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📄 texturecubemapstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: TextureCubeMapState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:40 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.TextureCubeMap;import javax.media.j3d.ImageComponent;import javax.media.j3d.ImageComponent2D;public class TextureCubeMapState extends TextureState {    private int[][] ic = new int[6][];    public TextureCubeMapState( SymbolTableData symbol, Controller control ) {        super(symbol, control);	if ( node!=null ) {	    // Save references during save	    TextureCubeMap tcm = (TextureCubeMap)node;	    for ( int face=0; face<6; face++ ) {		ImageComponent[] images = tcm.getImages( face );		ic[ face ] = new int[ images.length ];		for(int i=0; i<images.length; i++) {		    ic[ face ][ i ] = control.getSymbolTable().addReference( images[ i ] );		}	    }	}    }    /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {	for ( int face=0; face<6; face++ ) {	  for( int i=0; i<ic[ face ].length; i++)	      control.getSymbolTable().incNodeComponentRefCount( ic[ face ][ i ] );	}    }    // Set up references during load    public void buildGraph() {	TextureCubeMap tcm = (TextureCubeMap)node;	for ( int face=0; face<6; face++ ) {	    for( int i=0; i<ic[ face ].length; i++) {		tcm.setImage( i, face,		    (ImageComponent2D)control.getSymbolTable().getJ3dNode( ic[ face ][ i ] ) );	    }	}	super.buildGraph();	// Must be last call in method    }    public SceneGraphObject createNode( Class j3dClass ) {        return createNode( j3dClass, new Class[] { Integer.TYPE,                                                   Integer.TYPE,                                                   Integer.TYPE,                                                   Integer.TYPE },                                     new Object[] { new Integer( mipMapMode ),                                                    new Integer( format ),                                                    new Integer( width ),                                                    new Integer( boundaryWidth ) } );    }    protected javax.media.j3d.SceneGraphObject createNode() {        return new TextureCubeMap( mipMapMode, format, width, boundaryWidth );    }}

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