18, 2
130,0, 0,0, -1
; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 1
Clsn2[0] = 19,-72,-20, -1
131,0, 0,0, -1
;-----------------------------------
; Stand Light Punch
[Begin Action 200]
Clsn2Default: 2
Clsn2[0] = -10, 0, 19,-80
Clsn2[1] = 0,-94, 12,-80
200,0, 0,0, 2
200,1, 0,0, 1
Clsn1: 1
Clsn1[0] = 16,-80, 61,-71
Clsn2: 3
Clsn2[0] = 19, 0,-10,-80
Clsn2[1] = 6,-94, 18,-78
Clsn2[2] = 19,-80, 61,-71
200,2, 0,0, 4
200,1, 0,0, 3
200,0, 0,0, 2
; Standing light kick (close)
[Begin Action 210]
Clsn2: 2
Clsn2[0] = -29,-78, 14, 0
Clsn2[1] = -20,-91, -4,-73
210,0, 0,0, 2
Clsn2: 5
Clsn2[0] = -35,-73,-19,-58
Clsn2[1] = 2,-51, 17, 0
Clsn2[2] = -32,-64, 1, -1
Clsn2[3] = 17,-36, 29, -2
Clsn2[4] = 29,-28, 40, -2
210,1, 0,0, 3
Clsn1: 3
Clsn1[0] = -7,-53, 26, -1
Clsn1[1] = 23,-33, 43, -1
Clsn1[2] = 43,-19, 59, -1
Clsn2: 5
Clsn2[0] = -35,-73,-19,-58
Clsn2[1] = 2,-51, 17, 0
Clsn2[2] = -32,-64, 1, -1
Clsn2[3] = 17,-36, 29, -2
Clsn2[4] = 29,-28, 40, -2
210,2, 0,0, 4
Clsn1: 2
Clsn1[0] = 4,-42, 29, -1
Clsn1[1] = 26,-21, 46, 1
Clsn2: 4
Clsn2[0] = -31,-75,-18,-65
Clsn2[1] = -32,-72, 4, 0
Clsn2[2] = -2,-46, 20, -1
Clsn2[3] = 17,-28, 30, -1
210,3, 0,0, 3
Clsn2: 2
Clsn2[0] = -29,-78, 14, 0
Clsn2[1] = -20,-91, -4,-73
210,0, 0,0, 4
; Standing hard punch
[Begin action 220]
Clsn2: 2
Clsn2[0] = -28,-72, 11, -1
Clsn2[1] = 7,-88,-16,-65
220,0, 0,0, 2
Clsn1: 1
Clsn1[0] = 0,-80, 55,-49
Clsn2: 2
Clsn2[0] = 27,-80,-12, -1
Clsn2[1] = 12,-96, 35,-73
220,1, 0,0, 2
Clsn1: 1
Clsn1[0] = 12,-116, 59,-69
Clsn2: 2
Clsn2[0] = -12, -1, 27,-80
Clsn2[1] = 8,-112, 47,-57
220,2, 0,0, 9
Clsn2: 2
Clsn2[0] = -15, -1, 23,-88
Clsn2[1] = -4,-108, 19,-85
220,3, 0,0, 9
; 230 Standing_D
[Begin action 230]
Clsn2: 1
Clsn2[0] = -7,-94,21,-2
230,0,0,0,1
Clsn2: 1
Clsn2[0] = 4,-92,36,-2
230,1,0,0,4
Clsn2: 1
Clsn2[0] = 8,-90,40,-5
230,2,0,0,4
Clsn2: 3
Clsn2[0] = 9,-96,49,-63
Clsn2[1] = 30,-63,47,-2
Clsn2[2] = 45,-95,69,-78
230,3,0,0,3
Clsn1: 3
Clsn1[0] = 67,-112,102,-90
Clsn1[1] = 57,-92,75,-78
Clsn1[2] = 45,-82,60,-65
Clsn2: 4
Clsn2[0] = 12,-94,53,-64
Clsn2[1] = 36,-69,50,-2
Clsn2[2] = 54,-89,70,-75
Clsn2[3] = 68,-98,82,-87
230,4,0,0,3
Clsn2: 4
Clsn2[0] = 16,-95,52,-61
Clsn2[1] = 34,-61,45,-1
Clsn2[2] = 49,-91,76,-77
Clsn2[3] = 76,-98,102,-87
230,5,0,0,3
Clsn2: 4
Clsn2[0] = 17,-96,46,-63
Clsn2[1] = 31,-66,45,-1
Clsn2[2] = 44,-88,71,-71
Clsn2[3] = 72,-84,96,-68
230,6,0,0,3
Clsn2: 3
Clsn2[0] = 12,-101,57,-65
Clsn2[1] = 30,-64,43,-2
Clsn2[2] = 54,-79,72,-63
230,7,0,0,5
Clsn2: 3
Clsn2[0] = 14,-103,43,-57
Clsn2[1] = 27,-61,41,-4
Clsn2[2] = 42,-67,59,-41
230,8,0,0,4
Clsn2: 2
Clsn2[0] = 7,-101,28,-59
Clsn2[1] = 20,-67,38,-1
230,9,0,0,3
Clsn2: 1
Clsn2[0] = 1,-105,31,-3
230,10,0,0,3
Clsn2: 1
Clsn2[0] = -5,-97,24,-4
