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📄 text2dstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Text2DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:30 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry;import java.io.*;import com.sun.j3d.utils.geometry.Sphere;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Shape3D;import javax.vecmath.Color3f;import com.sun.j3d.utils.geometry.Text2D;import com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class Text2DState extends LeafState {    // Text2D is really a subclass of Shape3D, however we don't want    // the Shape3DState class to save the geometry or appearance data    // so this class is a subclass of LeafState and we handle    // the CollisionBounds in the read/write Object methods.        private String text;    private Color3f color;    private String fontName;    private int fontSize;    private int fontStyle;        public Text2DState(SymbolTableData symbol,Controller control) {	super( symbol, control );                if (node!=null) {            Text2D t = (Text2D)node;            text = t.getString();            color = t.getColor();            fontName = t.getFontName();            fontSize = t.getFontSize();            fontStyle = t.getFontStyle();        }    }    public void writeObject( DataOutput out ) throws IOException {	super.writeObject( out );        control.writeBounds( out, ((Shape3D)node).getCollisionBounds() );    }    public void readObject( DataInput in ) throws IOException {       super.readObject(in);        ((Shape3D)node).setCollisionBounds( control.readBounds( in ));    }        public void writeConstructorParams( DataOutput out ) throws IOException {	super.writeConstructorParams( out );                out.writeUTF( text );        control.writeColor3f( out, color );        out.writeUTF( fontName );        out.writeInt( fontSize );        out.writeInt( fontStyle );    }    public void readConstructorParams( DataInput in ) throws IOException {       super.readConstructorParams(in);              text = in.readUTF();       color = control.readColor3f( in );       fontName = in.readUTF();       fontSize = in.readInt();       fontStyle = in.readInt();    }    public SceneGraphObject createNode( Class j3dClass ) {        // Create the node with a null appearance, we will add the appearance        // during build graph        Text2D text2D = (Text2D)createNode( j3dClass, new Class[] {                                                String.class,                                                Color3f.class,                                                String.class,                                                Integer.TYPE,                                                Integer.TYPE },                                        new Object[] {                                                text,                                                color,                                                fontName,                                                new Integer( fontSize ),                                                new Integer( fontStyle )                                                } );                                                        return text2D;    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Text2D( text, color, fontName, fontSize, fontStyle );    }}

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