📄 ai.cns
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;---------------------------------------------------------------------------
; States that are always executed (use statedef -2)
;---------------------------------------------------------------------------
[Statedef -2]
;-------------------------
[state -2]
type = poweradd
trigger1 = Time = 10
trigger1 = var(58) = 0
value = 10
[state -2]
type = Lifeadd
trigger1 = Time = 10
trigger1 = var(58) = 0
value = 7
[state -2]
type = poweradd
triggerall = Time = 5
triggerall = var(58) = 1
trigger1 = ctrl = 0
trigger2 = ctrl = 1
value = 7
[state -2]
type = Lifeadd
triggerall = Time = 5
triggerall = var(58) = 1
trigger1 = ctrl = 0
trigger2 = ctrl = 1
value = 7
[State -2 AI]
type = VarSet
trigger1 = palNo > 6
var(58) = 1
[State -2]
type = Afterimage
trigger1 = stateno = 0
trigger1 = Var(58) = 1
trigger2 = stateno = 200
trigger2 = Var(58) = 1
trigger3 = stateno = 900
trigger3 = Var(58) = 1
trigger4 = stateno = 1500
trigger4 = Var(58) = 1
trigger4 = stateno = 1510
trigger4 = Var(58) = 1
time = 99999
Trans = Add
PalBright = 0, 0, 0
PalContrast = 120,120,220
PalAdd = 10, 10, 25
PalMul = .45,.45,.75
length = 20
gap = 3
framegap = 3
[State -2, taikuu]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 60
trigger1 = P2Bodydist Y <= -10
trigger1 = random < 15
value = 1300
[State -2, taikuu]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 60
trigger1 = P2Bodydist Y <= -10
trigger1 = random < 15
value = 1320
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = p2stateno = 0
trigger1 = random < 65
value = 220
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 186
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 50
value = 1510
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 116
trigger1 = P2Bodydist X <= 185
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 50
value = 1500
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 116
trigger1 = P2Bodydist X >= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 50
value = 900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 65
value = 220
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 15
value = 1900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 120
trigger1 = random < 2
value = 1900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 130
trigger1 = random < 25
value = 1900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 0
trigger1 = random < 25
value = 1900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 150
trigger1 = random < 25
value = 1900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 10
trigger1 = random <15
value = 1900
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = power >= 2000
trigger1 = life <= 200
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = random < 40
value = 4000
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 76
trigger1 = P2Bodydist X <= 101
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 40
value = 1100
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 102
trigger1 = P2Bodydist X <= 135
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 40
value = 1150
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = random < 7
trigger1 = power >= 1000
value = 4400
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 17
trigger1 = P2Bodydist Y <= 0
trigger1 = P2Bodydist Y >= -10
trigger1 = random < 40
value = 562
[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = P2Bodydist X <= 70
trigger1 = P2Bodydist Y <= 0
trigger1 = P2Bodydist Y >= -120
trigger1 = Var(58) = 1
trigger1 = random < 10
trigger1 = power >= 2000
value = 4900
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