📄 keyboardview.cpp
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// keyboardView.cpp : implementation of the CKeyboardView class
//
#include "stdafx.h"
#include "keyboard.h"
#include <windows.h>
#include "keyboardDoc.h"
#include "keyboardView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CKeyboardView
IMPLEMENT_DYNCREATE(CKeyboardView, CFormView)
BEGIN_MESSAGE_MAP(CKeyboardView, CFormView)
//{{AFX_MSG_MAP(CKeyboardView)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CKeyboardView construction/destruction
CKeyboardView::CKeyboardView()
: CFormView(CKeyboardView::IDD)
{
//{{AFX_DATA_INIT(CKeyboardView)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// TODO: add construction code here
}
CKeyboardView::~CKeyboardView()
{
}
void CKeyboardView::DoDataExchange(CDataExchange* pDX)
{
CFormView::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CKeyboardView)
DDX_Control(pDX, IDC_EDIT2, m_edit2);
DDX_Control(pDX, IDC_BUTTON3, m_button3);
DDX_Control(pDX, IDC_BUTTON2, m_button2);
DDX_Control(pDX, IDC_BUTTON1, m_button1);
DDX_Control(pDX, IDC_EDIT1, m_edit1);
//}}AFX_DATA_MAP
}
BOOL CKeyboardView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CFormView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CKeyboardView diagnostics
#ifdef _DEBUG
void CKeyboardView::AssertValid() const
{
CFormView::AssertValid();
}
void CKeyboardView::Dump(CDumpContext& dc) const
{
CFormView::Dump(dc);
}
CKeyboardDoc* CKeyboardView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CKeyboardDoc)));
return (CKeyboardDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CKeyboardView message handlers
void CKeyboardView::OnInitialUpdate()
{
CFormView::OnInitialUpdate();
// TODO: Add your specialized code here and/or call the base class
m_button1.SetFocus();
//BOOL CKeyboardView::PreTranslateMessage(MSG* pMsg) ;
}
void CKeyboardView::OnButton1()
{
// TODO: Add your control notification handler code here
//LPVOID VirtualAlloc( LPVOID lpAddress, DWORD dwSize, DWORD flAllocationType, DWORD flProtect );
//BOOL VirtualCopy( LPVOID lpvDest, LPVOID lpvSrc, DWORD cbSize, DWORD fdwProtect );
BOOL CKeyboardView::PreTranslateMessage(MSG* pMsg) ;
}
BOOL CKeyboardView::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if(pMsg->message==WM_KEYDOWN)
{
switch(pMsg->wParam)
{
case VK_LEFT:
AfxMessageBox(_T("按下了<-键"));
break;
case VK_UP:
AfxMessageBox(_T("按下了向上键"));
break;
case 'A':
AfxMessageBox(_T("按下了a键"));
break;
default: ;
}
}
return CFormView::PreTranslateMessage(pMsg);
}
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