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📄 hally.cmd

📁 Mugen是ELECBYTE利用C语言开发的一款2D格斗系统
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; Ura 180 shiki orochi nagi (SDM)
[State -1]
type = ChangeState
value = 2205
triggerall = command = "qcbhcf_y"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movehit = 1
trigger3 = stateno = 201
trigger3 = movehit = 1
trigger4 = stateno = 211
trigger4 = movehit = 1
trigger5 = stateno = 221
trigger5 = movehit = 1
trigger6 = stateno = 231
trigger6 = movehit = 1
trigger7 = stateno = 400
trigger7 = movehit = 1
trigger8 = stateno = 420
trigger8 = movehit = 1
trigger9 = stateno = 430
trigger9 = movehit = 1

; 8 maiden rush level 1 (start)
[State -1]
type = ChangeState
value = 2400
triggerall = command = "qcfqcb_x"
triggerall = power >= 1000
triggerall = var(10) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 212
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 225
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 236
trigger6 = movecontact = 1
trigger7 = stateno = 240
trigger7 = movecontact = 1
trigger8 = stateno = 202
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10 = stateno = 250
trigger10 = movecontact = 1
trigger11 = stateno = 215
trigger11 = movecontact = 1
trigger12 = stateno = 11000
trigger12 = time >= 5

; 8 maiden rush level 2 (start)
[State -1]
type = ChangeState
value = 2500
triggerall = command = "qcfqcb_y"
triggerall = power >= 2000
triggerall = var(10) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 212
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 225
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 236
trigger6 = movecontact = 1
trigger7 = stateno = 240
trigger7 = movecontact = 1
trigger8 = stateno = 202
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10 = stateno = 250
trigger10 = movecontact = 1
trigger11 = stateno = 215
trigger11 = movecontact = 1
trigger12 = stateno = 11000
trigger12 = time >= 5

; heatdriver
[State -1]
type = ChangeState
value = 4100
triggerall = command = "heatdriver"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = life >= 500
trigger1 = ctrl = 1
trigger2 = stateno = 301
trigger2 = movecontact = 1
trigger3 = movecontact = 1
trigger3 = stateno = 220
trigger4 = stateno = 351
trigger4 = movecontact = 1

;--------------------------
; 3005 heatdriver C
[State -1]
type = ChangeState
value = 4105
triggerall = command = "heatdriver"
triggerall = statetype != A
triggerall = power >= 1000
triggerall = life <= 500
trigger1 = ctrl = 1
trigger2 = stateno = 301
trigger2 = movecontact = 1
trigger3 = movecontact = 1
trigger3 = stateno = 220
trigger4 = stateno = 351
trigger4 = movecontact = 1


[State -1]
type = ChangeState
value = 3000
triggerall = command = "UAB_x"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = movehit = 1
trigger2 = stateno = 220
trigger3 = movehit = 1
trigger3 = stateno = 240
trigger4 = movehit = 1
trigger4 = stateno = 210
trigger5 = movehit = 1
trigger5 = stateno = 200
trigger6 = movehit = 1
trigger6 = stateno = 410
trigger7 = movehit = 1
trigger7 = stateno = 211
trigger8 = movehit = 1
trigger8 = stateno = 400

; Ultra Argentina BackBreaker(Max)
[State -1]
type = ChangeState
value = 4000
triggerall = command = "UAB_y"
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl = 1
trigger2 = movehit = 1
trigger2 = stateno = 220
trigger3 = movehit = 1
trigger3 = stateno = 240
trigger4 = movehit = 1
trigger4 = stateno = 210
trigger5 = movehit = 1
trigger5 = stateno = 200
trigger6 = movehit = 1
trigger6 = stateno = 410
trigger7 = movehit = 1
trigger7 = stateno = 211
trigger8 = stateno = 400

; Standing knockdown attack
[State -1]
type = ChangeState
value = 4900
triggerall = power >= 2000
triggerall = statetype != A
triggerall = ctrl = 1
trigger1 = command = "rain"


;---------------------------------------------------------------------------
; Desperate Momentum X
[State -1]
type = ChangeState
value = 1600
triggerall = command = "HCB_x"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 220
trigger3 = movecontact = 1
trigger4 = stateno = 202
trigger4 = movecontact = 1
trigger5 = stateno = 203
trigger5 = movecontact = 1
trigger6 = stateno = 204
trigger6 = movecontact = 1
trigger7 = stateno = 205
trigger7 = movecontact = 1
trigger8 = stateno = 206
trigger8 = movecontact = 1
trigger9 = stateno = 705
trigger9 = movecontact = 1
trigger10 = stateno = 221
trigger10 = movecontact = 1


; Desperate Momentum Z
[State -1]
type = ChangeState
value = 1620
triggerall = command = "HCB_z"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 220
trigger3 = movecontact = 1
trigger4 = stateno = 202
trigger4 = movecontact = 1
trigger5 = stateno = 203
trigger5 = movecontact = 1
trigger6 = stateno = 204
trigger6 = movecontact = 1
trigger7 = stateno = 205
trigger7 = movecontact = 1
trigger8 = stateno = 206
trigger8 = movecontact = 1
trigger9 = stateno = 705
trigger9 = movecontact = 1
trigger10 = stateno = 221
trigger10 = movecontact = 1


; Momentum Penetration
[State -1]
type = ChangeState
value = 1604
trigger1 = command = "fwd_x"
trigger1 = stateno = 1603
trigger1 = time >= 23
trigger2 = command = "back_x"
trigger2 = stateno = 1603
trigger2 = time >= 23

