📄 boxstate.java
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/* * $RCSfile: BoxState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Box;import javax.media.j3d.Appearance;import javax.media.j3d.SceneGraphObject;import javax.vecmath.Color3f;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class BoxState extends PrimitiveState { private float xdim; private float ydim; private float zdim; private int frontAppearance; private int backAppearance; private int topAppearance; private int bottomAppearance; private int leftAppearance; private int rightAppearance; public BoxState( SymbolTableData symbol, Controller control ) { super( symbol, control ); if (node!=null) { frontAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.FRONT ).getAppearance() ); backAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.BACK ).getAppearance() ); topAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.TOP ).getAppearance() ); bottomAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.BOTTOM ).getAppearance() ); leftAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.LEFT ).getAppearance() ); rightAppearance = control.getSymbolTable().addReference( ((Box)node).getShape( Box.RIGHT ).getAppearance() ); } } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); out.writeInt( frontAppearance ); out.writeInt( backAppearance ); out.writeInt( topAppearance ); out.writeInt( bottomAppearance ); out.writeInt( leftAppearance ); out.writeInt( rightAppearance ); } public void readObject( DataInput in ) throws IOException { super.readObject(in); frontAppearance = in.readInt(); backAppearance = in.readInt(); topAppearance = in.readInt(); bottomAppearance = in.readInt(); leftAppearance = in.readInt(); rightAppearance = in.readInt(); } public void writeConstructorParams( DataOutput out ) throws IOException { super.writeConstructorParams( out ); out.writeFloat( ((Box)node).getXdimension() ); out.writeFloat( ((Box)node).getYdimension() ); out.writeFloat( ((Box)node).getZdimension() ); } public void readConstructorParams( DataInput in ) throws IOException { super.readConstructorParams(in); xdim = in.readFloat(); ydim = in.readFloat(); zdim = in.readFloat(); } public void buildGraph() { if (frontAppearance == backAppearance && frontAppearance == topAppearance && frontAppearance == bottomAppearance && frontAppearance == leftAppearance && frontAppearance == rightAppearance ) { ((Box)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( frontAppearance )); } else { ((Box)node).setAppearance( Box.FRONT, (Appearance)control.getSymbolTable().getJ3dNode( frontAppearance )); ((Box)node).setAppearance( Box.BACK, (Appearance)control.getSymbolTable().getJ3dNode( backAppearance )); ((Box)node).setAppearance( Box.TOP, (Appearance)control.getSymbolTable().getJ3dNode( topAppearance )); ((Box)node).setAppearance( Box.BOTTOM, (Appearance)control.getSymbolTable().getJ3dNode( bottomAppearance )); ((Box)node).setAppearance( Box.LEFT, (Appearance)control.getSymbolTable().getJ3dNode( leftAppearance )); ((Box)node).setAppearance( Box.RIGHT, (Appearance)control.getSymbolTable().getJ3dNode( rightAppearance )); } super.buildGraph(); // This must be the last call in the method } public SceneGraphObject createNode( Class j3dClass ) { Box box = (Box)super.createNode( j3dClass, new Class[] { Float.TYPE, Float.TYPE, Float.TYPE, Integer.TYPE, Appearance.class }, new Object[] { new Float( xdim ), new Float( ydim ), new Float( zdim ), new Integer( primflags ), null } ); return box; } protected javax.media.j3d.SceneGraphObject createNode() { return new Box( xdim, ydim, zdim, primflags, null ); }}
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