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📄 hally.air

📁 Mugen是ELECBYTE利用C语言开发的一款2D格斗系统
💻 AIR
📖 第 1 页 / 共 5 页
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 Clsn2[1] = -22,-98, 16, -1
21, 0, 0,0, 8

; Jump start frame
[Begin Action 40]
Clsn2: 1
 Clsn2[0] = -12,-76, 21, -2
10,0, 0,0, 1

; Starting Jumping up
[Begin Action 41]
Clsn2default: 1
 Clsn2[0] =  15,-88,-16,-33
41,0, 0,0, 5
41,1, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 5
41,2, 0,0, 3
41,2, 0,0, 2
41,1, 0,0, 2
41,0, 0,0, 2
41,0, 0,0, -1

; Starting Jumping forwards
[Begin Action 42]
Clsn2default: 1
 Clsn2[0] =  15,-88,-16,-33
41,0, 0,0, 5
41,1, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 5
41,2, 0,0, 3
41,2, 0,0, 2
41,1, 0,0, 2
41,0, 0,0, 2
41,0, 0,0, -1

; Starting Jumping backwards
[Begin Action 43]
Clsn2default: 1
 Clsn2[0] =  15,-88,-16,-33
41,0, 0,0, 5
41,1, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 3
41,2, 0,0, 5
41,2, 0,0, 3
41,2, 0,0, 2
41,1, 0,0, 2
41,0, 0,0, 2
41,0, 0,0, -1

; Peak and coming down from Jumping up
;[Begin Action 44]

; Peak and coming down from Jumping forwards
;[Begin Action 45]

; Peak and coming down from Jumping backwards
;[Begin Action 46]

; Jump land animation
[Begin Action 47]
Clsn2: 1
 Clsn2[0] = -18,-77, 24, -1
10,0, 0,0, 2

; Run forwards
[Begin Action 100]
Clsn2default: 2
 Clsn2[0] = -20, -1, 19,-72
 Clsn2[1] =  43,-57,  4,-88
100,0, 0,0, 4
100,1, 0,0, 4
100,2, 0,0, 4
100,3, 0,0, 4
100,4, 0,0, 4
100,5, 0,0, 4

; Hop backwards
[Begin Action 105]
Clsn2: 2
 Clsn2[0] = -20,-72, 18, -1
 Clsn2[1] =  -8,-85, 15,-62
105,0, 0,0, 4


























; GUARDSTART (stand)
[Begin Action 120]
Clsn2default: 2
 Clsn2[0] =  19, -1,-20,-88
 Clsn2[1] =  -8,-108, 15,-85
120,0, 0,0, 2
120,1, 0,0, 3
120,2, 0,0, 3

; GUARDSTART (crouch)
[Begin Action 121]
Clsn2default: 1
 Clsn2[0] =  19,-72,-20, -1
121,0, 0,0, 4
121,1, 0,0, 6

; GUARDSTART (air)
[Begin Action 122]
Clsn2default: 1
 Clsn2[0] =  19,-72,-20, -1
121,0, 0,0, 4
121,1, 0,0, 6

; GUARD (stand)
[Begin Action 130]
Clsn2: 2
 Clsn2[0] = -42,-81, -7,  2
 Clsn2[1] =  -8,-36, 23,  2
130,0, 0,0, -1

; GUARD (crouch)
[Begin Action 131]
Clsn2: 1
 Clsn2[0] =  19,-72,-20, -1
131,0, 0,0, -1

; GUARD (air)
[Begin Action 132]
Clsn2: 1
 Clsn2[0] =  19,-72,-20, -1
131,0, 0,0, -1

; GUARDEND (stand)
[Begin Action 140]
Clsn2: 2
 Clsn2[0] = -42,-81, -7,  2
 Clsn2[1] =  -8,-36, 23,  2
120,2, 0,0, 3
Clsn2: 2
 Clsn2[0] = -42,-81, -7,  2
 Clsn2[1] =  -8,-36, 23,  2
120,1, 0,0, 3
Clsn2: 2
 Clsn2[0] = -23,-93, 11,  2
 Clsn2[1] =  -8,-36, 23,  2
120,0, 0,0, 4

