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📄 configureduniverse.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ConfiguredUniverse.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.6 $ * $Date: 2007/02/09 17:20:44 $ * $State: Exp $ */package com.sun.j3d.utils.universe;import java.net.URL;import java.net.MalformedURLException;import java.util.Collection;import java.util.Iterator;import java.util.Map;import javax.media.j3d.*;/** * This utility class creates all the necessary objects on the view side of * the scene graph.  Specifically, it creates a Locale, one or more * ViewingPlatforms, and at least one Viewer object.<p> * * ConfiguredUniverse can set up a viewing environment based upon the contents * of a configuration file.  This allows an application to run without change * across a broad range of viewing configurations, such as windows on * conventional desktops, stereo-enabled views, full screen immersive displays * on single or multiple screens, or virtual reality installations including * cave and head-mounted displays incorporating 6 degree of freedom sensor * devices.<p> * * A configuration file may create InputDevice, Sensor, and * ViewPlatformBehavior instances as well as Viewers and ViewingPlatforms.  At * least one Viewer must be provided by the configuration.  If a * ViewingPlatform is not provided, a default one will be created and the * Viewer will be attached to it.<p> * * A configuration file may be specified directly by passing a URL to a * ConfiguredUniverse constructor.  Alternatively, a ConfigContainer may be * created from a configuration file first, and then passed to an appropriate * ConfiguredUniverse constructor.  The latter technique allows Java system * properties that affect Java 3D to be specified in the configuration file, * as long as no references to a VirtualUniverse are made before creating the * container.<p> * * If a configuration file or container is not provided, then * ConfiguredUniverse creates a default viewing environment in the same way as * SimpleUniverse.  If one or more Canvas3D objects are provided, it will use * them instead of creating new ones.  All of the constructors provided by * SimpleUniverse are also available here.<p> *  * The syntax and description of the configuration file may be found * <A href="doc-files/config-syntax.html">here.</a> Example config files can * be found <A href="doc-files/config-examples.html">here.</a> * * @see Locale * @see Viewer * @see ViewingPlatform * @see ConfigContainer * @see <a href="doc-files/config-syntax.html"> *      The Java 3D Configuration File</a> * @see <a href="doc-files/config-examples.html"> *      Example Configuration Files</a> * * @since Java 3D 1.3 */public class ConfiguredUniverse extends SimpleUniverse {    /**     * The configuration instance for this universe.     */    private ConfigContainer configContainer = null;    /**     * Equivalent to <code>SimpleUniverse()</code>.  Creates a     * Locale, a single ViewingPlatform, and a Viewer object.     *     * @see SimpleUniverse#SimpleUniverse()     * @see Locale     * @see Viewer     * @see ViewingPlatform     */    public ConfiguredUniverse() {	super();    }    /**     * Equivalent to <code>SimpleUniverse(int)</code>.     * Creates a Locale, a single ViewingPlatform with the specified number of     * transforms, and a Viewer object.     *     * @param transformCount the number of transforms in the     *  MultiTransformGroup object to be created     *     * @see SimpleUniverse#SimpleUniverse(int)     * @see Locale     * @see Viewer     * @see ViewingPlatform     * @see MultiTransformGroup     */    public ConfiguredUniverse(int transformCount) {	super(transformCount);    }    /**     * Equivalent to <code>SimpleUniverse(Canvas3D)</code>.     * Creates a Locale, a single ViewingPlatform, and a Viewer object using     * the given Canvas3D instance.     *     * @param canvas the canvas to associate with the Viewer object;     *  passing in null will cause this parameter to be ignored and a canvas      *  to be created by the utility     *     * @see SimpleUniverse#SimpleUniverse(Canvas3D)     * @see Locale     * @see Viewer     * @see ViewingPlatform     */    public ConfiguredUniverse(Canvas3D canvas) {	super(canvas);    }    /**     * Equivalent to <code>SimpleUniverse(Canvas3D, int)</code>.     * Creates a Locale, a single ViewingPlatform with the specified number of     * transforms, and a Viewer object with the given Canvas3D.     *     * @param canvas the canvas to associate with the Viewer object;     *  passing in null will cause this parameter to be ignored and a canvas      *  to be created by the utility     * @param transformCount the number of transforms in the     *  MultiTransformGroup object to be created     *     * @see SimpleUniverse#SimpleUniverse(Canvas3D, int)     * @see Locale     * @see Viewer     * @see ViewingPlatform     * @see MultiTransformGroup     */    public ConfiguredUniverse(Canvas3D canvas, int transformCount) {	super(canvas, transformCount);    }    /**     * Equivalent to <code>SimpleUniverse(ViewingPlatform, Viewer)</code>.     * Creates the view side of the scene graph with the given ViewingPlatform     * and Viewer.     *     * @param viewingPlatform the viewingPlatform to use to create     *  the view side of the scene graph     * @param viewer the viewer object to use to create     *  the view side of the scene graph     *     * @see SimpleUniverse#SimpleUniverse(ViewingPlatform, Viewer)     * @see ViewingPlatform     * @see Viewer     */    public ConfiguredUniverse(ViewingPlatform viewingPlatform, Viewer viewer) {        super(viewingPlatform, viewer, null);    }    /**     * Equivalent to <code>SimpleUniverse(ViewingPlatform, Viewer,     * LocalFactory)</code>.  Creates the view side of the scene graph with     * the given ViewingPlatform, Viewer, and Locale created by the specified     * LocaleFactory.     *     * @param viewingPlatform the viewingPlatform to use to create     *  the view side of the scene graph     * @param viewer the viewer object to use to create     *  the view side of the scene graph     * @param localeFactory the factory object used to create the Locale     *     * @see SimpleUniverse#SimpleUniverse(ViewingPlatform, Viewer,     *  LocaleFactory)     * @see ViewingPlatform     * @see Viewer     * @see LocaleFactory     */    public ConfiguredUniverse(ViewingPlatform viewingPlatform, Viewer viewer,			      LocaleFactory localeFactory ) {        super(viewingPlatform, viewer, localeFactory);    }    /**     * Creates a Locale, a single ViewingPlatform, and a Viewer object from     * the given array of Canvas3D instances.       *     * @param canvases the canvases to associate with the Viewer object;     *  passing in null will cause this parameter to be ignored and a canvas      *  to be created by the utility     *     * @see Locale     * @see Viewer     * @see ViewingPlatform     */    public ConfiguredUniverse(Canvas3D[] canvases) {        this(1, canvases, null, null, null, true);    }    /**     * Creates a Locale, a single ViewingPlatform with the specified number of     * transforms, and a Viewer object using the given array of Canvas3D     * instances.       *     * @param canvases the canvases to associate with the Viewer object;     *  passing in null will cause this parameter to be ignored and a canvas      *  to be created by the utility     * @param transformCount the number of transforms in the     *  MultiTransformGroup object to be created     *     * @see Locale     * @see Viewer     * @see ViewingPlatform     * @see MultiTransformGroup     */    public ConfiguredUniverse(Canvas3D[] canvases, int transformCount) {	this(transformCount, canvases, null, null, null, true);    }    /**     * Creates a Locale, a single ViewingPlatform with the specified number of     * transforms, and a Viewer object using the given array of Canvas3D     * instances.       *     * @param canvases the canvases to associate with the Viewer object;     *  passing in null will cause this parameter to be ignored and a canvas      *  to be created by the utility     * @param transformCount the number of transforms in the

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