📄 clientsocketthread.h
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#if !defined(AFX_CLIENTSOCKETTHREAD_H__481B5186_8519_4025_BE7B_C2A18276C969__INCLUDED_)
#define AFX_CLIENTSOCKETTHREAD_H__481B5186_8519_4025_BE7B_C2A18276C969__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocketThread.h : header file
//
#include "SocketDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CClientSocketThread thread
class CClientSocketThread : public CWinThread
{
DECLARE_DYNCREATE(CClientSocketThread)
protected:
CClientSocketThread(); // protected constructor used by dynamic creation
// Attributes
public:
CSocketDlg *m_socket_dialog;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientSocketThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CClientSocketThread();
// Generated message map functions
//{{AFX_MSG(CClientSocketThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTSOCKETTHREAD_H__481B5186_8519_4025_BE7B_C2A18276C969__INCLUDED_)
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