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📄 textureloader.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: TextureLoader.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.12 $ * $Date: 2007/04/03 23:48:44 $ * $State: Exp $ */package com.sun.j3d.utils.image;import javax.media.j3d.*;import java.awt.Image;import java.awt.Component;import java.awt.Transparency;import java.awt.color.ColorSpace;import java.awt.geom.AffineTransform;import java.awt.image.*;import java.io.File;import java.io.IOException;import java.net.URL;import java.lang.reflect.Method;import javax.imageio.ImageIO;/** * This class is used for loading a texture from an Image or BufferedImage. * The Image I/O API is used to load the images.  (If the JAI IIO Tools * package is available, a larger set of formats can be loaded, including * TIFF, JPEG2000, and so on.) * * Methods are provided to retrieve the Texture object and the associated * ImageComponent object or a scaled version of the ImageComponent object. * * Default format is RGBA. Other legal formats are: RGBA, RGBA4, RGB5_A1,  * RGB, RGB4, RGB5, R3_G3_B2, LUM8_ALPHA8, LUM4_ALPHA4, LUMINANCE and ALPHA */public class TextureLoader extends Object {    /**     * Optional flag - specifies that mipmaps are generated for all levels      */    public static final int GENERATE_MIPMAP =  0x01;    /**     * Optional flag - specifies that the ImageComponent2D will     * access the image data by reference     *     * @since Java 3D 1.2     */    public static final int BY_REFERENCE = 0x02;        /**     * Optional flag - specifies that the ImageComponent2D will     * have a y-orientation of y up, meaning the origin of the image is the     * lower left     *     * @since Java 3D 1.2     */    public static final int Y_UP = 0x04;    /**     * Optional flag - specifies that the ImageComponent2D is allowed     * to have dimensions that are not a power of two. If this flag is set,     * TextureLoader will not perform any scaling of images. If this flag     * is not set, images will be scaled to the nearest power of two. This is     * the default mode.     * <p>     * Note that non-power-of-two textures may not be supported by all graphics     * cards. Applications should check whether a particular Canvas3D supports     * non-power-of-two textures by calling the {@link Canvas3D#queryProperties}     * method, and checking whether the     * <code>textureNonPowerOfTwoAvailable</code> property is set to true.     *     * @since Java 3D 1.5     */    public static final int ALLOW_NON_POWER_OF_TWO = 0x08;    /*     * Private declaration for BufferedImage allocation     */    private static ColorSpace cs = ColorSpace.getInstance(ColorSpace.CS_sRGB);     private static int[] nBits = {8, 8, 8, 8};    private static int[] bandOffset = { 0, 1, 2, 3};    private static ComponentColorModel colorModel = new ComponentColorModel(cs, nBits, true, false, Transparency.TRANSLUCENT, 0);    private Texture2D tex = null;    private BufferedImage bufferedImage = null;    private ImageComponent2D imageComponent = null;    private int textureFormat = Texture.RGBA;    private int imageComponentFormat = ImageComponent.FORMAT_RGBA;    private int flags;    private boolean byRef = false;    private boolean yUp = false;    private boolean forcePowerOfTwo = true;    /**     * Contructs a TextureLoader object using the specified BufferedImage      * and default format RGBA     * @param bImage The BufferedImage used for loading the texture      *     * @exception NullPointerException if bImage is null     */    public TextureLoader(BufferedImage bImage) {        this(bImage, null, 0);    }    /**     * Contructs a TextureLoader object using the specified BufferedImage      * and format     * @param bImage The BufferedImage used for loading the texture      * @param format The format specifies which channels to use     *     * @exception NullPointerException if bImage is null     */    public TextureLoader(BufferedImage bImage, String format) {        this(bImage, format, 0);    }    /**     * Contructs a TextureLoader object using the specified BufferedImage,     * option flags and default format RGBA     * @param bImage The BufferedImage used for loading the texture     * @param flags The flags specify what options to use in texture loading (generate mipmap etc)     *     * @exception NullPointerException if bImage is null     */    public TextureLoader(BufferedImage bImage, int flags) {        this(bImage, null, flags);    }    /**     * Contructs a TextureLoader object using the specified BufferedImage,     * format and option flags      * @param bImage