timer.java

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     * @throws IllegalArgumentException if <tt>time.getTime()</tt> is negative.     * @throws IllegalStateException if task was already scheduled or     *         cancelled, timer was cancelled, or timer thread terminated.     */    public void scheduleAtFixedRate(TimerTask task, Date firstTime,                                    long period) {        if (period <= 0)            throw new IllegalArgumentException("Non-positive period.");        sched(task, firstTime.getTime(), period);    }    /**     * Schedule the specifed timer task for execution at the specified     * time with the specified period, in milliseconds.  If period is     * positive, the task is scheduled for repeated execution; if period is     * zero, the task is scheduled for one-time execution. Time is specified     * in Date.getTime() format.  This method checks timer state, task state,     * and initial execution time, but not period.     *     * @throws IllegalArgumentException if <tt>time()</tt> is negative.     * @throws IllegalStateException if task was already scheduled or     *         cancelled, timer was cancelled, or timer thread terminated.     */    private void sched(TimerTask task, long time, long period) {        if (time < 0)            throw new IllegalArgumentException("Illegal execution time.");                synchronized(queue) {            if (!thread.newTasksMayBeScheduled)                throw new IllegalStateException("Timer already cancelled.");            synchronized(task.lock) {                if (task.state != TimerTask.VIRGIN)                    throw new IllegalStateException(                        "Task already scheduled or cancelled");                task.nextExecutionTime = time;                task.period = period;                task.state = TimerTask.SCHEDULED;            }            queue.add(task);            if (queue.getMin() == task)                queue.notify();        }    }    /**     * Terminates this timer, discarding any currently scheduled tasks.     * Does not interfere with a currently executing task (if it exists).     * Once a timer has been terminated, its execution thread terminates     * gracefully, and no more tasks may be scheduled on it.     *     * <p>Note that calling this method from within the run method of a     * timer task that was invoked by this timer absolutely guarantees that     * the ongoing task execution is the last task execution that will ever     * be performed by this timer.     *     * <p>This method may be called repeatedly; the second and subsequent      * calls have no effect.     */    public void cancel() {        synchronized(queue) {            thread.newTasksMayBeScheduled = false;            queue.clear();            queue.notify();  // In case queue was already empty.        }    }}/** * This "helper class" implements the timer's task execution thread, which * waits for tasks on the timer queue, executions them when they fire, * reschedules repeating tasks, and removes cancelled tasks and spent * non-repeating tasks from the queue. */class TimerThread extends Thread {    /**     * This flag is set to false by the reaper to inform us that there     * are no more live references to our Timer object.  Once this flag     * is true and there are no more tasks in our queue, there is no     * work left for us to do, so we terminate gracefully.  Note that     * this field is protected by queue's monitor!     */    boolean newTasksMayBeScheduled = true;    /**     * Our Timer's queue.  We store this reference in preference to     * a reference to the Timer so the reference graph remains acyclic.     * Otherwise, the Timer would never be garbage-collected and this     * thread would never go away.     */    private TaskQueue queue;    TimerThread(TaskQueue queue) {        this.queue = queue;    }    public void run() {        try {            mainLoop();        } finally {            // Somone killed this Thread, behave as if Timer cancelled            synchronized(queue) {                newTasksMayBeScheduled = false;                queue.clear();  // Eliminate obsolete references            }        }    }    /**     * The main timer loop.  (See class comment.)     */    private void mainLoop() {        while (true) {            try {                TimerTask task;                boolean taskFired;                synchronized(queue) {                    // Wait for queue to become non-empty                    while (queue.isEmpty() && newTasksMayBeScheduled)                        queue.wait();                    if (queue.isEmpty())                        break; // Queue is empty and will forever remain; die                    // Queue nonempty; look at first evt and do the right thing                    long currentTime, executionTime;                    task = queue.getMin();                    synchronized(task.lock) {                        if (task.state == TimerTask.CANCELLED) {                            queue.removeMin();                            continue;  // No action required, poll queue again                        }                        