📄 text2dstate.java
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/* * $RCSfile: Text2DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Sphere;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Shape3D;import javax.vecmath.Color3f;import com.sun.j3d.utils.geometry.Text2D;import com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class Text2DState extends LeafState { // Text2D is really a subclass of Shape3D, however we don't want // the Shape3DState class to save the geometry or appearance data // so this class is a subclass of LeafState and we handle // the CollisionBounds in the read/write Object methods. private String text; private Color3f color; private String fontName; private int fontSize; private int fontStyle; public Text2DState(SymbolTableData symbol,Controller control) { super( symbol, control ); if (node!=null) { Text2D t = (Text2D)node; text = t.getString(); color = t.getColor(); fontName = t.getFontName(); fontSize = t.getFontSize(); fontStyle = t.getFontStyle(); } } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); control.writeBounds( out, ((Shape3D)node).getCollisionBounds() ); } public void readObject( DataInput in ) throws IOException { super.readObject(in); ((Shape3D)node).setCollisionBounds( control.readBounds( in )); } public void writeConstructorParams( DataOutput out ) throws IOException { super.writeConstructorParams( out ); out.writeUTF( text ); control.writeColor3f( out, color ); out.writeUTF( fontName ); out.writeInt( fontSize ); out.writeInt( fontStyle ); } public void readConstructorParams( DataInput in ) throws IOException { super.readConstructorParams(in); text = in.readUTF(); color = control.readColor3f( in ); fontName = in.readUTF(); fontSize = in.readInt(); fontStyle = in.readInt(); } public SceneGraphObject createNode( Class j3dClass ) { // Create the node with a null appearance, we will add the appearance // during build graph Text2D text2D = (Text2D)createNode( j3dClass, new Class[] { String.class, Color3f.class, String.class, Integer.TYPE, Integer.TYPE }, new Object[] { text, color, fontName, new Integer( fontSize ), new Integer( fontStyle ) } ); return text2D; } protected javax.media.j3d.SceneGraphObject createNode() { return new Text2D( text, color, fontName, fontSize, fontStyle ); }}
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