📄 texturecubemapstate.java
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/* * $RCSfile: TextureCubeMapState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:40 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.TextureCubeMap;import javax.media.j3d.ImageComponent;import javax.media.j3d.ImageComponent2D;public class TextureCubeMapState extends TextureState { private int[][] ic = new int[6][]; public TextureCubeMapState( SymbolTableData symbol, Controller control ) { super(symbol, control); if ( node!=null ) { // Save references during save TextureCubeMap tcm = (TextureCubeMap)node; for ( int face=0; face<6; face++ ) { ImageComponent[] images = tcm.getImages( face ); ic[ face ] = new int[ images.length ]; for(int i=0; i<images.length; i++) { ic[ face ][ i ] = control.getSymbolTable().addReference( images[ i ] ); } } } } /** * Called when this component reference count is incremented. * Allows this component to update the reference count of any components * that it references. */ public void addSubReference() { for ( int face=0; face<6; face++ ) { for( int i=0; i<ic[ face ].length; i++) control.getSymbolTable().incNodeComponentRefCount( ic[ face ][ i ] ); } } // Set up references during load public void buildGraph() { TextureCubeMap tcm = (TextureCubeMap)node; for ( int face=0; face<6; face++ ) { for( int i=0; i<ic[ face ].length; i++) { tcm.setImage( i, face, (ImageComponent2D)control.getSymbolTable().getJ3dNode( ic[ face ][ i ] ) ); } } super.buildGraph(); // Must be last call in method } public SceneGraphObject createNode( Class j3dClass ) { return createNode( j3dClass, new Class[] { Integer.TYPE, Integer.TYPE, Integer.TYPE, Integer.TYPE }, new Object[] { new Integer( mipMapMode ), new Integer( format ), new Integer( width ), new Integer( boundaryWidth ) } ); } protected javax.media.j3d.SceneGraphObject createNode() { return new TextureCubeMap( mipMapMode, format, width, boundaryWidth ); }}
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