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📄 ai.cns

📁 Mugen是ELECBYTE利用C语言开发的一款2D格斗系统
💻 CNS
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;---------------------------------------------------------------------------
; States that are always executed (use statedef -2)
;---------------------------------------------------------------------------
[Statedef -2]
;-------------------------

[state -2]
type = poweradd
trigger1 = Time = 10
trigger1 = var(58)   = 0
value = 10

[state -2]
type = Lifeadd
trigger1 = Time = 10
trigger1 = var(58)   = 0
value = 7

[state -2]
type = poweradd
triggerall = Time = 5
triggerall = var(58)   = 1
trigger1 = ctrl = 0
trigger2 = ctrl = 1
value = 7

[state -2]
type = Lifeadd
triggerall = Time = 5
triggerall = var(58)   = 1
trigger1 = ctrl = 0
trigger2 = ctrl = 1
value = 7



[State -2 AI]
type = VarSet
trigger1 = palNo > 6
var(58)   = 1

[State -2]
type = Afterimage
trigger1 = stateno = 0
trigger1 = Var(58) = 1
trigger2 = stateno = 200
trigger2 = Var(58) = 1
trigger3 = stateno = 900
trigger3 = Var(58) = 1
trigger4 = stateno = 1500
trigger4 = Var(58) = 1
trigger4 = stateno = 1510
trigger4 = Var(58) = 1
time = 99999
Trans = Add
PalBright   =   0,  0,  0
PalContrast = 120,120,220
PalAdd      =  10, 10, 25
PalMul      = .45,.45,.75
length      =    20
gap         =    3
framegap    =     3


[State -2, taikuu]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 60
trigger1 = P2Bodydist Y <= -10
trigger1 = random < 15
value = 1300

[State -2, taikuu]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 60
trigger1 = P2Bodydist Y <= -10
trigger1 = random < 15
value = 1320

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = p2stateno = 0
trigger1 = random < 65
value = 220

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 186
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 50
value = 1510

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 116
trigger1 = P2Bodydist X <= 185
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 50
value = 1500

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 116
trigger1 = P2Bodydist X >= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 50
value = 900

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 65
value = 220

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 15
value = 1900

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 120
trigger1 = random < 2
value = 1900

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 130
trigger1 = random < 25
value = 1900

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 0
trigger1 = random < 25
value = 1900

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 150
trigger1 = random < 25
value = 1900

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = P2Bodydist Y <= 0
trigger1 = p2stateno = 10
trigger1 = random <15
value = 1900



[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = power >= 2000
trigger1 = life <= 200
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 40
trigger1 = random < 40
value = 4000

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 76
trigger1 = P2Bodydist X <= 101
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 40
value = 1100

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X >= 102
trigger1 = P2Bodydist X <= 135
trigger1 = P2Bodydist Y <= 0
trigger1 = random < 40
value = 1150

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = random < 7
trigger1 = power >= 1000
value = 4400

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = Var(58) = 1
trigger1 = P2Bodydist X <= 17
trigger1 = P2Bodydist Y <= 0
trigger1 = P2Bodydist Y >= -10
trigger1 = random < 40
value = 562

[State -2]
type = ChangeState
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = P2Bodydist X <= 70
trigger1 = P2Bodydist Y <= 0
trigger1 = P2Bodydist Y >= -120
trigger1 = Var(58) = 1
trigger1 = random < 10
trigger1 = power >= 2000
value = 4900

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