📄 c12-4(vc).cpp
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#include <iostream.h>
//声明抽象基类Shape
class Shape
{public:
virtual float area() const {return 0.0;} //虚函数
virtual float volume() const {return 0.0;} //虚函数
virtual void shapeName() const =0; //纯虚函数
};
//声明Point类
class Point:public Shape //Point是Shape的公用派生类
{public:
Point(float=0,float=0);
void setPoint(float,float);
float getX() const {return x;}
float getY() const {return y;}
virtual void shapeName() const {cout<<"Point:";} //对纯虚函数进行定义
friend ostream & operator<<(ostream &,const Point &);
protected:
float x,y;
};
Point::Point(float a,float b)
{x=a;y=b;}
void Point::setPoint(float a,float b)
{x=a;y=b;}
ostream & operator<<(ostream &output,const Point &p)
{output<<"["<<p.x<<","<<p.y<<"]";
return output;
}
//声明Circle类
class Circle:public Point
{public:
Circle(float x=0,float y=0,float r=0);
void setRadius(float);
float getRadius() const;
virtual float area() const;
virtual void shapeName() const {cout<<"Circle:";} //对纯虚函数进行再定义
friend ostream &operator<<(ostream &,const Circle &);
protected:
float radius;
};
Circle::Circle(float a,float b,float r):Point(a,b),radius(r){}
void Circle::setRadius(float r)
{radius=r;}
float Circle::getRadius() const {return radius;}
float Circle::area() const
{return 3.14159*radius*radius;}
ostream &operator<<(ostream &output,const Circle &c)
{output<<"["<<c.x<<","<<c.y<<"], r="<<c.radius;
return output;
}
//声明Cylinder类
class Cylinder:public Circle
{public:
Cylinder (float x=0,float y=0,float r=0,float h=0);
void setHeight(float);
float getHeight() const;
virtual float area() const;
virtual float volume() const;
virtual void shapeName() const {cout<<"Cylinder:";} //对纯虚函数进行再定义
friend ostream& operator<<(ostream&,const Cylinder&);
protected:
float height;
};
Cylinder::Cylinder(float a,float b,float r,float h)
:Circle(a,b,r),height(h){}
void Cylinder::setHeight(float h){height=h;}
float Cylinder::getHeight() const {return height;}
float Cylinder::area() const
{ return 2*Circle::area()+2*3.14159*radius*height;}
float Cylinder::volume() const
{return Circle::area()*height;}
ostream &operator<<(ostream &output,const Cylinder& cy)
{output<<"["<<cy.x<<","<<cy.y<<"], r="<<cy.radius<<", h="<<cy.height;
return output;
}
int main()
{Point point(3.2,4.5); //建立Point类对象point
Circle circle(2.4,12,5.6); //建立Circle类对象circle
Cylinder cylinder(3.5,6.4,5.2,10.5); //建立Cylinder类对象cylinder
point.shapeName(); //静态关联
cout<<point<<endl;
circle.shapeName(); //静态关联
cout<<circle<<endl;
cylinder.shapeName(); //静态关联
cout<<cylinder<<endl<<endl;
Shape *pt; //定义基类指针
pt=&point; //指针指向Point类对象
pt->shapeName(); //动态关联
cout<<"x="<<point.getX()<<",y="<<point.getY()<<"\narea="<<pt->area()
<<"\nvolume="<<pt->volume()<<"\n\n";
pt=&circle; //指针指向Circle类对象
pt->shapeName(); //动态关联
cout<<"x="<<circle.getX()<<",y="<<circle.getY()<<"\narea="<<pt->area()
<<"\nvolume="<<pt->volume()<<"\n\n";
pt=&cylinder; //指针指向Cylinder类对象
pt->shapeName(); //动态关联
cout<<"x="<<cylinder.getX()<<",y="<<cylinder.getY()<<"\narea="<<pt->area()
<<"\nvolume="<<pt->volume()<<"\n\n";
return 0;
}
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