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📄 mousetranslate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: MouseTranslate.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:13 $ * $State: Exp $ */package com.sun.j3d.utils.behaviors.mouse;import java.awt.*;import java.awt.event.*;import java.util.*;import javax.media.j3d.*;import javax.vecmath.*;/** * MouseTranslate is a Java3D behavior object that lets users control the  * translation (X, Y) of an object via a mouse drag motion with the third * mouse button (alt-click on PC). See MouseRotate for similar usage info. */ public class MouseTranslate extends MouseBehavior {    double x_factor = .02;    double y_factor = .02;    Vector3d translation = new Vector3d();    private MouseBehaviorCallback callback = null;    /**     * Creates a mouse translate behavior given the transform group.     * @param transformGroup The transformGroup to operate on.     */    public MouseTranslate(TransformGroup transformGroup) {	super(transformGroup);    }       /**     * Creates a default translate behavior.     */    public MouseTranslate(){	super(0);    }    /**     * Creates a translate behavior.     * Note that this behavior still needs a transform     * group to work on (use setTransformGroup(tg)) and     * the transform group must add this behavior.     * @param flags     */    public MouseTranslate(int flags) {	super(flags);    }    /**     * Creates a translate behavior that uses AWT listeners and behavior     * posts rather than WakeupOnAWTEvent.  The behavior is added to the     * specified Component. A null component can be passed to specify     * the behavior should use listeners.  Components can then be added     * to the behavior with the addListener(Component c) method.     * @param c The Component to add the MouseListener     * and MouseMotionListener to.     * @since Java 3D 1.2.1     */    public MouseTranslate(Component c) {	super(c, 0);    }     /**     * Creates a translate behavior that uses AWT listeners and behavior     * posts rather than WakeupOnAWTEvent.  The behaviors is added to     * the specified Component and works on the given TransformGroup.     * A null component can be passed to specify the behavior should use     * listeners.  Components can then be added to the behavior with the     * addListener(Component c) method.     * @param c The Component to add the MouseListener and     * MouseMotionListener to.     * @param transformGroup The TransformGroup to operate on.     * @since Java 3D 1.2.1     */    public MouseTranslate(Component c, TransformGroup transformGroup) {	super(c, transformGroup);    }    /**     * Creates a translate behavior that uses AWT listeners and behavior     * posts rather than WakeupOnAWTEvent.  The behavior is added to the     * specified Component.  A null component can be passed to specify     * the behavior should use listeners.  Components can then be added to     * the behavior with the addListener(Component c) method.     * Note that this behavior still needs a transform     * group to work on (use setTransformGroup(tg)) and the transform     * group must add this behavior.     * @param flags interesting flags (wakeup conditions).     * @since Java 3D 1.2.1     */    public MouseTranslate(Component c, int flags) {	super(c, flags);    }    public void initialize() {	super.initialize();	if ((flags & INVERT_INPUT) == INVERT_INPUT) {	    invert = true;	    x_factor *= -1;	    y_factor *= -1;	}    }        /**     * Return the x-axis movement multipler.     **/    public double getXFactor() {	return x_factor;    }      /**     * Return the y-axis movement multipler.     **/    public double getYFactor() {	return y_factor;    }      /**     * Set the x-axis amd y-axis movement multipler with factor.     **/    public void setFactor( double factor) {	x_factor = y_factor = factor;    }      /**     * Set the x-axis amd y-axis movement multipler with xFactor and yFactor     * respectively.     **/    public void setFactor( double xFactor, double yFactor) {	x_factor = xFactor;	y_factor = yFactor;        }    public void processStimulus (Enumeration criteria) {	WakeupCriterion wakeup;	AWTEvent[] events; 	MouseEvent evt;// 	int id;// 	int dx, dy;    	while (criteria.hasMoreElements()) {	    wakeup = (WakeupCriterion) criteria.nextElement();      	    if (wakeup instanceof WakeupOnAWTEvent) {		events = ((WakeupOnAWTEvent)wakeup).getAWTEvent();		if (events.length > 0) {		    evt = (MouseEvent) events[events.length-1];		    doProcess(evt);		}	    }	    else if (wakeup instanceof WakeupOnBehaviorPost) {		while (true) {		    // access to the queue must be synchronized		    synchronized (mouseq) {			if (mouseq.isEmpty()) break;			evt = (MouseEvent)mouseq.remove(0);			// consolodate MOUSE_DRAG events			while ((evt.getID() == MouseEvent.MOUSE_DRAGGED) &&			       !mouseq.isEmpty() &&			       (((MouseEvent)mouseq.get(0)).getID() ==				MouseEvent.MOUSE_DRAGGED)) {			    evt = (MouseEvent)mouseq.remove(0);			}		    }		    doProcess(evt);		}	    }	} 	wakeupOn(mouseCriterion);    }    void doProcess(MouseEvent evt) {	int id;	int dx, dy;	processMouseEvent(evt);		if (((buttonPress)&&((flags & MANUAL_WAKEUP) == 0)) ||	    ((wakeUp)&&((flags & MANUAL_WAKEUP) != 0))){	    id = evt.getID();	    if ((id == MouseEvent.MOUSE_DRAGGED) &&		!evt.isAltDown() && evt.isMetaDown()) {				x = evt.getX();		y = evt.getY();				dx = x - x_last;		dy = y - y_last;				if ((!reset) && ((Math.abs(dy) < 50) && (Math.abs(dx) < 50))) {		    //System.out.println("dx " + dx + " dy " + dy);		    transformGroup.getTransform(currXform);		    		    translation.x = dx*x_factor; 		    translation.y = -dy*y_factor;		    		    transformX.set(translation);		    		    if (invert) {			currXform.mul(currXform, transformX);		    } else {			currXform.mul(transformX, currXform);		    }		    		    transformGroup.setTransform(currXform);		    		    transformChanged( currXform );		    		    if (callback!=null)			callback.transformChanged( MouseBehaviorCallback.TRANSLATE,						   currXform );		    		}		else {		    reset = false;		}		x_last = x;		y_last = y;	    }	    else if (id == MouseEvent.MOUSE_PRESSED) {		x_last = evt.getX();		y_last = evt.getY();	    }	}    }        /**     * Users can overload this method  which is called every time     * the Behavior updates the transform     *     * Default implementation does nothing     */    public void transformChanged( Transform3D transform ) {    }    /**     * The transformChanged method in the callback class will     * be called every time the transform is updated     */    public void setupCallback( MouseBehaviorCallback callback ) {	this.callback = callback;    }}

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