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📄 pickrotatebehavior.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: PickRotateBehavior.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2007/02/15 01:07:42 $ * $State: Exp $ */package com.sun.j3d.utils.pickfast.behaviors;import com.sun.j3d.utils.pickfast.*;import com.sun.j3d.utils.behaviors.mouse.*;import com.sun.j3d.internal.*;import java.awt.*;import java.awt.event.*;import java.util.*;import javax.media.j3d.*;import javax.vecmath.*;/** * A mouse behavior that allows user to pick and rotate scene graph objects. * Common usage:  * <p> * 1. Create your scene graph. * <p> * 2. Create this behavior with root and canvas. * <p> * <blockquote><pre> *	PickRotateBehavior behavior = new PickRotateBehavior(canvas, root, bounds); *      root.addChild(behavior); * </pre></blockquote> * <p> * The above behavior will monitor for any picking events on * the scene graph (below root node) and handle mouse rotates on pick hits. * Note the root node can also be a subgraph node of the scene graph (rather * than the topmost). */public class PickRotateBehavior extends PickMouseBehavior implements MouseBehaviorCallback {    MouseRotate rotate;    private PickingCallback callback=null;    private TransformGroup currentTG;    /**     * Creates a pick/rotate behavior that waits for user mouse events for     * the scene graph. This method has its pickMode set to BOUNDS picking.      * @param root   Root of your scene graph.     * @param canvas Java 3D drawing canvas.     * @param bounds Bounds of your scene.     **/    public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds){	super(canvas, root, bounds);	rotate = new MouseRotate(MouseRotate.MANUAL_WAKEUP);	rotate.setTransformGroup(currGrp);	currGrp.addChild(rotate);	rotate.setSchedulingBounds(bounds);	this.setSchedulingBounds(bounds);    }    /**     * Creates a pick/rotate behavior that waits for user mouse events for     * the scene graph.     * @param root   Root of your scene graph.     * @param canvas Java 3D drawing canvas.     * @param bounds Bounds of your scene.     * @param pickMode specifys PickTool.PICK_BOUNDS or PickTool.PICK_GEOMETRY.       * @see PickTool#setMode     **/    public PickRotateBehavior(BranchGroup root, Canvas3D canvas, Bounds bounds, 			      int pickMode){	super(canvas, root, bounds);	rotate = new MouseRotate(MouseRotate.MANUAL_WAKEUP);	rotate.setTransformGroup(currGrp);	currGrp.addChild(rotate);	rotate.setSchedulingBounds(bounds);	this.setSchedulingBounds(bounds);	this.setMode(pickMode);    }    /**     * Update the scene to manipulate any nodes. This is not meant to be      * called by users. Behavior automatically calls this. You can call      * this only if you know what you are doing.     *      * @param xpos Current mouse X pos.     * @param ypos Current mouse Y pos.     **/    public void updateScene(int xpos, int ypos) {	TransformGroup tg = null;    	if (!mevent.isMetaDown() && !mevent.isAltDown()){	    // System.out.println("PickRotateBeh : using pickfast pkg : PickInfo ...");	    pickCanvas.setFlags(PickInfo.NODE | PickInfo.SCENEGRAPHPATH);      	    pickCanvas.setShapeLocation(xpos, ypos);	    PickInfo pickInfo = pickCanvas.pickClosest();	    if(pickInfo != null) {		// System.out.println("Intersected!");		tg = (TransformGroup) pickCanvas.getNode(pickInfo, PickTool.TYPE_TRANSFORM_GROUP);		if((tg != null) &&		   (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) && 		   (tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))) {		    rotate.setTransformGroup(tg);		    rotate.wakeup();		    currentTG = tg;	  		}	    } else if (callback!=null)		callback.transformChanged( PickingCallback.NO_PICK, null );	}    }    /**     * Callback method from MouseRotate     * This is used when the Picking callback is enabled     */    public void transformChanged( int type, Transform3D transform ) {	callback.transformChanged( PickingCallback.ROTATE, currentTG );    }     /**     * Register the class @param callback to be called each     * time the picked object moves     */    public void setupCallback( PickingCallback callback ) {	this.callback = callback;	if (callback==null)	    rotate.setupCallback( null );	else	    rotate.setupCallback( this );    }}

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