📄 conestate.java
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/* * $RCSfile: ConeState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Cone;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Appearance;import javax.media.j3d.PolygonAttributes;import javax.media.j3d.AmbientLight;import javax.media.j3d.BoundingSphere;import javax.media.j3d.Material;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class ConeState extends PrimitiveState { private float radius=1f; private float height=2f; private int xdivision=15; private int ydivision=1; private int bodyAppearance=0; private int capAppearance=0; public ConeState(SymbolTableData symbol,Controller control) { super( symbol, control ); if (node!=null) { bodyAppearance = control.getSymbolTable().addReference( ((Cone)node).getShape( Cone.BODY ).getAppearance() ); capAppearance = control.getSymbolTable().addReference( ((Cone)node).getShape( Cone.CAP ).getAppearance() ); } } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); out.writeInt( bodyAppearance ); out.writeInt( capAppearance ); } public void readObject( DataInput in ) throws IOException { super.readObject(in); bodyAppearance = in.readInt(); capAppearance = in.readInt(); } public void writeConstructorParams( DataOutput out ) throws IOException { super.writeConstructorParams( out ); out.writeFloat( ((Cone)node).getRadius() ); out.writeFloat( ((Cone)node).getHeight() ); out.writeInt( ((Cone)node).getXdivisions() ); out.writeInt( ((Cone)node).getYdivisions() ); } public void readConstructorParams( DataInput in ) throws IOException { super.readConstructorParams(in); radius = in.readFloat(); height = in.readFloat(); xdivision = in.readInt(); ydivision = in.readInt(); } public void buildGraph() { if (bodyAppearance == capAppearance ) { ((Cone)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance )); } else { ((Cone)node).setAppearance( Cone.BODY, (Appearance)control.getSymbolTable().getJ3dNode( bodyAppearance )); ((Cone)node).setAppearance( Cone.CAP, (Appearance)control.getSymbolTable().getJ3dNode( capAppearance )); } super.buildGraph(); // This must be the last call in the method } public SceneGraphObject createNode( Class j3dClass ) { // Create the node with a null appearance, we will add the appearance // during build graph Cone cone = (Cone)createNode( j3dClass, new Class[] { Float.TYPE, Float.TYPE, Integer.TYPE, Integer.TYPE, Integer.TYPE, Appearance.class }, new Object[] { new Float( radius ), new Float( height ), new Integer( primflags ), new Integer( xdivision ), new Integer( ydivision ), null } ); return cone; } protected javax.media.j3d.SceneGraphObject createNode() { return new Cone( radius, height, primflags, xdivision, ydivision, null ); } }
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