📄 data.c
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//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to use
// this source code. For a copy of the EULA, please see the LICENSE.RTF on your
// install media.
//
/*++
THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
PARTICULAR PURPOSE.
Module Name:
data.c
Abstract:
This file implements the PCMCIA model device driver data
This is provided as a sample to platform writers and is
expected to be able to be used without modification on most (if not
all) hardware platforms.
Functions:
Notes:
--*/
#include <windows.h>
#include <types.h>
#include <cardserv.h>
#include <sockserv.h>
#include <linklist.h>
#include <pcmcia.h>
PPDCARD_ADAPTER_INFO v_pAdapterInfo;
CRITICAL_SECTION v_PowerCrit; // Critical section used by PcmciaPowerOn/Off
PHYS_SOCKET v_Sockets[MAX_SOCKETS];
int v_cSockets; // number of PCMCIA sockets in this system.
CRITICAL_SECTION v_SocketCrit;
PPHYS_WINDOW v_pWinList; // List of available memory and I/O windows
int v_cWindows; // number of PCMCIA windows in this system.
CRITICAL_SECTION v_WindowCrit;
CRITICAL_SECTION v_ClientCrit; // Critical section for manipulating list
LIST_ENTRY v_ClientList; // List of registered client drivers.
HANDLE v_PowerManagerEvent; // Used to signal to the Power Manager that a CSC event has occured
HANDLE v_StatusChangeEvent; // Used to signal status change interrupt thread
HANDLE v_IREQEvent; // Used to signal IREQ interrupt thread
UINT v_PageSize; // System page size
HANDLE v_CallbackEvent; // Signal CallbackThread
CRITICAL_SECTION v_CallbackCrit;// Control access to v_CallbackHead and v_CallbackTail
PCALLBACK_STRUCT v_CallbackHead;
PCALLBACK_STRUCT v_CallbackTail;
//
// Table to map callback event codes to the appropriate event mask bit
// Any event code not included here is assumed to go to all clients.
// (Try to order this table by frequency of use)
//
const EVENT_ATTR v_EventMap[] = {
{ CE_CARD_READY, EVENT_MASK_CARD_READY },
{ CE_WRITE_PROTECT, EVENT_MASK_WRITE_PROTECT },
{ CE_EXCLUSIVE_REQUEST, EVENT_MASK_EXCLUSIVE },
{ CE_RESET_REQUEST, EVENT_MASK_RESET },
{ CE_RESET_PHYSICAL, EVENT_MASK_RESET },
{ CE_CARD_LOCK, EVENT_MASK_CARD_LOCK },
{ CE_CARD_UNLOCK, EVENT_MASK_CARD_LOCK },
{ CE_EJECTION_REQUEST, EVENT_MASK_EJECT_REQ },
{ CE_INSERTION_REQUEST, EVENT_MASK_INSERT_REQ },
{ CE_BATTERY_DEAD, EVENT_MASK_BATTERY_DEAD },
{ CE_BATTERY_LOW, EVENT_MASK_BATTERY_LOW },
{ CE_CARD_INSERTION, EVENT_MASK_CARD_DETECT },
{ CE_CARD_REMOVAL, EVENT_MASK_CARD_DETECT },
{ CE_PM_RESUME, EVENT_MASK_POWER_MGMT },
{ CE_PM_SUSPEND, EVENT_MASK_POWER_MGMT },
{ CE_STATUS_CHANGE_INTERRUPT, EVENT_MASK_STATUS_CHANGE },
{ (UINT16) -1, (UINT16) -1 },
};
#ifdef DO_MEMTRACKING
DWORD v_TrackCallbacks;
DWORD v_TrackPNPId;
DWORD v_TrackPNPIdBytes;
DWORD v_TrackSocketInfo;
DWORD v_TrackPhysicalWindowInfo;
DWORD v_TrackClientDrivers;
DWORD v_TrackClientSockets;
DWORD v_TrackLogicalSockets;
DWORD v_TrackLogicalMemoryWindows;
DWORD v_TrackVirtualMemory;
DWORD v_TrackVirtualMemoryBytes;
#endif
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