📄 hally.cmd
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; 1300 Shala! Minute_spike_A
[State -1]
type = ChangeState
value = 1200
triggerall = command = "Minute_spike_A"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [250,280]
trigger2 = movecontact = 1
trigger3 = stateno = [400,430]
trigger3 = movecontact = 1
trigger4 = stateno = 301
trigger4 = movecontact = 1
trigger5 = stateno = 356
trigger6 = stateno = 351
trigger6 = movecontact = 1
trigger7 = stateno = 1720
trigger7 = movecontact = 1
trigger7 = var(6) != 0
trigger8 = stateno = 1730
trigger8 = movecontact = 1
trigger8 = var(6) != 0
[State -1]
type = ChangeState
value = 1202
triggerall = command = "Minute_spike_A"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 314
trigger2 = movecontact = 1
; 1300 Shala!
[State -1]
type = ChangeState
value = 1205
triggerall = command = "Minute_spike_C"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [250,280]
trigger2 = movecontact = 1
trigger3 = stateno = [400,430]
trigger3 = movecontact = 1
trigger4 = stateno = 301
trigger4 = movecontact = 1
trigger5 = stateno = 356
trigger6 = stateno = 351
trigger6 = movecontact = 1
trigger7 = stateno = 1720
trigger7 = movecontact = 1
trigger7 = var(6) != 0
trigger8 = stateno = 1730
trigger8 = movecontact = 1
trigger8 = var(6) != 0
[State -1]
type = ChangeState
value = 1207
triggerall = command = "Minute_spike_C"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 314
trigger2 = movecontact = 1
trigger3 = stateno = 20100
trigger3 = movecontact = 1
; Rising Dark Moon X
[State -1]
type = ChangeState
value = 1300
triggerall = command = "moon_x"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 220
trigger3 = movecontact = 1
trigger4 = stateno = 1701
trigger4 = movecontact = 1
trigger5 = stateno = 1751
trigger5 = movecontact = 1
trigger6 = stateno = 204
trigger6 = movecontact = 1
trigger7 = stateno = 205
trigger7 = movecontact = 1
trigger8 = stateno = 206
trigger8 = movecontact = 1
trigger9 = stateno = 705
trigger9 = movecontact = 1
trigger10 = stateno = 201
trigger10 = movecontact = 1
; Rising Dark Moon Z
[State -1]
type = ChangeState
value = 1320
triggerall = command = "moon_z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 220
trigger3 = movecontact = 1
trigger4 = stateno = 1701
trigger4 = movecontact = 1
trigger5 = stateno = 1751
trigger5 = movecontact = 1
trigger6 = stateno = 204
trigger6 = movecontact = 1
trigger7 = stateno = 205
trigger7 = movecontact = 1
trigger8 = stateno = 206
trigger8 = movecontact = 1
trigger9 = stateno = 705
trigger9 = movecontact = 1
trigger10 = stateno = 201
trigger10 = movecontact = 1
; 1700 Black out
[State -1]
type = ChangeState
value = 1500
triggerall = command = "Blackout_B"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [250,280]
trigger2 = movecontact = 1
trigger3 = stateno = [400,430]
trigger3 = movecontact = 1
trigger4 = stateno = 301
trigger4 = movecontact = 1
trigger5 = stateno = 356
trigger6 = stateno = 351
trigger6 = movecontact = 1
;1710 Black out D
[State -1]
type = ChangeState
value = 1510
triggerall = command = "Blackout_D"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [250,280]
trigger2 = movecontact = 1
trigger3 = stateno = [400,430]
trigger3 = movecontact = 1
trigger4 = stateno = 301
trigger4 = movecontact = 1
trigger5 = stateno = 356
trigger6 = stateno = 351
trigger6 = movecontact = 1
; Aoi Hana - light (start)
[State -1]
type = ChangeState
value = 1700
triggerall = command = "3p1_x"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 225
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 236
trigger6 = movecontact = 1
trigger7 = stateno = 240
trigger7 = movecontact = 1
trigger8 = stateno = 202
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10 = stateno = 250
trigger10 = movecontact = 1
trigger11 = stateno = 215
trigger11 = movecontact = 1
trigger12 = stateno = 11000
trigger12 = time >= 5
trigger13 = stateno = 301
trigger13 = movecontact = 1
; Aoi Hana - heavy (start)
[State -1]
type = ChangeState
value = 1750
triggerall = command = "3p1_y"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 225
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 236
trigger6 = movecontact = 1
trigger7 = stateno = 240
trigger7 = movecontact = 1
trigger8 = stateno = 202
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10 = stateno = 250
trigger10 = movecontact = 1
trigger11 = stateno = 215
