propertypermission.java
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JAVA
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/* * @(#)PropertyPermission.java 1.30 03/01/23 * * Copyright 2003 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */package java.util;import java.io.Serializable;import java.io.IOException;import java.security.*;import java.util.Map;import java.util.HashMap;import java.util.Enumeration;import java.util.Hashtable;import java.util.Collections;import java.io.ObjectStreamField;import java.io.ObjectOutputStream;import java.io.ObjectInputStream;import java.io.IOException;import sun.security.util.SecurityConstants;/** * This class is for property permissions. * * <P> * The name is the name of the property ("java.home", * "os.name", etc). The naming * convention follows the hierarchical property naming convention. * Also, an asterisk * may appear at the end of the name, following a ".", or by itself, to * signify a wildcard match. For example: "java.*" or "*" is valid, * "*java" or "a*b" is not valid. * <P> * <P> * The actions to be granted are passed to the constructor in a string containing * a list of zero or more comma-separated keywords. The possible keywords are * "read" and "write". Their meaning is defined as follows: * <P> * <DL> * <DT> read * <DD> read permission. Allows <code>System.getProperty</code> to * be called. * <DT> write * <DD> write permission. Allows <code>System.setProperty</code> to * be called. * </DL> * <P> * The actions string is converted to lowercase before processing. * <P> * Care should be taken before granting code permission to access * certain system properties. For example, granting permission to * access the "java.home" system property gives potentially malevolent * code sensitive information about the system environment (the Java * installation directory). Also, granting permission to access * the "user.name" and "user.home" system properties gives potentially * malevolent code sensitive information about the user environment * (the user's account name and home directory). * * @see java.security.BasicPermission * @see java.security.Permission * @see java.security.Permissions * @see java.security.PermissionCollection * @see java.lang.SecurityManager * * @version 1.30 03/01/23 * * @author Roland Schemers * @since 1.2 * * @serial exclude */public final class PropertyPermission extends BasicPermission { /** * Read action. */ private final static int READ = 0x1; /** * Write action. */ private final static int WRITE = 0x2; /** * All actions (read,write); */ private final static int ALL = READ|WRITE; /** * No actions. */ private final static int NONE = 0x0; /** * The actions mask. * */ private transient int mask; /** * The actions string. * * @serial */ private String actions; // Left null as long as possible, then // created and re-used in the getAction function. /** * initialize a PropertyPermission object. Common to all constructors. * Also called during de-serialization. * * @param mask the actions mask to use. * */ private void init(int mask) { if ((mask & ALL) != mask) throw new IllegalArgumentException("invalid actions mask"); if (mask == NONE) throw new IllegalArgumentException("invalid actions mask"); if (getName() == null) throw new NullPointerException("name can't be null"); this.mask = mask; } /** * Creates a new PropertyPermission object with the specified name. * The name is the name of the system property, and * <i>actions</i> contains a comma-separated list of the * desired actions granted on the property. Possible actions are * "read" and "write". * * @param name the name of the PropertyPermission. * @param actions the actions string. */ public PropertyPermission(String name, String actions) { super(name,actions); init(getMask(actions)); } /** * Checks if this PropertyPermission object "implies" the specified * permission. * <P> * More specifically, this method returns true if:<p> * <ul> * <li> <i>p</i> is an instanceof PropertyPermission,<p> * <li> <i>p</i>'s actions are a subset of this * object's actions, and <p> * <li> <i>p</i>'s name is implied by this object's * name. For example, "java.*" implies "java.home". * </ul> * @param p the permission to check against. * * @return true if the specified permission is implied by this object, * false if not. */ public boolean implies(Permission p) { if (!(p instanceof PropertyPermission)) return false; PropertyPermission that = (PropertyPermission) p; // we get the effective mask. i.e., the "and" of this and that. // They must be equal to that.mask for implies to return true. return ((this.mask & that.mask) == that.mask) && super.implies(that); } /** * Checks two PropertyPermission objects for equality. Checks that <i>obj</i> is * a PropertyPermission, and has the same name and actions as this object. * <P> * @param obj the object we are testing for equality with this object. * @return true if obj is a PropertyPermission, and has the same name and * actions as this PropertyPermission object. */ public boolean equals(Object obj) { if (obj == this) return true; if (! (obj instanceof PropertyPermission)) return false; PropertyPermission that = (PropertyPermission) obj; return (this.mask == that.mask) && (this.getName().equals(that.getName())); } /** * Returns the hash code value for this object. * The hash code used is the hash code of this permissions name, that is, * <code>getName().hashCode()</code>, where <code>getName</code> is * from the Permission superclass. * * @return a hash code value for this object. */ public int hashCode() { return this.getName().hashCode(); } /** * Converts an actions String to an actions mask. * * @param action the action string. * @return the actions mask. */ private static int getMask(String actions) { int mask = NONE; if (actions == null) { return mask; } // Check against use of constants (used heavily within the JDK) if (actions == SecurityConstants.PROPERTY_READ_ACTION) { return READ; } if (actions == SecurityConstants.PROPERTY_WRITE_ACTION) { return WRITE; } else if (actions == SecurityConstants.PROPERTY_RW_ACTION) { return READ|WRITE; } char[] a = actions.toCharArray(); int i = a.length - 1; if (i < 0) return mask; while (i != -1) { char c; // skip whitespace while ((i!=-1) && ((c = a[i]) == ' ' || c == '\r' || c == '\n' || c == '\f' || c == '\t')) i--; // check for the known strings int matchlen; if (i >= 3 && (a[i-3] == 'r' || a[i-3] == 'R') && (a[i-2] == 'e' || a[i-2] == 'E') && (a[i-1] == 'a' || a[i-1] == 'A') && (a[i] == 'd' || a[i] == 'D')) { matchlen = 4; mask |= READ; } else if (i >= 4 && (a[i-4] == 'w' || a[i-4] == 'W') && (a[i-3] == 'r' || a[i-3] == 'R') && (a[i-2] == 'i' || a[i-2] == 'I') && (a[i-1] == 't' || a[i-1] == 'T') && (a[i] == 'e' || a[i] == 'E')) { matchlen = 5; mask |= WRITE; } else { // parse error throw new IllegalArgumentException( "invalid permission: " + actions); } // make sure we didn't just match the tail of a word // like "ackbarfaccept". Also, skip to the comma. boolean seencomma = false; while (i >= matchlen && !seencomma) { switch(a[i-matchlen]) { case ',': seencomma = true; /*FALLTHROUGH*/ case ' ': case '\r': case '\n': case '\f': case '\t': break; default: throw new IllegalArgumentException( "invalid permission: " + actions); } i--; } // point i at the location of the comma minus one (or -1). i -= matchlen; } return mask; } /** * Return the canonical string representation of the actions. * Always returns present actions in the following order: * read, write. * * @return the canonical string representation of the actions. */ static String getActions(int mask) { StringBuffer sb = new StringBuffer(); boolean comma = false; if ((mask & READ) == READ) { comma = true;
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