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📄 imagecomponent3dstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ImageComponent3DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:35 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.ByteArrayOutputStream;import java.io.ByteArrayInputStream;import java.io.DataInput;import java.io.DataOutput;import java.io.DataInputStream;import java.io.DataOutputStream;import java.awt.Point;import java.awt.image.*;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.ImageComponent3D;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.swing.*;import java.awt.*;public class ImageComponent3DState extends ImageComponentState {    private BufferedImage[] bufferedImages;        public ImageComponent3DState(SymbolTableData symbol,Controller control) {	super( symbol, control );    }    public void writeConstructorParams( DataOutput out ) throws 							IOException {        super.writeConstructorParams( out );	ImageComponent3D ic = ((ImageComponent3D)node);        // If the BufferedImages are associated with the ImageComponent3D by        // reference then we don't know much about them, so it'd be hard to        // save.  So we copy them into an ImageComponent3D and then copy them        // out.  It comes out in a known format so it's easier to save.	if ( ic.isByReference() ) {	    ImageComponent3D noByRef = new ImageComponent3D(		ic.getFormat(), ic.getRenderedImage(), false, ic.isYUp() );	    bufferedImages = noByRef.getImage();	} else bufferedImages = ic.getImage();	out.writeInt( bufferedImages.length );        for(int i=0; i<bufferedImages.length; i++) {            writeBufferedImage( out, bufferedImages[i] );	}    }    public void readConstructorParams( DataInput in ) throws							IOException {        super.readConstructorParams( in );                 bufferedImages = new BufferedImage[ in.readInt() ];        for(int i=0; i<bufferedImages.length; i++)            bufferedImages[i] = readBufferedImage( in );              /*	// Debug code to show the original images	JFrame f = new JFrame();	JPanel p = new JPanel() {	    public void paint(Graphics g ) {		super.paint(g);		g.drawImage( bufferedImage, 10, 10, null );	    }	};	f.getContentPane().add(p);	f.setSize( 200, 200 );	f.show();        **/    }    protected SceneGraphObject createNode( Class j3dClass ) {	return super.createNode( j3dClass, new Class[] { Integer.TYPE,                                                          bufferedImages.getClass(),                                                          Boolean.TYPE,                                                          Boolean.TYPE },                                            new Object[] { new Integer(format),                                                           bufferedImages,                                                           new Boolean( byReference ),                                                           new Boolean( yUp ) } );    }            protected javax.media.j3d.SceneGraphObject createNode() {        return new ImageComponent3D( format, bufferedImages, byReference, yUp );    }}

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