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📄 boxstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: BoxState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Box;import javax.media.j3d.Appearance;import javax.media.j3d.SceneGraphObject;import javax.vecmath.Color3f;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class BoxState extends PrimitiveState {        private float xdim;    private float ydim;    private float zdim;    private int frontAppearance;    private int backAppearance;    private int topAppearance;    private int bottomAppearance;    private int leftAppearance;    private int rightAppearance;    public BoxState( SymbolTableData symbol, Controller control ) {	super( symbol, control );                if (node!=null) {            frontAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.FRONT ).getAppearance() );            backAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.BACK ).getAppearance() );            topAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.TOP ).getAppearance() );            bottomAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.BOTTOM ).getAppearance() );            leftAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.LEFT ).getAppearance() );            rightAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.RIGHT ).getAppearance() );        }    }    public void writeObject( DataOutput out ) throws IOException {	super.writeObject( out );                        out.writeInt( frontAppearance );        out.writeInt( backAppearance );        out.writeInt( topAppearance );        out.writeInt( bottomAppearance );        out.writeInt( leftAppearance );        out.writeInt( rightAppearance );    }    public void readObject( DataInput in ) throws IOException {       super.readObject(in);              frontAppearance = in.readInt();       backAppearance = in.readInt();       topAppearance = in.readInt();       bottomAppearance = in.readInt();       leftAppearance = in.readInt();       rightAppearance = in.readInt();    }        public void writeConstructorParams( DataOutput out ) throws IOException {	super.writeConstructorParams( out );                        out.writeFloat( ((Box)node).getXdimension() );        out.writeFloat( ((Box)node).getYdimension() );        out.writeFloat( ((Box)node).getZdimension() );    }    public void readConstructorParams( DataInput in ) throws IOException {       super.readConstructorParams(in);              xdim = in.readFloat();       ydim = in.readFloat();       zdim = in.readFloat();    }        public void buildGraph() {        if (frontAppearance == backAppearance &&            frontAppearance == topAppearance &&            frontAppearance == bottomAppearance &&            frontAppearance == leftAppearance &&            frontAppearance == rightAppearance ) {            ((Box)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( frontAppearance ));        } else {            ((Box)node).setAppearance( Box.FRONT, (Appearance)control.getSymbolTable().getJ3dNode( frontAppearance ));            ((Box)node).setAppearance( Box.BACK, (Appearance)control.getSymbolTable().getJ3dNode( backAppearance ));            ((Box)node).setAppearance( Box.TOP, (Appearance)control.getSymbolTable().getJ3dNode( topAppearance ));            ((Box)node).setAppearance( Box.BOTTOM, (Appearance)control.getSymbolTable().getJ3dNode( bottomAppearance ));            ((Box)node).setAppearance( Box.LEFT, (Appearance)control.getSymbolTable().getJ3dNode( leftAppearance ));            ((Box)node).setAppearance( Box.RIGHT, (Appearance)control.getSymbolTable().getJ3dNode( rightAppearance ));        }        super.buildGraph(); // This must be the last call in the method    }    public SceneGraphObject createNode( Class j3dClass ) {        Box box = (Box)super.createNode( j3dClass, new Class[] { Float.TYPE,                                                   Float.TYPE,                                                   Float.TYPE,                                                   Integer.TYPE,                                                   Appearance.class },                                     new Object[] { new Float( xdim ),                                                    new Float( ydim ),                                                    new Float( zdim ),                                                    new Integer( primflags ),                                                    null } );        return box;    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Box( xdim, ydim, zdim, primflags, null );    }}

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