⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pickrotatebehavior.java

📁 JAVA3D矩陈的相关类
💻 JAVA
字号:
/* * $RCSfile: PickRotateBehavior.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:20:26 $ * $State: Exp $ */package com.sun.j3d.utils.picking.behaviors;import com.sun.j3d.utils.picking.*;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.internal.*;import java.awt.*;import java.awt.event.*;import java.util.*;import javax.media.j3d.*;import javax.vecmath.*;/** * A mouse behavior that allows user to pick and drag scene graph objects. * Common usage:  * <p> * 1. Create your scene graph. * <p> * 2. Create this behavior with root and canvas. * <p> * <blockquote><pre> *	PickRotateBehavior behavior = new PickRotateBehavior(canvas, root, bounds); *      root.addChild(behavior); * </pre></blockquote> * <p> * The above behavior will monitor for any picking events on * the scene graph (below root node) and handle mouse drags on pick hits. * Note the root node can also be a subgraph node of the scene graph (rather * than the topmost). */public class PickRotateBehavior extends PickMouseBehavior implements MouseBehaviorCallback {  MouseRotate drag;//   int pickMode = PickTool.BOUNDS;  private PickingCallback callback=null;  private TransformGroup currentTG;  /**   * Creates a pick/rotate behavior that waits for user mouse events for   * the scene graph. This method has its pickMode set to BOUNDS picking.    * @param root   Root of your scene graph.   * @param canvas Java 3D drawing canvas.   * @param bounds Bounds of your scene.   **/  public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds){    super(canvas, root, bounds);    drag = new MouseRotate(MouseRotate.MANUAL_WAKEUP);    drag.setTransformGroup(currGrp);    currGrp.addChild(drag);    drag.setSchedulingBounds(bounds);    this.setSchedulingBounds(bounds);  }  /**   * Creates a pick/rotate behavior that waits for user mouse events for   * the scene graph.   * @param root   Root of your scene graph.   * @param canvas Java 3D drawing canvas.   * @param bounds Bounds of your scene.   * @param pickMode specifys PickTool.BOUNDS, PickTool.GEOMETRY or   * PickTool.GEOMETRY_INTERSECT_INFO.     * @see PickTool#setMode   **/  public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds, 			    int pickMode){    super(canvas, root, bounds);    drag = new MouseRotate(MouseRotate.MANUAL_WAKEUP);    drag.setTransformGroup(currGrp);    currGrp.addChild(drag);    drag.setSchedulingBounds(bounds);    this.setSchedulingBounds(bounds);    this.setMode(pickMode);  }  /**   * Update the scene to manipulate any nodes. This is not meant to be    * called by users. Behavior automatically calls this. You can call    * this only if you know what you are doing.   *    * @param xpos Current mouse X pos.   * @param ypos Current mouse Y pos.   **/  public void updateScene(int xpos, int ypos){    TransformGroup tg = null;        if (!mevent.isMetaDown() && !mevent.isAltDown()){            pickCanvas.setShapeLocation(xpos, ypos);      PickResult pr = pickCanvas.pickClosest();      if ((pr != null) &&          ((tg = (TransformGroup)pr.getNode(PickResult.TRANSFORM_GROUP)) 								!= null) &&	  (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) && 	  (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))){	drag.setTransformGroup(tg);	drag.wakeup();	currentTG = tg;	// free the PickResult        // Need to clean up Issue 123 --- Chien                // freePickResult(pr);      } else if (callback!=null)	callback.transformChanged( PickingCallback.NO_PICK, null );    }  }  /**    * Callback method from MouseRotate    * This is used when the Picking callback is enabled    */  public void transformChanged( int type, Transform3D transform ) {      callback.transformChanged( PickingCallback.ROTATE, currentTG );  }   /**    * Register the class @param callback to be called each    * time the picked object moves    */  public void setupCallback( PickingCallback callback ) {      this.callback = callback;      if (callback==null)          drag.setupCallback( null );      else          drag.setupCallback( this );  }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -