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📄 distanceattenuation.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: DistanceAttenuation.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:11 $ * $State: Exp $ */ /*  *  Sound Distance Attenuation utilities  *  *  Various methods to create PointSound and ConeSound distance attenuation  *  arrays.  */package com.sun.j3d.utils.audio;import java.io.* ;import javax.vecmath.* ;import java.lang.String; import javax.media.j3d.*;import com.sun.j3d.internal.J3dUtilsI18N;public class DistanceAttenuation{  // private fields  // public fields  /**   * Equation types   */  static final int DOUBLE_DISTANCE_HALF_GAIN = 1;  // methods  /**   * Fill a Distance Attenuation array   *   * recommend that the distance attenuation Point2f array is defined to   * be allocated to be 10 for DOUBLE_DISTANCE_HALF_GAIN - since 1/(2^10)   * exceeds 1/1000 scale that is agreed to be affective zero gain   *    * First method assumes that:   *    type is half gain for every double of distance   *    inner radius is 0.0 but region between 0th and 1st elements is constant   *         since gains for these two elements are the same   *    min gain approches zero.   */  public void fillDistanceAttenuation(                         float unitDistance, float unitGain,                         Point2f[] distanceAttenuation ) {      if (distanceAttenuation == null)          throw new SoundException(J3dUtilsI18N.getString("DistanceAttenuation0"));      int length = distanceAttenuation.length;      distanceAttenuation[0].x = 0.0f;      distanceAttenuation[0].y = unitGain;      float nextDistance = unitDistance;      float nextGain     = unitGain;      for (int i=1; i<length; i++) {          distanceAttenuation[i].x = nextDistance;          distanceAttenuation[i].y = nextGain;          nextDistance *= 2.0f;          nextGain *= 0.5f;      }   }  public void fillDistanceAttenuation(                         float innerRadius, float maxConstantGain,                         float unitDistance, float unitGain,                         int curveType, Point2f[] distanceAttenuation ) {      if (distanceAttenuation == null)          throw new SoundException(J3dUtilsI18N.getString("DistanceAttenuation0"));      int length = distanceAttenuation.length;      distanceAttenuation[0].x = innerRadius;      distanceAttenuation[0].y = maxConstantGain;      // Danger if mzxConstanceGain is less than greater than unitGain      // then your modeling attenuation that's physically improbable!      float nextDistance = unitDistance;      float nextGain     = unitGain;      for (int i=1; i<length; i++) {          distanceAttenuation[i].x = innerRadius + nextDistance;          distanceAttenuation[i].y = nextGain;          nextDistance *= 2.0f;          nextGain *= 0.5f;      }   }  public void fillDistanceAttenuation(                         float innerRadius, float maxConstantGain,                         float unitDistance, float unitGain,                         float outerRadius, float minConstantGain,                         int curveType, Point2f[] distanceAttenuation ) {  }}

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