The BufferedImage used for loading the texture      * @param format The format specifies which channels to use     * @param flags The flags specify what options to use in texture loading (generate mipmap etc)     *     * @exception NullPointerException if bImage is null     */    public TextureLoader(BufferedImage bImage, String format, int flags) {        if (bImage == null) {            throw new NullPointerException();        }	parseFormat(format);	this.flags = flags;	bufferedImage = bImage;        if (format==null)            chooseFormat(bufferedImage);        	if ((flags & BY_REFERENCE) != 0) {	    byRef = true;	}	if ((flags & Y_UP) != 0) {	    yUp = true;	}	if ((flags & ALLOW_NON_POWER_OF_TWO) != 0) {	    forcePowerOfTwo = false;	}    }    /**     * Contructs a TextureLoader object using the specified Image      * and default format RGBA     * @param image The Image used for loading the texture     * @param observer The associated image observer     *     * @exception NullPointerException if image is null     * @exception ImageException if there is a problem loading the image     */    public TextureLoader(Image image, Component observer) {	this(image, null, 0, observer);    }    /**     * Contructs a TextureLoader object using the specified Image      * and format     * @param image The Image used for loading the texture      * @param format The format specifies which channels to use     * @param observer The associated image observer     *     * @exception NullPointerException if image is null     * @exception ImageException if there is a problem loading the image     */    public TextureLoader(Image image, String format, Component observer) {	this(image, format, 0, observer);    }    /**     * Contructs a TextureLoader object using the specified Image      * flags and default format RGBA     * @param image The Image used for loading the texture      * @param flags The flags specify what options to use in texture loading (generate mipmap etc)     * @param observer The associated image observer     *     * @exception NullPointerException if image is null     * @exception ImageException if there is a problem loading the image     */    public TextureLoader(Image image, int flags, Component observer) {	this(image, null, flags, observer);    }     /**     * Contructs a TextureLoader object using the specified Image      * format and option flags      * @param image The Image used for loading the texture      * @param format The format specifies which channels to use     * @param flags The flags specify what options to use in texture loading (generate mipmap etc)     * @param observer The associated image observer     *     * @exception NullPointerException if image is null     * @exception ImageException if there is a problem loading the image     */    public TextureLoader(Image image, String format, int flags,                          Component observer) {        if (image == null) {            throw new NullPointerException();        }	if (observer == null) {            observer = new java.awt.Container();	}	parseFormat(format);	this.flags = flags;	bufferedImage = createBufferedImage(image, observer);        if (bufferedImage==null) {            throw new ImageException("Error loading image: " + image.toString());        }        if (format==null)            chooseFormat(bufferedImage);        	if ((flags & BY_REFERENCE) != 0) {	    byRef = true;	}	if ((flags & Y_UP) != 0) {	    yUp = true;	}	if ((flags & ALLOW_NON_POWER_OF_TWO) != 0) {	    forcePowerOfTwo = false;	}    }    /**     * Contructs a TextureLoader object using the specified file      * and default format RGBA     * @param fname The file that specifies an Image to load the texture with     * @param observer The associated image observer     *     * @exception ImageException if there is a problem reading the image     */    public TextureLoader(String fname, Component observer) {        this(fname, null, 0, observer);    }    /**     * Contructs a TextureLoader object using the specified file,     * and format      * @param fname The file that specifies an Image to load the texture with     * @param format The format specifies which channels to use     * @param observer The associated image observer     *     * @exception ImageException if there is a problem reading the image     */    public TextureLoader(String fname, String format, Component observer) {        this(fname, format, 0, observer);    }    /**     * Contructs a TextureLoader object using the specified file,      * option flags and default format RGBA

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