; GUARDEND (crouch)
[Begin Action 141]
Clsn2default: 1
 Clsn2[0] =  19,-72,-20, -1
121,1, 0,0, 4
121,0, 0,0, 6

; GUARDEND (air)
[Begin Action 142]
Clsn2default: 1
 Clsn2[0] =  19,-72,-20, -1
121,1, 0,0, 4
121,0, 0,0, 6

; Hit back while guarding (stand)
[Begin Action 150]
Clsn2: 2
 Clsn2[0] = -41,-86, -9,  2
 Clsn2[1] = -14,-40, 18,  2
130,0, 0,0, -1

; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 1
 Clsn2[0] =  19,-72,-20, -1
131,0, 0,0, -1

; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 1
 Clsn2[0] =  19,-72,-20, -1
131,0, 0,0, -1























;-----------------------------------
; Stand Light Punch
[Begin Action 200]
Clsn2Default: 2
 Clsn2[0] = -10,  0, 19,-80
 Clsn2[1] =   0,-94, 12,-80
200,0, 0,0, 2
200,1, 0,0, 1
Clsn1: 1
 Clsn1[0] =  16,-80, 61,-71
Clsn2: 3
 Clsn2[0] =  19,  0,-10,-80
 Clsn2[1] =   6,-94, 18,-78
 Clsn2[2] =  19,-80, 61,-71
200,2, 0,0, 4
200,1, 0,0, 3
200,0, 0,0, 2

; Standing light kick (close)
 [Begin Action    210]
Clsn2: 2
 Clsn2[0] = -29,-78, 14,  0
 Clsn2[1] = -20,-91, -4,-73
210,0, 0,0, 2
Clsn2: 5
 Clsn2[0] = -35,-73,-19,-58
 Clsn2[1] =   2,-51, 17,  0
 Clsn2[2] = -32,-64,  1, -1
 Clsn2[3] =  17,-36, 29, -2
 Clsn2[4] =  29,-28, 40, -2
210,1, 0,0, 3
Clsn1: 3
 Clsn1[0] =  -7,-53, 26, -1
 Clsn1[1] =  23,-33, 43, -1
 Clsn1[2] =  43,-19, 59, -1
Clsn2: 5
 Clsn2[0] = -35,-73,-19,-58
 Clsn2[1] =   2,-51, 17,  0
 Clsn2[2] = -32,-64,  1, -1
 Clsn2[3] =  17,-36, 29, -2
 Clsn2[4] =  29,-28, 40, -2
210,2, 0,0, 4
Clsn1: 2
 Clsn1[0] =   4,-42, 29, -1
 Clsn1[1] =  26,-21, 46,  1
Clsn2: 4
 Clsn2[0] = -31,-75,-18,-65
 Clsn2[1] = -32,-72,  4,  0
 Clsn2[2] =  -2,-46, 20, -1
 Clsn2[3] =  17,-28, 30, -1
210,3, 0,0, 3
Clsn2: 2
 Clsn2[0] = -29,-78, 14,  0
 Clsn2[1] = -20,-91, -4,-73
210,0, 0,0, 4



; Standing hard punch 
[Begin action 220]

Clsn2: 2
 Clsn2[0] = -28,-72, 11, -1
 Clsn2[1] =   7,-88,-16,-65
220,0, 0,0, 2
Clsn1: 1
 Clsn1[0] =   0,-80, 55,-49
Clsn2: 2
 Clsn2[0] =  27,-80,-12, -1
 Clsn2[1] =  12,-96, 35,-73
220,1, 0,0, 2
Clsn1: 1
 Clsn1[0] =  12,-116, 59,-69
Clsn2: 2
 Clsn2[0] = -12, -1, 27,-80
 Clsn2[1] =   8,-112, 47,-57
220,2, 0,0, 9
Clsn2: 2
 Clsn2[0] = -15, -1, 23,-88
 Clsn2[1] =  -4,-108, 19,-85
220,3, 0,0, 9