230,11,0,0,3
Clsn2: 1
Clsn2[0] = -10,-95,18,-1
230,12,0,0,3
; Crouching light punch
[Begin action 400]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
400,0, 0,0, 2
400,1, 0,0, 2
Clsn1: 1
Clsn1[0] = 18,-57, 76,-33
Clsn2: 2
Clsn2[0] = -20,-64, 19, -1
Clsn2[1] = 8,-56, 39,-25
400,2, 0,0, 5
400,3, 0,0, 3
400,4, 0,0, 3
; Crouching light kick
[Begin action 410]
Clsn2default: 1
Clsn2[0] = 15, -1,-24,-64
410,0, 0,0, 3
Clsn1: 1
Clsn1[0] = -4, -1, 67,-16
Clsn2: 2
Clsn2[0] = -24,-64, 15, -1
Clsn2[1] = 4,-32, 51, -1
410,1, 0,0, 4
410,0, 0,0, 5
; Crouching hard kick
[Begin action 430]
Clsn2default: 1
Clsn2[0] = -26,-58, 18, 2
430,0, 0,0, 1
Clsn2: 1
Clsn2[0] = -26, 2, 26,-52
430,1, 0,0, 2
430,2, 0,0, 3
430,3, 0,0, 5
Clsn1: 1
Clsn1[0] = 29,-41, 96,-18
Clsn2: 1
Clsn2[0] = -26, 2, 28,-53
430,4, 0,0, 3
Clsn2: 2
Clsn2[0] = -26,-65, 16, 3
Clsn2[1] = 17,-38, 74,-14
430,5, 0,0, 3
Clsn2: 2
Clsn2[0] = -26, 3, 16,-65
Clsn2[1] = 17,-36, 58, -9
430,6, 0,0, 3
Clsn2: 2
Clsn2[0] = -26,-65, 16, 3
Clsn2[1] = 17, 3, 47,-33
430,7, 0,0, 3
Clsn2: 2
Clsn2[0] = -26,-51, 9, 2
Clsn2[1] = 10,-31, 43, 2
430,8, 0,0, 3
Clsn2: 2
Clsn2[0] = -26,-53, 9, 2
Clsn2[1] = 10,-30, 35, 2
430,9, 0,0, 3
430,10, 0,0, 4
; CROUCH_Y
[Begin Action 440]
Clsn2: 1
Clsn2[0] = -12,-58, 32, 2
440,0, -8,9, 1
Clsn2: 1
Clsn2[0] = -4,-85, 33, -1
440,1, -8,9, 2
Clsn2: 1
Clsn2[0] = -4,-85, 33, -1
440,2, -8,9, 2
Clsn1: 4
Clsn1[0] = 27,-85, 54,-47
Clsn1[1] = 32,-99, 69,-68
Clsn1[2] = 34,-116, 72,-85
Clsn1[3] = 23,-62, 53,-31
Clsn2: 1
Clsn2[0] = -4,-85, 33, -1
440,3, -8,9, 2
Clsn2: 1
Clsn2[0] = -4,-85, 33, -1
440,4, -8,9, 4
Clsn2: 1
Clsn2[0] = -4,-85, 33, -1
440,5, -8,9, 4
Clsn2: 1
Clsn2[0] = -12,-72, 27, -2
440,6, -8,9, 4
Clsn2: 1
Clsn2[0] = -23,-68, 15, -3
440,7, -8,9, 3
Clsn2: 1
Clsn2[0] = -22,-58, 19, -3
440,8, -8,9, 3
; Jump_a
[Begin Action 600]
Clsn2: 1
Clsn2[0] = -23,-106, 16,-45
600,0,0,0,4
Clsn1: 1
Clsn1[0] = 12,-100, 82,-65
Clsn2: 1
Clsn2[0] = -21,-114, 26,-57
600,1,0,0,-1
; Jumping light punch
[Begin action 610]
Clsn2: 1
Clsn2[0] = -11,-99,16,-40
610,0,0,0,3
Clsn1: 1
Clsn1[0] = 16,-75,43,-39
Clsn2: 1
Clsn2[0] = -11,-95,18,-41
610,1,0,0,3
Clsn1: 1
Clsn1[0] = 16,-76,43,-39
Clsn2: 1
Clsn2[0] = -11,-96,17,-43
610,2,0,0,11
Clsn2: 1
Clsn2[0] = -8,-92,18,-45
610,3,0,0,5
Clsn2Default: 2
Clsn2[0] = -12,-101,17,-41
Clsn2[1] = -10,-41,3,-1
41,0,0,0,3
41,0,0,0,2
41,0,0,0,2
41,0,0,0,-1
; Jumping hard punch
[Begin action 620]
Clsn2default: 1
Clsn2[0] = -20,-100, 19,-37
620,2, 0,0, 2
620,0, 0,0, 3
Clsn1: 1
Clsn1[0] = -16,-68, 47,-45
Clsn2: 2
Clsn2[0] = -20,-100, 19,-37
Clsn2[1] = 4,-88, 35,-57
620,1, 0,0, 10
Clsn2default: 1
Clsn2[0] = -20,-104, 19,-33
620,3, 0,0, 4
620,4, 8,0, -1
; Jumping forward hard kick
[Begin action 635]
