📄 function.cs
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using System;namespace iSun.Entitys{ [Table("Function","FunctionId")] public class function { public function() { } private System.Int16 _Stop; public System.Int16 Stop { get { return _Stop; } set { _Stop = value; } } private System.Int32 _FunctionId; public System.Int32 FunctionId { get { return _FunctionId; } set { _FunctionId = value; } } private System.Int32 _Orders; public System.Int32 Orders { get { return _Orders; } set { _Orders = value; } } private System.Int32 _ModifyUser; public System.Int32 ModifyUser { get { return _ModifyUser; } set { _ModifyUser = value; } } private System.Int32 _Operator; public System.Int32 Operator { get { return _Operator; } set { _Operator = value; } } private System.Int32 _ParentId; public System.Int32 ParentId { get { return _ParentId; } set { _ParentId = value; } } private System.String _Caption; public System.String Caption { get { return _Caption; } set { _Caption = value; } } private System.String _ImageUrl; public System.String ImageUrl { get { return _ImageUrl; } set { _ImageUrl = value; } } private System.String _Entity; public System.String Entity { get { return _Entity; } set { _Entity = value; } } private System.String _Command; public System.String Command { get { return _Command; } set { _Command = value; } } private System.String _SelectedImageUrl; public System.String SelectedImageUrl { get { return _SelectedImageUrl; } set { _SelectedImageUrl = value; } } private System.DateTime _ModifyDate; public System.DateTime ModifyDate { get { return _ModifyDate; } set { _ModifyDate = value; } } private System.Int32 _isDeskTop; public System.Int32 isDeskTop { get { return _isDeskTop; } set { _isDeskTop = value; } } private System.String _BoxImageUrl; public System.String BoxImageUrl { get { return _BoxImageUrl; } set { _BoxImageUrl = value; } } private System.DateTime _OpTime; public System.DateTime OpTime { get { return _OpTime; } set { _OpTime = value; } } private System.Int32 _isTab; public System.Int32 isTab { get { return _isTab; } set { _isTab = value; } } private System.String _Condition; public System.String Condition { get { return _Condition; } set { _Condition = value; } } }}
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