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📄 owndrawbuttondlg.cpp

📁 自己手动做按钮代码和详细步骤
💻 CPP
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// OwnDrawButtonDlg.cpp : implementation file
//

#include "stdafx.h"
#include "OwnDrawButton.h"
#include "OwnDrawButtonDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// COwnDrawButtonDlg dialog

COwnDrawButtonDlg::COwnDrawButtonDlg(CWnd* pParent /*=NULL*/)
	: CDialog(COwnDrawButtonDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(COwnDrawButtonDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void COwnDrawButtonDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(COwnDrawButtonDlg)
	DDX_Control(pDX, IDC_PLUCKBUTTON4, m_PluckBut4);
	DDX_Control(pDX, IDC_PLUCKBUTTON3, m_PluckBut3);
	DDX_Control(pDX, IDC_PLUCKBUTTON2, m_PluckBut2);
	DDX_Control(pDX, IDC_PLUCKBUTTON1, m_PluckBut1);
	DDX_Control(pDX, IDC_TITLEBOX2, m_TitleBox2);
	DDX_Control(pDX, IDC_TITLEBOX1, m_TitleBox1);
	DDX_Control(pDX, IDC_MYBUTTON3, m_MyButton3);
	DDX_Control(pDX, IDC_MYBUTTON2, m_MyButton2);
	DDX_Control(pDX, IDC_MYBUTTON1, m_MyButton1);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(COwnDrawButtonDlg, CDialog)
	//{{AFX_MSG_MAP(COwnDrawButtonDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_MYBUTTON1, OnMybutton1)
	ON_BN_CLICKED(IDC_TITLEBOX1, OnTitlebox1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// COwnDrawButtonDlg message handlers

BOOL COwnDrawButtonDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// 初始化按钮
	b_BufFlag = true;
	m_MyButton3.SetBkColor( RGB(202,186,239) );
	m_MyButton3.SetForeColor( RGB(255,255,0) );

	m_TitleBox2.SetBkColor( RGB(248,179,253) );
	m_TitleBox2.SetForeColor( RGB(0,255,0) );
	m_TitleBox2.SetButStatus( BUT_STATUS_RIGHT );

	m_PluckBut2.SetPluckButStyle( KEY_STYLE_LEFT );
	m_PluckBut3.SetPluckButStyle( KEY_STYLE_RIGHT );
	m_PluckBut4.SetPluckButStyle( KEY_STYLE_UP );

	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void COwnDrawButtonDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR COwnDrawButtonDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

//////////////////////////////////////////////////////////////////////////////

void COwnDrawButtonDlg::OnMybutton1() 
{
	b_BufFlag = !b_BufFlag;
	m_MyButton2.EnableWindow( b_BufFlag );
}

//单击标题条响应函数示例:与普通按钮不同,只有单击它的文字部分才应该给予响应
void COwnDrawButtonDlg::OnTitlebox1() 
{
	if( m_TitleBox1.ClickBut() )	//单击有效区,执行相应操作
	{

	}
}

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