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📄 spherestate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: SphereState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Sphere;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Appearance;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class SphereState extends PrimitiveState {    private float radius;    private int divisions;    private int bodyAppearance;        public SphereState( SymbolTableData symbol, Controller control ) {	super( symbol, control );                if (node!=null) {            bodyAppearance = control.getSymbolTable().addReference( ((Sphere)node).getShape( Sphere.BODY ).getAppearance() );        }    }    public void writeObject( DataOutput out ) throws IOException {	super.writeObject( out );                out.writeInt( bodyAppearance );    }    public void readObject( DataInput in ) throws IOException {       super.readObject(in);              bodyAppearance = in.readInt();    }        public void writeConstructorParams( DataOutput out ) throws IOException {	super.writeConstructorParams( out );                out.writeFloat( ((Sphere)node).getRadius() );        out.writeInt( ((Sphere)node).getDivisions() );            }    public void readConstructorParams( DataInput in ) throws IOException {       super.readConstructorParams(in);              radius = in.readFloat();       divisions = in.readInt();    }    public void buildGraph() {        ((Sphere)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance ));        super.buildGraph(); // This must be the last call in the method    }        public SceneGraphObject createNode( Class j3dClass ) {        // Create the node with a null appearance, we will add the appearance        // during build graph        Sphere sphere = (Sphere)createNode( j3dClass, new Class[] {                                                Float.TYPE,                                                Integer.TYPE,                                                Integer.TYPE,                                                javax.media.j3d.Appearance.class },                                        new Object[] {                                                new Float( radius ),                                                new Integer( primflags ),                                                new Integer( divisions ),                                                null } );                                                        return sphere;    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Sphere( radius, primflags, divisions, null );    }}

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