📄 timers.hpp
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this sample source code is subject to the terms of the Microsoft
// license agreement under which you licensed this sample source code. If
// you did not accept the terms of the license agreement, you are not
// authorized to use this sample source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the LICENSE.RTF on your install media or the root of your tools installation.
// THE SAMPLE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
#pragma once
#ifndef __TIMER_HPP__
#define __TIMER_HPP__
#include <windows.h>
#include <list.hxx> //ce::list support
//interface ITimerHandler_t, anybody who wants to create a timer needs to implements
//this interface
class ITimerHandler_t
{
public:
virtual
void
OnTimerExpires(
UINT TimerID
) = 0;
};
class Timers_t
{
private:
struct TimerHandlerMapping_t
{
UINT TimerIdentifier;
ITimerHandler_t* pTimerHandler;
};
typedef ce::list<TimerHandlerMapping_t> TimerList_t;
HWND m_ListenerWindow; //handle of the listener window
UINT m_CurrentTimerIdentifier; //current timer identifier
TimerList_t m_TimerList; //the timer handler list
public:
Timers_t();
~Timers_t();
//initializer
HRESULT
Initialize(
HWND ListenerWindow
);
//Add a pair of timer and timer handler to the list
HRESULT
AddTimer(
UINT TimeOutValue,
__in ITimerHandler_t* pTimerHandler,
__out UINT* pTimerIdentifier
);
//Remove a pair of timer and timer handler from the list
HRESULT
RemoveTimer(
UINT TimerIdentifier
);
//This gets called when the listener window gets WM_TIMER mesg
void
OnTimerEvent(
UINT TimerIdentifier
);
};
#endif /* __TIMER_HPP__ */
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