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📄 controls.cpp

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// Controls.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Controls.h"
#include "ControlsProp.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CControlsApp

BEGIN_MESSAGE_MAP(CControlsApp, CWinApp)
	//{{AFX_MSG_MAP(CControlsApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CControlsApp construction

CControlsApp::CControlsApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CControlsApp object

CControlsApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CControlsApp initialization

BOOL CControlsApp::InitInstance()
{

//
//  Initialize the rich edit control.
//
    if (!AfxInitRichEdit ())
    {
        AfxMessageBox(_T("Rich edit control initialization failed"));
        return FALSE;
    }

#ifdef _AFXDLL
    Enable3dControls();         // Call this when using MFC
                                // in a shared DLL
#else
    Enable3dControlsStatic();   // Call this when linking to
                                // MFC statically
#endif

    CControlsProp cp (_T("Common Controls Examples"));
    cp.DoModal ();
    return (FALSE);
}

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