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📄 cylinderstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: CylinderState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Cylinder;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Appearance;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class CylinderState extends PrimitiveState {    private float radius=1f;    private float height=2f;    private int xdivision=15;    private int ydivision=1;    private int topAppearance;    private int bottomAppearance;    private int bodyAppearance;        public CylinderState( SymbolTableData symbol, Controller control ) {	super( symbol, control );                if (node!=null) {            bodyAppearance = control.getSymbolTable().addReference( ((Cylinder)node).getShape( Cylinder.BODY ).getAppearance() );            topAppearance = control.getSymbolTable().addReference( ((Cylinder)node).getShape( Cylinder.TOP ).getAppearance() );            bottomAppearance = control.getSymbolTable().addReference( ((Cylinder)node).getShape( Cylinder.BOTTOM ).getAppearance() );        }    }    public void writeObject( DataOutput out ) throws IOException {	super.writeObject( out );        out.writeInt( topAppearance );        out.writeInt( bodyAppearance );        out.writeInt( bottomAppearance );    }    public void readObject( DataInput in ) throws IOException {       super.readObject(in);       topAppearance = in.readInt();       bodyAppearance = in.readInt();       bottomAppearance = in.readInt();    }        public void writeConstructorParams( DataOutput out ) throws IOException {	super.writeConstructorParams( out );                out.writeFloat( ((Cylinder)node).getRadius() );        out.writeFloat( ((Cylinder)node).getHeight() );        out.writeInt( ((Cylinder)node).getXdivisions() );        out.writeInt( ((Cylinder)node).getYdivisions() );    }    public void readConstructorParams( DataInput in ) throws IOException {       super.readConstructorParams(in);              radius = in.readFloat();       height = in.readFloat();       xdivision = in.readInt();       ydivision = in.readInt();    }        public void buildGraph() {        if (bodyAppearance == topAppearance && bodyAppearance == bottomAppearance ) {            ((Cylinder)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance ));        } else {            ((Cylinder)node).setAppearance( Cylinder.BODY, (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance ));            ((Cylinder)node).setAppearance( Cylinder.TOP, (Appearance)control.getSymbolTable().getJ3dNode( topAppearance ));            ((Cylinder)node).setAppearance( Cylinder.BOTTOM, (Appearance)control.getSymbolTable().getJ3dNode( bottomAppearance ));        }        super.buildGraph(); // This must be the last call in the method    }        public SceneGraphObject createNode( Class j3dClass ) {        // Create the node with a null appearance, we will add the appearance        // during build graph        Cylinder cylinder = (Cylinder)createNode( j3dClass, new Class[] {                                                Float.TYPE,                                                Float.TYPE,                                                Integer.TYPE,                                                Integer.TYPE,                                                Integer.TYPE,                                                Appearance.class },                                        new Object[] {                                                new Float( radius ),                                                new Float( height ),                                                new Integer( primflags ),                                                new Integer( xdivision ),                                                new Integer( ydivision ),                                                null } );                                                        return cylinder;    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Cylinder( radius, height, primflags, xdivision, ydivision, null );    }    }

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