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📄 scenegraphstreamwriter.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: SceneGraphStreamWriter.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.5 $ * $Date: 2007/03/21 17:40:50 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io;import java.io.File;import java.io.IOException;import java.io.DataOutputStream;import java.util.HashMap;import javax.media.j3d.BranchGroup;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.CapabilityNotSetException;import javax.media.j3d.DanglingReferenceException;import com.sun.j3d.utils.scenegraph.io.retained.StreamControl;import com.sun.j3d.utils.universe.SimpleUniverse;/** * Writes a Java3D SceneGraph to a Java OutputStream.<p> * Using this class to write to a FileOutputStream is not recommended.  Use * SceneGraphFileWriter instead to achieve maximum performance and flexibility. */public class SceneGraphStreamWriter extends java.lang.Object {        private StreamControl control;    private DataOutputStream out;    /** Creates new SceneGraphStreamWriter that will write to the supplied stream */    public SceneGraphStreamWriter(java.io.OutputStream outputStream ) throws IOException {        this.out = new java.io.DataOutputStream( outputStream );        control = new StreamControl( out );        control.writeStreamHeader();    }        /**     * Write <code>universe</code> to the Stream.<p>     *     * If <code>writeContent</code> is true then all BranchGraphs attached to the     * universe will be saved. If it is false then only the universe     * data structures will be output (PlatformGeometry, ViewerAvatar, Locales,     * and the MultiTransformGroup between the ViewingPlatform and the View).<p>     *     * If <code>writeContent</code> is true then all the BranchGraphs     * attached to the Locales of the universe must have the     * ALLOW_DETACH capability set. If they do not, a <code>CapabilityNotSetException</code>     * will be thrown<p>     *     * @param universe The universe to write     * @param writeContent Flag enabling the BranchGraphs to be written     *     * @exception IOException     * @exception UnsupportedUniverseException Thrown if the universe class is not     * supported by this implementation     */    public void writeUniverse( SimpleUniverse universe, boolean writeContent ) throws IOException, UnsupportedUniverseException {        control.writeUniverse( out, universe, writeContent );    }        /**     * Write the entire graph to the stream.<p>     *     * The API will correctly handle NodeComponents that are shared     * between seperate graphs. However Nodes cannot be referenced     * in other Graphs.<p>     *     * If a reference to a Node in another graph is encountered a     * DanglingReferenceException will be thrown.     *     * <code>namedObjects</code> can contain a mapping between a key and a SceneGraphObject     * in the graph. During the read process this can be used to locate nodes     * in the graph.     */    public void writeBranchGraph( BranchGroup graph, HashMap namedObjects ) throws IOException, DanglingReferenceException, NamedObjectException {        // TODO Add namedObjects to SymbolTable        control.addNamedObjects( namedObjects );        control.writeBranchGraph( graph, null );    }        /**      * Close the SceneGraphStreamWriter and the associated stream     */    public void close() throws IOException {        control.close();        out.close();    }}

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