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📄 multitransformgroup.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: MultiTransformGroup.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:44 $ * $State: Exp $ */package com.sun.j3d.utils.universe;import javax.media.j3d.*;import javax.vecmath.*;/** * A convenience class that effectively creates a series of TransformGroup * nodes connected one to another hierarchically. For most applications, * creating a MultiTransformGroup containing one transform will suffice. * More sophisticated applications that use a complex portal/head tracking * viewing system may find that more transforms are needed. * <P> * When more than one transform is needed, transform[0] is considered the * "top most" transform with repsect to the scene graph, (attached to the * ViewingPlatform node) and transform[numTransforms - 1] is the "bottom * most" transform (the ViewPlatorm object is attached to this transform). */public class MultiTransformGroup {    // For now just have an array of TransformGroup nodes.    TransformGroup[] transforms;    /**     * Creates a MultiTransformGroup node that contains a single transform.     * This is effectively equivalent to creating a single TransformGroup     * node.     */    public MultiTransformGroup() {        this(1);    }    /**     * Creates a MultiTransformGroup node that contains the specified     * number of transforms.     * <P>     * When more than one transform is needed, transform[0] is considered the     * "top most" transform with repsect to the scene graph, (attached to the     * ViewingPlatform node) and transform[numTransforms - 1] is the "bottom     * most" transform (the ViewPlatorm object is attached to this transform).     *     * @param numTransforms The number of transforms for this node to     *  contain. If this number is less than one, one is assumed.     */    public MultiTransformGroup(int numTransforms) {        if (numTransforms < 1)            numTransforms = 1;        transforms = new TransformGroup[numTransforms];        // there is always at least one TransformGroup        transforms[0] = new TransformGroup();        transforms[0].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);        transforms[0].setCapability(TransformGroup.ALLOW_TRANSFORM_READ);        transforms[0].setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);        transforms[0].setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);        for (int i = 1; i < numTransforms; i++) {            transforms[i] = new TransformGroup();            transforms[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);            transforms[i].setCapability(TransformGroup.ALLOW_TRANSFORM_READ);            transforms[i].setCapability(TransformGroup.ALLOW_CHILDREN_WRITE);            transforms[i].setCapability(TransformGroup.ALLOW_CHILDREN_EXTEND);            transforms[i-1].addChild(transforms[i]);        }    }    /**     * Returns the selected TransformGroup node.     *     * @param transform The index of the transform to return.  The indices     *  are in the range [0..(n - 1)] - where n was the number of transforms     *  created.  transform[0] is considered the     *  "top most" transform with repsect to the scene graph, (attached to the     *  ViewingPlatform node) and transform[numTransforms - 1] is the "bottom     *  most" transform (the ViewPlatorm object is attached to this transform).     *     * @return The TransformGroup node at the designated index. If an out of     *  range index is given, null is returned.     */    public TransformGroup getTransformGroup(int transform) {        if (transform >= transforms.length || transform < 0)            return null;        return transforms[transform];    }    /**     * Returns the number of transforms in this MultiTransformGroup object.     *     * @return The number of transforms in this object.     */    public int getNumTransforms() {        return transforms.length;    }}

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