Clsn2default: 1
Clsn2[0] = -25,-96, 15,-41
42,2, 0,0, 2
635,0, 0,0, 3
635,1, 0,0, 3
Clsn1: 2
Clsn1[0] = -8,-53, 71,-68
Clsn1[1] = 0,-53, 71,-76
Clsn2: 2
Clsn2[0] = -25,-96, 15,-41
Clsn2[1] = 4,-49, 35,-88
635,2, 0,0, 5
Clsn2default: 1
Clsn2[0] = -20,-104, 19,-33
41,2, 0,0, 5
41,1, 0,0, 3
41,0, 0,0, -1
; Jumping hard kick
[Begin action 630]
Clsn2: 1
Clsn2[0] = -9,-111, 33,-47
630,0, 0,0, 3
Clsn2default: 1
Clsn2[0] = -14,-119, 28,-47
630,1, 0,0, 4
Clsn1: 1
Clsn1[0] = 25,-79, 73,-37
Clsn2: 2
Clsn2[0] = -21,-59, 25,-121
Clsn2[1] = 26,-42, 67,-95
630,2, 0,0, 8
630,3, 0,0, 4
Clsn2: 1
Clsn2[0] = -18,-112, 36,-28
630,4, 0,0, 60
;---------------------------------------------------------------------------
; Standing Animation
[Begin Action 0]
Clsn2Default: 2
Clsn2[0] = -25,-97, 16, 0
Clsn2[1] = -10,-111, 10,-89
0,0,0,0,7
0,1,0,0,7
0,2,0,0,7
0,3,0,0,7
0,4,0,0,7
0,5,0,0,51
0,6,0,0,9
;-----------------------------------
; Ge shiki kake hou rin (QCF, QCF + X or Y) (start)
[Begin action 2000]
Clsn2: 1
Clsn2[0] = 18,-96,-20, 1
2000,6, 0,0, 5
Clsn2: 1
Clsn2[0] = -29,-80, 12, 1
2000,7, 0,0, 1
; Ge shiki kake hou rin (attack)
[Begin action 2010]
Clsn2: 2
Clsn2[0] = 25, 0, -15,-83
Clsn2[1] = -16, 0, -35,-26
2000,8, -54,0, 2
Clsn2: 1
Clsn2[0] = -33, 1, 8,-101
2000,9, 0,0, 5
Clsn2: 1
Clsn2[0] = -32, 2, 9,-96
2000,10, 0,0, 2
Clsn1: 1
Clsn1[0] = 14,-72, 52,-24
Clsn2default: 2
Clsn2[0] = 47, 1, 10,-69
Clsn2[1] = 9, 1,-23,-29
2000,11, 0,0, 5
2000,12, 0,0, 19
Clsn2: 1
Clsn2[0] = -20,-69, 16, 0
2000,13, -4,0, 5
[Begin action 2020]
Clsn2: 1
Clsn2[0] = -12,-88, 33,-14
2000,0, 0,0, 6
Clsn2default: 1
Clsn2[0] = 33, 0,-12,-85
2000,1, 0,0, 6
2000,2, 0,0, 6
Clsn2: 1
Clsn2[0] = -12,-88, 33,-14
2000,3, 0,0, 6
2000,4, 0,0, 6
2000,5, 0,0, 6
; Ura 180 shiki orochi nagi (start)
[Begin action 2100]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
2100,0, 0,0, 2
2100,1, 0,0, 3
2100,2, 0,0, 13
2100,3, 0,0, 8
Clsn2default: 2
Clsn2[0] = 19,-88,-20,-41
Clsn2[1] = 15,-108, -8,-85
2100,2, 0,0, 2
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
; Ura 180 shiki orochi nagi (continued)
[Begin action 2110]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
2100,4, 0,0, 2
2100,5, 0,0, 4
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -20,-96, 3,-73
2100,6, 0,0, 3
2100,7, 0,0, 4
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = 0,-92, 23,-69
2100,8, 0,0, 4
Clsn1: 1
Clsn1[0] = 103,-25,-16,-100
2100,9, 0,0, 3
Clsn1: 1
Clsn1[0] = 103,-25,-16,-100
2100,10, 0,0, 3
Clsn1: 1
Clsn1[0] = 103,-25,-16,-100
2100,11, 0,0, 12
2100,11, 0,0, 18
Clsn2: 2
Clsn2[0] = -20,-80, 19, -1
Clsn2[1] = -2,-100, 21,-77
2100,12, 0,0, 4
; DM flame A
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