trigger11 = movecontact = 1
trigger12 = stateno = 11000
trigger12 = time >= 5
trigger13 = stateno = 301
trigger13 = movecontact = 1
;Vulcan Punch
[State -1]
type = ChangeState
value = 1800
triggerall = command = "vulcan_x"
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 200
trigger3 = movecontact = 1
trigger4 = stateno = 310
trigger4 = movecontact = 1
;Vulcan Punch
[State -1]
type = ChangeState
value = 1850
triggerall = command = "vulcan_y"
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 200
trigger3 = movecontact = 1
trigger4 = stateno = 310
trigger4 = movecontact = 1
trigger5 = stateno = 20003
trigger5 = movecontact = 1
[State -1]
type = ChangeState
value = 1100
trigger1 = command = "shingo_a"
trigger1 = statetype != A
trigger1 = ctrl = 1
; Hard 180 shiki yami barai
[State -1]
type = ChangeState
value = 1150
trigger1 = command = "shingo_b"
trigger1 = ctrl = 1
trigger1 = statetype != A
; Standing knockdown attack
[State -1]
type = ChangeState
value = 4400
triggerall = power >= 1000
triggerall = NumHelper(4450) = 0
triggerall = command = "ST_1"
trigger1 = statetype != A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;僟僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; 350 dodge forward
[State -1]
type = ChangeState
value = 900
trigger1 = command = "dodge"
trigger1 = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = command = "z"
trigger2 = command = "holdfwd"
trigger2 = statetype = S
trigger2 = ctrl = 1
; 351 dodge forward attack
[State -1]
type = ChangeState
value = 901
triggerall = stateno = 900
trigger1 = command = "a"
trigger2 = command = "b"
trigger3 = command = "x"
trigger4 = command = "y"
; 350 dodge backward
[State -1]
type = ChangeState
value = 955
trigger1 = command = "dodge"
trigger1 = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = command = "z"
trigger2 = command = "holdback"
trigger2 = statetype = S
trigger2 = ctrl = 1
; CD hit high in Air
[State -1]
type = ChangeState
value = 650
triggerall = statetype = A
trigger1 = command = "knock"
trigger1 = ctrl = 1
trigger2 = command = "c"
trigger2 = ctrl = 1
; FWD_A
[State -1]
type = ChangeState
value = 300
triggerall = command = "fwd_a"
trigger1 = statetype = S
trigger1 = ctrl = 1
; FWD_A Type 2
[State -1]
type = ChangeState
value = 301
triggerall = command = "fwd_a"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = [200,220]
trigger2 = movecontact = 1
trigger3 = stateno = [400,430]
trigger3 = movecontact = 1
trigger4 = stateno = 351
trigger4 = movecontact = 1
; Stand_A
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = ctrl = 1
;lk close
[State -1,17]
type = ChangeState
value = 210
triggerall = var(9) != 1
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = command != "holddown"
trigger2 = stateno = 420
trigger2 = movecontact = 1
; Standing hard punch (close)
[State -1]
type = ChangeState
value = 220
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl = 1
; Jumping B
[State -1]
type = ChangeState
value = 630
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = Vel X = 0
trigger1 = ctrl = 1
; Jumping forward hard kick
[State -1]
type = ChangeState
value = 635
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = Vel X != 0
trigger1 = ctrl = 1
; Stand_D
[State -1]
type = ChangeState
value = 230
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl = 1
; Crouching B
[State -1]
type = ChangeState
value = 430
trigger1 = command = "b"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
;Crouch_Y
[State -1]
type = ChangeState
value = 440
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 410
trigger2 = movecontact = 1
trigger3 = stateno = 400
trigger3 = movecontact = 1
; Crouching light punch
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 410
trigger2 = movecontact = 1
; Crouching light kick
[State -1]
type = ChangeState
value = 410
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = ( movecontact && ( stateno = 201 || stateno = 211 ))
trigger3 = (( stateno = 400 || stateno = 410 ) && time >= 8 )
;Jump_A
[State -1]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl = 1
; Jumping light punch
[State -1]
type = ChangeState
value = 610
trigger1 = command = "x"
trigger1 = statetype = A
trigger1 = ctrl = 1
; Jumping hard punch
[State -1]
type = ChangeState
value = 620
trigger1 = command = "y"
trigger1 = statetype = A
trigger1 = ctrl = 1
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