; 230 Standing_D
[Begin action 230]
Clsn2: 1
 Clsn2[0] =  -7,-94,21,-2
230,0,0,0,1
Clsn2: 1
 Clsn2[0] =   4,-92,36,-2
230,1,0,0,4
Clsn2: 1
 Clsn2[0] =   8,-90,40,-5
230,2,0,0,4
Clsn2: 3
 Clsn2[0] =   9,-96,49,-63
 Clsn2[1] =  30,-63,47,-2
 Clsn2[2] =  45,-95,69,-78
230,3,0,0,3
Clsn1: 3
 Clsn1[0] =  67,-112,102,-90
 Clsn1[1] =  57,-92,75,-78
 Clsn1[2] =  45,-82,60,-65
Clsn2: 4
 Clsn2[0] =  12,-94,53,-64
 Clsn2[1] =  36,-69,50,-2
 Clsn2[2] =  54,-89,70,-75
 Clsn2[3] =  68,-98,82,-87
230,4,0,0,3
Clsn2: 4
 Clsn2[0] =  16,-95,52,-61
 Clsn2[1] =  34,-61,45,-1
 Clsn2[2] =  49,-91,76,-77
 Clsn2[3] =  76,-98,102,-87
230,5,0,0,3
Clsn2: 4
 Clsn2[0] =  17,-96,46,-63
 Clsn2[1] =  31,-66,45,-1
 Clsn2[2] =  44,-88,71,-71
 Clsn2[3] =  72,-84,96,-68
230,6,0,0,3
Clsn2: 3
 Clsn2[0] =  12,-101,57,-65
 Clsn2[1] =  30,-64,43,-2
 Clsn2[2] =  54,-79,72,-63
230,7,0,0,5
Clsn2: 3
 Clsn2[0] =  14,-103,43,-57
 Clsn2[1] =  27,-61,41,-4
 Clsn2[2] =  42,-67,59,-41
230,8,0,0,4
Clsn2: 2
 Clsn2[0] =   7,-101,28,-59
 Clsn2[1] =  20,-67,38,-1
230,9,0,0,3
Clsn2: 1
 Clsn2[0] =   1,-105,31,-3
230,10,0,0,3
Clsn2: 1
 Clsn2[0] =  -5,-97,24,-4
230,11,0,0,3
Clsn2: 1
 Clsn2[0] = -10,-95,18,-1
230,12,0,0,3

; Crouching light punch
[Begin action 400]

Clsn2default: 1
 Clsn2[0] = -20, -1, 19,-64
400,0, 0,0, 2
400,1, 0,0, 2
Clsn1: 1
 Clsn1[0] =  18,-57, 76,-33
Clsn2: 2
 Clsn2[0] = -20,-64, 19, -1
 Clsn2[1] =   8,-56, 39,-25
400,2, 0,0, 5
400,3, 0,0, 3
400,4, 0,0, 3

; Crouching light kick
[Begin action 410]

Clsn2default: 1
 Clsn2[0] =  15, -1,-24,-64
410,0, 0,0, 3
Clsn1: 1
 Clsn1[0] =  -4, -1, 67,-16
Clsn2: 2
 Clsn2[0] = -24,-64, 15, -1
 Clsn2[1] =   4,-32, 51, -1
410,1, 0,0, 4
410,0, 0,0, 5


; Crouching hard kick
[Begin action 430]

Clsn2default: 1
 Clsn2[0] = -26,-58, 18,  2
430,0, 0,0, 1
Clsn2: 1
 Clsn2[0] = -26,  2, 26,-52
430,1, 0,0, 2
430,2, 0,0, 3
430,3, 0,0, 5
Clsn1: 1
 Clsn1[0] =  29,-41, 96,-18
Clsn2: 1
 Clsn2[0] = -26,  2, 28,-53
430,4, 0,0, 3
Clsn2: 2
 Clsn2[0] = -26,-65, 16,  3
 Clsn2[1] =  17,-38, 74,-14
430,5, 0,0, 3
Clsn2: 2
 Clsn2[0] = -26,  3, 16,-65
 Clsn2[1] =  17,-36, 58, -9
430,6, 0,0, 3
Clsn2: 2
 Clsn2[0] = -26,-65, 16,  3
 Clsn2[1] =  17,  3, 47,-33
430,7, 0,0, 3
Clsn2: 2
 Clsn2[0] = -26,-51,  9,  2
 Clsn2[1] =  10,-31, 43,  2
430,8, 0,0, 3
Clsn2: 2
 Clsn2[0] = -26,-53,  9,  2
 Clsn2[1] =  10,-30, 35,  2
430,9, 0,0, 3
430,10, 0,0, 4