currentTime = System.currentTimeMillis();                        executionTime = task.nextExecutionTime;                        if (taskFired = (executionTime<=currentTime)) {                            if (task.period == 0) { // Non-repeating, remove                                queue.removeMin();                                task.state = TimerTask.EXECUTED;                            } else { // Repeating task, reschedule                                queue.rescheduleMin(                                  task.period<0 ? currentTime   - task.period                                                : executionTime + task.period);                            }                        }                    }                    if (!taskFired) // Task hasn't yet fired; wait                        queue.wait(executionTime - currentTime);                }                if (taskFired)  // Task fired; run it, holding no locks                    task.run();            } catch(InterruptedException e) {            }        }    }}/** * This class represents a timer task queue: a priority queue of TimerTasks, * ordered on nextExecutionTime.  Each Timer object has one of these, which it * shares with its TimerThread.  Internally this class uses a heap, which * offers log(n) performance for the add, removeMin and rescheduleMin * operations, and constant time performance for the the getMin operation. */class TaskQueue {    /**     * Priority queue represented as a balanced binary heap: the two children     * of queue[n] are queue[2*n] and queue[2*n+1].  The priority queue is     * ordered on the nextExecutionTime field: The TimerTask with the lowest     * nextExecutionTime is in queue[1] (assuming the queue is nonempty).  For     * each node n in the heap, and each descendant of n, d,     * n.nextExecutionTime <= d.nextExecutionTime.      */    private TimerTask[] queue = new TimerTask[128];    /**     * The number of tasks in the priority queue.  (The tasks are stored in     * queue[1] up to queue[size]).     */    private int size = 0;    /**     * Adds a new task to the priority queue.     */    void add(TimerTask task) {        // Grow backing store if necessary        if (++size == queue.length) {            TimerTask[] newQueue = new TimerTask[2*queue.length];            System.arraycopy(queue, 0, newQueue, 0, size);            queue = newQueue;        }        queue[size] = task;        fixUp(size);    }    /**     * Return the "head task" of the priority queue.  (The head task is an     * task with the lowest nextExecutionTime.)     */    TimerTask getMin() {        return queue[1];    }    /**     * Remove the head task from the priority queue.     */    void removeMin() {        queue[1] = queue[size];        queue[size--] = null;  // Drop extra reference to prevent memory leak        fixDown(1);    }    /**     * Sets the nextExecutionTime associated with the head task to the      * specified value, and adjusts priority queue accordingly.     */    void rescheduleMin(long newTime) {        queue[1].nextExecutionTime = newTime;        fixDown(1);    }    /**     * Returns true if the priority queue contains no elements.     */    boolean isEmpty() {        return size==0;    }    /**     * Removes all elements from the priority queue.     */    void clear() {        // Null out task references to prevent memory leak        for (int i=1; i<=size; i++)            queue[i] = null;        size = 0;    }    /**     * Establishes the heap invariant (described above) assuming the heap     * satisfies the invariant except possibly for the leaf-node indexed by k     * (which may have a nextExecutionTime less than its parent's).     *     * This method functions by "promoting" queue[k] up the hierarchy     * (by swapping it with its parent) repeatedly until queue[k]'s     * nextExecutionTime is greater than or equal to that of its parent.     */    private void fixUp(int k) {        while (k > 1) {            int j = k >> 1;            if (queue[j].nextExecutionTime <= queue[k].nextExecutionTime)                break;            TimerTask tmp = queue[j];  queue[j] = queue[k]; queue[k] = tmp;            k = j;        }    }    /**     * Establishes the heap invariant (described above) in the subtree     * rooted at k, which is assumed to satisfy the heap invariant except     * possibly for node k itself (which may have a nextExecutionTime greater     * than its children's).     *     * This method functions by "demoting" queue[k] down the hierarchy     * (by swapping it with its smaller child) repeatedly until queue[k]'s     * nextExecutionTime is less than or equal to those of its children.     */    private void fixDown(int k) {        int j;        while ((j = k << 1) <= size) {            if (j < size &&                queue[j].nextExecutionTime > queue[j+1].nextExecutionTime)                j++; // j indexes smallest kid            if (queue[k].nextExecutionTime <= queue[j].nextExecutionTime)                break;            TimerTask tmp = queue[j];  queue[j] = queue[k]; queue[k] = tmp;            k = j;        }    }}

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