📄 playfile.c
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/* $Id: playfile.c 974 2007-02-19 01:13:53Z bennylp $ *//* * Copyright (C) 2003-2007 Benny Prijono <benny@prijono.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */#include <pjmedia.h>#include <pjlib-util.h>#include <pjlib.h>#include <stdio.h>#include <stdlib.h>#include "util.h"/** * \page page_pjmedia_samples_playfile_c Samples: Playing WAV File to Sound Device * * This is a very simple example to use the @ref PJMEDIA_FILE_PLAY and * @ref PJMED_SND_PORT. In this example, we open both the file and sound * device, and connect the two of them, and voila! Sound will be playing * the contents of the file. * * @see page_pjmedia_samples_recfile_c * * This file is pjsip-apps/src/samples/playfile.c * * \includelineno playfile.c *//* * playfile.c * * PURPOSE: * Play a WAV file to sound player device. * * USAGE: * playfile FILE.WAV * * The WAV file could have mono or stereo channels with arbitrary * sampling rate, but MUST contain uncompressed (i.e. 16bit) PCM. * *//* For logging purpose. */#define THIS_FILE "playfile.c"static const char *desc = " FILE \n"" \n"" playfile.c \n"" \n"" PURPOSE \n"" \n"" Demonstrate how to play a WAV file. \n"" \n"" USAGE \n"" \n"" playfile FILE.WAV \n"" \n"" The WAV file could have mono or stereo channels with arbitrary \n"" sampling rate, but MUST contain uncompressed (i.e. 16bit) PCM. \n";/* * main() */int main(int argc, char *argv[]){ pj_caching_pool cp; pjmedia_endpt *med_endpt; pj_pool_t *pool; pjmedia_port *file_port; pjmedia_snd_port *snd_port; char tmp[10]; pj_status_t status; if (argc != 2) { puts("Error: filename required"); puts(desc); return 1; } /* Must init PJLIB first: */ status = pj_init(); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Must create a pool factory before we can allocate any memory. */ pj_caching_pool_init(&cp, &pj_pool_factory_default_policy, 0); /* * Initialize media endpoint. * This will implicitly initialize PJMEDIA too. */ status = pjmedia_endpt_create(&cp.factory, NULL, 1, &med_endpt); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Create memory pool for our file player */ pool = pj_pool_create( &cp.factory, /* pool factory */ "wav", /* pool name. */ 4000, /* init size */ 4000, /* increment size */ NULL /* callback on error */ ); /* Create file media port from the WAV file */ status = pjmedia_wav_player_port_create( pool, /* memory pool */ argv[1], /* file to play */ 20, /* ptime. */ 0, /* flags */ 0, /* default buffer */ &file_port/* returned port */ ); if (status != PJ_SUCCESS) { app_perror(THIS_FILE, "Unable to use WAV file", status); return 1; } /* Create sound player port. */ status = pjmedia_snd_port_create_player( pool, /* pool */ -1, /* use default dev. */ file_port->info.clock_rate, /* clock rate. */ file_port->info.channel_count, /* # of channels. */ file_port->info.samples_per_frame, /* samples per frame. */ file_port->info.bits_per_sample, /* bits per sample. */ 0, /* options */ &snd_port /* returned port */ ); if (status != PJ_SUCCESS) { app_perror(THIS_FILE, "Unable to open sound device", status); return 1; } /* Connect file port to the sound player. * Stream playing will commence immediately. */ status = pjmedia_snd_port_connect( snd_port, file_port); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* * File should be playing and looping now, using sound device's thread. */ /* Sleep to allow log messages to flush */ pj_thread_sleep(100); printf("Playing %s..\n", argv[1]); puts(""); puts("Press <ENTER> to stop playing and quit"); fgets(tmp, sizeof(tmp), stdin); /* Start deinitialization: */ /* Disconnect sound port from file port */ status = pjmedia_snd_port_disconnect(snd_port); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Without this sleep, Windows/DirectSound will repeteadly * play the last frame during destroy. */ pj_thread_sleep(100); /* Destroy sound device */ status = pjmedia_snd_port_destroy( snd_port ); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Destroy file port */ status = pjmedia_port_destroy( file_port ); PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1); /* Release application pool */ pj_pool_release( pool ); /* Destroy media endpoint. */ pjmedia_endpt_destroy( med_endpt ); /* Destroy pool factory */ pj_caching_pool_destroy( &cp ); /* Shutdown PJLIB */ pj_shutdown(); /* Done. */ return 0;}
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