📄 d3dbase.h
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/****
应用程序框架
潘李亮 2006-1-14
****/
#ifndef __D3DBase_h__
#define __D3DBase_h__
#include <d3d9.h>
#include <d3dx9.h>
class CD3DApplication
{
protected:
IDirect3D9* m_pD3D9Object;
IDirect3DDevice9* m_pD3DDevice;
HWND m_hMainWnd;
int m_Width ;
int m_Height;
bool m_isFullScreen;
D3DFORMAT m_BackBufferFormat;
D3DFORMAT m_DepthStencilFormat;
UINT m_FullScreen_RefreshRateInHz;
D3DXMATRIX m_WorldMatrix;
D3DXMATRIX m_ViewMatrix;
D3DXMATRIX m_ProjMatrix;
static CD3DApplication* m_pApp;
static LONG CALLBACK windowProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);
public:
static CD3DApplication* getApp()
{
return m_pApp;
}
IDirect3DDevice9* getDevice()
{
return m_pD3DDevice;
}
CD3DApplication();
bool create(int Width,int height, const char* appTitle, bool fullScreen = false);
bool createdevice(int bufferWidht, int bufferHeight);
void destoryApp();
bool loop();
virtual void onRender(long passedTime) = 0;
virtual LONG onWndMessage(UINT msg,WPARAM wParam,LPARAM lParam) = 0;
};
#endif
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