📄 pickrotatebehavior.java
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/* * $RCSfile: PickRotateBehavior.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2007/02/09 17:20:26 $ * $State: Exp $ */package com.sun.j3d.utils.picking.behaviors;import com.sun.j3d.utils.picking.*;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.internal.*;import java.awt.*;import java.awt.event.*;import java.util.*;import javax.media.j3d.*;import javax.vecmath.*;/** * A mouse behavior that allows user to pick and drag scene graph objects. * Common usage: * <p> * 1. Create your scene graph. * <p> * 2. Create this behavior with root and canvas. * <p> * <blockquote><pre> * PickRotateBehavior behavior = new PickRotateBehavior(canvas, root, bounds); * root.addChild(behavior); * </pre></blockquote> * <p> * The above behavior will monitor for any picking events on * the scene graph (below root node) and handle mouse drags on pick hits. * Note the root node can also be a subgraph node of the scene graph (rather * than the topmost). */public class PickRotateBehavior extends PickMouseBehavior implements MouseBehaviorCallback { MouseRotate drag;// int pickMode = PickTool.BOUNDS; private PickingCallback callback=null; private TransformGroup currentTG; /** * Creates a pick/rotate behavior that waits for user mouse events for * the scene graph. This method has its pickMode set to BOUNDS picking. * @param root Root of your scene graph. * @param canvas Java 3D drawing canvas. * @param bounds Bounds of your scene. **/ public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds){ super(canvas, root, bounds); drag = new MouseRotate(MouseRotate.MANUAL_WAKEUP); drag.setTransformGroup(currGrp); currGrp.addChild(drag); drag.setSchedulingBounds(bounds); this.setSchedulingBounds(bounds); } /** * Creates a pick/rotate behavior that waits for user mouse events for * the scene graph. * @param root Root of your scene graph. * @param canvas Java 3D drawing canvas. * @param bounds Bounds of your scene. * @param pickMode specifys PickTool.BOUNDS, PickTool.GEOMETRY or * PickTool.GEOMETRY_INTERSECT_INFO. * @see PickTool#setMode **/ public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds, int pickMode){ super(canvas, root, bounds); drag = new MouseRotate(MouseRotate.MANUAL_WAKEUP); drag.setTransformGroup(currGrp); currGrp.addChild(drag); drag.setSchedulingBounds(bounds); this.setSchedulingBounds(bounds); this.setMode(pickMode); } /** * Update the scene to manipulate any nodes. This is not meant to be * called by users. Behavior automatically calls this. You can call * this only if you know what you are doing. * * @param xpos Current mouse X pos. * @param ypos Current mouse Y pos. **/ public void updateScene(int xpos, int ypos){ TransformGroup tg = null; if (!mevent.isMetaDown() && !mevent.isAltDown()){ pickCanvas.setShapeLocation(xpos, ypos); PickResult pr = pickCanvas.pickClosest(); if ((pr != null) && ((tg = (TransformGroup)pr.getNode(PickResult.TRANSFORM_GROUP)) != null) && (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) && (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))){ drag.setTransformGroup(tg); drag.wakeup(); currentTG = tg; // free the PickResult // Need to clean up Issue 123 --- Chien // freePickResult(pr); } else if (callback!=null) callback.transformChanged( PickingCallback.NO_PICK, null ); } } /** * Callback method from MouseRotate * This is used when the Picking callback is enabled */ public void transformChanged( int type, Transform3D transform ) { callback.transformChanged( PickingCallback.ROTATE, currentTG ); } /** * Register the class @param callback to be called each * time the picked object moves */ public void setupCallback( PickingCallback callback ) { this.callback = callback; if (callback==null) drag.setupCallback( null ); else drag.setupCallback( this ); }}
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