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📄 audiomanager.hpp

📁 一个WinCE6。0下的IP phone的源代码
💻 HPP
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//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
#pragma once

#ifndef __AUDIOMANAGER_HPP__
#define __AUDIOMANAGER_HPP__

#include <windows.h>
#include "string.hxx"

class AudioManager_t
{

public:
    enum ProgressToneType_e
    {
        ProgressToneInvalid = 0,
        ProgressToneDial,              
        ProgressToneRingback,
        ProgressToneCallWaiting,       // 1 call connected and another incoming
        ProgressToneReorder,           //Local error - e.g. wrong digitmap
        ProgressToneClientBusy,        //other client is busy
     };
    
public:
    AudioManager_t(); 
    ~AudioManager_t(); 

    HRESULT
    Initialize(
        void
        ); 

    void
    Uninitialize(
        void
        ); 

    HRESULT
    PlayProgressTone(
        ProgressToneType_e ProgressToneType
        ); 

    HRESULT
    StopProgressTone(
        void
        ); 

    HRESULT
    Ring(
        __in const WCHAR* c_RingTonePath
        ); 

    HRESULT
    CancelRing(
        void
        ); 

    bool
    IsRinging(
        void
        )
    {
        return (m_RingThreadId != NULL); 
    }; 


private:
    static 
    DWORD WINAPI
    s_ProgressToneThreadProc(
        __in_opt LPVOID  Parameter
        ); 

    HRESULT
    ProgressToneThreadProc(
        void
        ); 

    static 
    DWORD WINAPI 
    s_RingerProc(
        __in_opt LPVOID  Parameter
        );
    
    DWORD   
    RingerProc(
        void
        );

    HRESULT
    PlaySound(
        __in BSTR   bstrFilePath, 
        DWORD       CallbackHandle
        ); 

    HRESULT
    StopSound(
        void
        ); 

    HRESULT
    StartRing(
        HANDLE CallbackEvent
        ); 

    HRESULT
    StopRing(
        void
        ); 
    


private: 

    static const WCHAR  sc_CallWaitingTone[]; 
    static const WCHAR  sc_DialTone[]; 
    static const WCHAR  sc_ClientBusyTone[]; 
    static const WCHAR  sc_ReorderTone[]; 
    static const WCHAR  sc_RingbackTone[]; 
    
    HWAVEOUT            m_RingWaveOutHandle; 
    WAVEHDR             m_RingWaveDataBlockHeader; 
    HANDLE              m_RingThreadId; 
    HANDLE              m_StopRingEvent; 
    ce::wstring         m_RingTonePath; 

    const WCHAR*        m_pProgressTonePath; 
    HANDLE              m_ProgressToneThreadId; 
    CRITICAL_SECTION    m_Lock; 
    HANDLE              m_StopToneEvent;  

}; 

#endif /* __AUDIOMANAGER_HPP__ */


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