; CROUCH_Y
[Begin Action 440]
Clsn2: 1
 Clsn2[0] = -12,-58, 32,  2
440,0, -8,9, 1
Clsn2: 1
 Clsn2[0] =  -4,-85, 33, -1
440,1, -8,9, 2
Clsn2: 1
 Clsn2[0] =  -4,-85, 33, -1
440,2, -8,9, 2
Clsn1: 4
 Clsn1[0] =  27,-85, 54,-47
 Clsn1[1] =  32,-99, 69,-68
 Clsn1[2] =  34,-116, 72,-85
 Clsn1[3] =  23,-62, 53,-31
Clsn2: 1
 Clsn2[0] =  -4,-85, 33, -1
440,3, -8,9, 2
Clsn2: 1
 Clsn2[0] =  -4,-85, 33, -1
440,4, -8,9, 4
Clsn2: 1
 Clsn2[0] =  -4,-85, 33, -1
440,5, -8,9, 4
Clsn2: 1
 Clsn2[0] = -12,-72, 27, -2
440,6, -8,9, 4
Clsn2: 1
 Clsn2[0] = -23,-68, 15, -3
440,7, -8,9, 3
Clsn2: 1
 Clsn2[0] = -22,-58, 19, -3
440,8, -8,9, 3

; Jump_a
[Begin Action 600]
Clsn2: 1
 Clsn2[0] = -23,-106, 16,-45
600,0,0,0,4
Clsn1: 1
 Clsn1[0] =  12,-100, 82,-65
Clsn2: 1
 Clsn2[0] = -21,-114, 26,-57
600,1,0,0,-1

; Jumping light punch
[Begin action 610]
Clsn2: 1
 Clsn2[0] = -11,-99,16,-40
610,0,0,0,3
Clsn1: 1
 Clsn1[0] =  16,-75,43,-39
Clsn2: 1
 Clsn2[0] = -11,-95,18,-41
610,1,0,0,3
Clsn1: 1
 Clsn1[0] =  16,-76,43,-39
Clsn2: 1
 Clsn2[0] = -11,-96,17,-43
610,2,0,0,11
Clsn2: 1
 Clsn2[0] =  -8,-92,18,-45
610,3,0,0,5
Clsn2Default: 2
 Clsn2[0] = -12,-101,17,-41
 Clsn2[1] = -10,-41,3,-1
41,0,0,0,3
41,0,0,0,2
41,0,0,0,2
41,0,0,0,-1

; Jumping hard punch
[Begin action 620]

Clsn2default: 1
 Clsn2[0] = -20,-100, 19,-37
620,2, 0,0, 2
620,0, 0,0, 3
Clsn1: 1
 Clsn1[0] = -16,-68, 47,-45
Clsn2: 2
 Clsn2[0] = -20,-100, 19,-37
 Clsn2[1] =   4,-88, 35,-57
620,1, 0,0, 10
Clsn2default: 1
 Clsn2[0] = -20,-104, 19,-33
620,3, 0,0, 4
620,4, 8,0, -1


; Jumping forward hard kick
[Begin action 635]

Clsn2default: 1
 Clsn2[0] = -25,-96, 15,-41
42,2, 0,0, 2
635,0, 0,0, 3
635,1, 0,0, 3
Clsn1: 2
 Clsn1[0] =  -8,-53, 71,-68
 Clsn1[1] =   0,-53, 71,-76
Clsn2: 2
 Clsn2[0] = -25,-96, 15,-41
 Clsn2[1] =   4,-49, 35,-88
635,2, 0,0, 5
Clsn2default: 1
 Clsn2[0] = -20,-104, 19,-33
41,2, 0,0, 5
41,1, 0,0, 3
41,0, 0,0, -1

; Jumping hard kick
[Begin action 630]

