📄 distanceattenuation.java
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/* * $RCSfile: DistanceAttenuation.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:11 $ * $State: Exp $ */ /* * Sound Distance Attenuation utilities * * Various methods to create PointSound and ConeSound distance attenuation * arrays. */package com.sun.j3d.utils.audio;import java.io.* ;import javax.vecmath.* ;import java.lang.String; import javax.media.j3d.*;import com.sun.j3d.internal.J3dUtilsI18N;public class DistanceAttenuation{ // private fields // public fields /** * Equation types */ static final int DOUBLE_DISTANCE_HALF_GAIN = 1; // methods /** * Fill a Distance Attenuation array * * recommend that the distance attenuation Point2f array is defined to * be allocated to be 10 for DOUBLE_DISTANCE_HALF_GAIN - since 1/(2^10) * exceeds 1/1000 scale that is agreed to be affective zero gain * * First method assumes that: * type is half gain for every double of distance * inner radius is 0.0 but region between 0th and 1st elements is constant * since gains for these two elements are the same * min gain approches zero. */ public void fillDistanceAttenuation( float unitDistance, float unitGain, Point2f[] distanceAttenuation ) { if (distanceAttenuation == null) throw new SoundException(J3dUtilsI18N.getString("DistanceAttenuation0")); int length = distanceAttenuation.length; distanceAttenuation[0].x = 0.0f; distanceAttenuation[0].y = unitGain; float nextDistance = unitDistance; float nextGain = unitGain; for (int i=1; i<length; i++) { distanceAttenuation[i].x = nextDistance; distanceAttenuation[i].y = nextGain; nextDistance *= 2.0f; nextGain *= 0.5f; } } public void fillDistanceAttenuation( float innerRadius, float maxConstantGain, float unitDistance, float unitGain, int curveType, Point2f[] distanceAttenuation ) { if (distanceAttenuation == null) throw new SoundException(J3dUtilsI18N.getString("DistanceAttenuation0")); int length = distanceAttenuation.length; distanceAttenuation[0].x = innerRadius; distanceAttenuation[0].y = maxConstantGain; // Danger if mzxConstanceGain is less than greater than unitGain // then your modeling attenuation that's physically improbable! float nextDistance = unitDistance; float nextGain = unitGain; for (int i=1; i<length; i++) { distanceAttenuation[i].x = innerRadius + nextDistance; distanceAttenuation[i].y = nextGain; nextDistance *= 2.0f; nextGain *= 0.5f; } } public void fillDistanceAttenuation( float innerRadius, float maxConstantGain, float unitDistance, float unitGain, float outerRadius, float minConstantGain, int curveType, Point2f[] distanceAttenuation ) { }}
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