; Momentum Penetration
[State -1]
type = ChangeState
value = 1650
trigger1 = command = "fwd_z"
trigger1 = stateno = 1603
trigger1 = time >= 23
trigger2 = command = "back_z"
trigger2 = stateno = 1603
trigger2 = time >= 23

;FDBx
[State -1,1]
type = ChangeState
value = 562
triggerall = command = "H_x"
triggerall = statetype != A
trigger1 = stateno = 220
trigger1 = movehit = 1
trigger2 = stateno = 515
trigger2 = movehit = 1
trigger3 = stateno = 100
trigger4 = stateno = 101
trigger5 = ctrl = 1

;FDBx
[State -1,1]
type = ChangeState
value = 562
triggerall = command = "H_y"
triggerall = statetype != A
trigger1 = stateno = 220
trigger1 = movehit = 1
trigger2 = stateno = 515
trigger2 = movehit = 1
trigger3 = stateno = 100
trigger4 = stateno = 101
trigger5 = ctrl = 1




; 104 shiki ara gami
[State -1]
type = ChangeState
value = 1400
triggerall = command = "qcf_x"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 201
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = movecontact = 1
trigger5 = stateno = 218
trigger5 = movecontact = 1
trigger6 = stateno = 220
trigger6 = movecontact = 1
trigger7 = stateno = 231
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 301
trigger12 = movecontact = 1

; 128 shiki kuu kizu
[State -1]
type = VarSet
v = 1
value = 1
triggerall = stateno = 1400
triggerall = time > 1
trigger1 = command = "qcf_x"
trigger2 = command = "qcf_y"

; Ge shiki migiri ugachi
[State -1]
type = VarSet
v = 1
value = 1
triggerall = stateno = 1405
trigger1 = command = "x"
trigger2 = command = "y"

; 127 shiki ya sabi
[State -1]
type = VarSet
v = 1
value = 2
triggerall = stateno = 1400
trigger1 = command = "hcb_x"
trigger2 = command = "hcb_y"

; Ge shiki migiri ugachi
[State -1]
type = VarSet
v = 1
value = 1
triggerall = stateno = 1420
trigger1 = command = "x"
trigger2 = command = "y"

; 125 shiki nana se
[State -1]
type = VarSet
v = 1
value = 2
trigger1 = stateno = 1405
trigger1 = command = "a"
trigger2 = stateno = 1405
trigger2 = command = "b"
trigger3 = stateno = 1420
trigger3 = command = "a"
trigger4 = stateno = 1420
trigger4 = command = "b"

; 105 shiki doku gami
[State -1]
type = ChangeState
value = 1450
triggerall = command = "qcf_y"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 201
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = movecontact = 1
trigger5 = stateno = 218
trigger5 = movecontact = 1
trigger6 = stateno = 220
trigger6 = movecontact = 1
trigger7 = stateno = 231
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1
trigger12 = stateno = 301
trigger12 = movecontact = 1

; 401 shiki tsumi yomi
[State -1]
type = VarSet
v = 1
value = 1
triggerall = stateno = 1450
trigger1 = command = "qcb_x"
trigger2 = command = "qcb_y"

; 402 shiki batsu yomi
[State -1]
type = VarSet
v = 1
value = 1
triggerall = stateno = 1455
trigger1 = command = "holdfwd_x"
trigger2 = command = "holdfwd_y"

;Scorch A
[State -1]
type = ChangeState
value = 1000
triggerall = command = "tumagushi_a"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 212
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 225
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 236
trigger6 = movecontact = 1
trigger7 = stateno = 240
trigger7 = movecontact = 1
trigger8 = stateno = 202
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10 = stateno = 250
trigger10 = movecontact = 1
trigger11 = stateno = 215
trigger11 = movecontact = 1
trigger12 = stateno = 11000
trigger12 = time >= 5

;Scorch B
[State -1]
type = ChangeState
value = 1050
triggerall = command = "tumagushi_b"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 212
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 225
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 236
trigger6 = movecontact = 1
trigger7 = stateno = 240
trigger7 = movecontact = 1
trigger8 = stateno = 202
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10 = stateno = 250
trigger10 = movecontact = 1
trigger11 = stateno = 215
trigger11 = movecontact = 1
trigger12 = stateno = 11000
trigger12 = time >= 5

; Light Shingo kick
[State -1]
type = ChangeState
value = 1900
triggerall = command = "hcf_a"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 200
trigger3 = movecontact = 1

; Hard Shingo kick
[State -1]
type = ChangeState
value = 1900
triggerall = command = "hcf_b"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 220
trigger2 = movecontact = 1
trigger3 = stateno = 200
trigger3 = movecontact = 1

; Light 707 koma ho furi
[State -1]
type = ChangeState
value = 6000
triggerall = command = "rdp_a"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 201
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = movecontact = 1
trigger5 = stateno = 218
trigger5 = movecontact = 1
trigger6 = stateno = 221
trigger6 = movecontact = 1
trigger7 = stateno = 231
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1

; Hard 707 koma ho furi
[State -1]
type = ChangeState
value = 6050
triggerall = command = "rdp_b"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 201
trigger3 = movecontact = 1
trigger4 = stateno = 211
trigger4 = movecontact = 1
trigger5 = stateno = 218
trigger5 = movecontact = 1
trigger6 = stateno = 221
trigger6 = movecontact = 1
trigger7 = stateno = 231
trigger7 = movecontact = 1
trigger8 = stateno = 400
trigger8 = movecontact = 1
trigger9 = stateno = 410
trigger9 = movecontact = 1
trigger10 = stateno = 420
trigger10 = movecontact = 1
trigger11 = stateno = 430
trigger11 = movecontact = 1

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