Clsn2: 1
 Clsn2[0] =  -9,-111, 33,-47
630,0, 0,0, 3
Clsn2default: 1
 Clsn2[0] = -14,-119, 28,-47
630,1, 0,0, 4
Clsn1: 1
 Clsn1[0] =  25,-79, 73,-37
Clsn2: 2
 Clsn2[0] = -21,-59, 25,-121
 Clsn2[1] =  26,-42, 67,-95
630,2, 0,0, 8
630,3, 0,0, 4
Clsn2: 1
 Clsn2[0] = -18,-112, 36,-28
630,4, 0,0, 60









































;---------------------------------------------------------------------------
; Standing Animation
[Begin Action 0]
Clsn2Default: 2
 Clsn2[0] = -25,-97, 16,  0
 Clsn2[1] = -10,-111, 10,-89
0,0,0,0,7
0,1,0,0,7
0,2,0,0,7
0,3,0,0,7
0,4,0,0,7
0,5,0,0,51
0,6,0,0,9

;-----------------------------------
; Ge shiki kake hou rin (QCF, QCF + X or Y) (start)
[Begin action 2000]

Clsn2: 1
 Clsn2[0] =  18,-96,-20,  1
2000,6, 0,0, 5
Clsn2: 1
 Clsn2[0] = -29,-80, 12,  1
2000,7, 0,0, 1

; Ge shiki kake hou rin (attack)
[Begin action 2010]

Clsn2: 2
 Clsn2[0] =  25,  0, -15,-83
 Clsn2[1] =  -16,  0, -35,-26
2000,8, -54,0, 2
Clsn2: 1
 Clsn2[0] = -33,  1,  8,-101
2000,9, 0,0, 5
Clsn2: 1
 Clsn2[0] = -32,  2,  9,-96
2000,10, 0,0, 2
Clsn1: 1
 Clsn1[0] =  14,-72, 52,-24
Clsn2default: 2
 Clsn2[0] =  47,  1, 10,-69
 Clsn2[1] =   9,  1,-23,-29
2000,11, 0,0, 5
2000,12, 0,0, 19
Clsn2: 1
 Clsn2[0] = -20,-69, 16,  0
2000,13, -4,0, 5

[Begin action 2020]

Clsn2: 1
 Clsn2[0] = -12,-88, 33,-14
2000,0, 0,0, 6
Clsn2default: 1
 Clsn2[0] =  33,  0,-12,-85
2000,1, 0,0, 6
2000,2, 0,0, 6
Clsn2: 1
 Clsn2[0] = -12,-88, 33,-14
2000,3, 0,0, 6
2000,4, 0,0, 6
2000,5, 0,0, 6

; Ura 180 shiki orochi nagi (start)
[Begin action 2100]

Clsn2default: 1
 Clsn2[0] = -16, -1, 15,-80
2100,0, 0,0, 2
2100,1, 0,0, 3
2100,2, 0,0, 13
2100,3, 0,0, 8
Clsn2default: 2
 Clsn2[0] =  19,-88,-20,-41
 Clsn2[1] =  15,-108, -8,-85
2100,2, 0,0, 2
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3
2100,3, 0,0, 3
2100,2, 0,0, 3

; Ura 180 shiki orochi nagi (continued)
[Begin action 2110]
Clsn2default: 1
 Clsn2[0] = -16, -1, 15,-80
2100,4, 0,0, 2
2100,5, 0,0, 4
Clsn2default: 2
 Clsn2[0] = -20, -1, 19,-80
 Clsn2[1] = -20,-96,  3,-73
2100,6, 0,0, 3
2100,7, 0,0, 4
Clsn2default: 2
 Clsn2[0] = -20, -1, 19,-80
 Clsn2[1] =   0,-92, 23,-69
2100,8, 0,0, 4
Clsn1: 1
 Clsn1[0] = 103,-25,-16,-100
2100,9, 0,0, 3
Clsn1: 1
 Clsn1[0] = 103,-25,-16,-100
2100,10, 0,0, 3
Clsn1: 1
 Clsn1[0] = 103,-25,-16,-100
2100,11, 0,0, 12
2100,11, 0,0, 18
Clsn2: 2
 Clsn2[0] = -20,-80, 19, -1
 Clsn2[1] =  -2,-100, 21,-77
2100,12, 0,0, 4

; DM flame A

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