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📄 textureattributesstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: TextureAttributesState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:40 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.TextureAttributes;import javax.media.j3d.Transform3D;import javax.vecmath.Color4f;import javax.vecmath.Matrix4d;public class TextureAttributesState extends NodeComponentState {    private static final int MAX_COLOR_OPERANDS = 2;        public TextureAttributesState( SymbolTableData symbol, Controller control ) {        super(symbol, control);    }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );        TextureAttributes attr = (TextureAttributes)node;        Color4f clr = new Color4f();        Matrix4d mat = new Matrix4d();        Transform3D trans = new Transform3D();        int tableComponents = attr.getNumTextureColorTableComponents();        int tableSize = attr.getTextureColorTableSize();        int[][] colorTable = new int[tableComponents][tableSize];                out.writeInt( attr.getPerspectiveCorrectionMode() );        attr.getTextureBlendColor( clr );        control.writeColor4f( out, clr );        out.writeInt( tableComponents );        out.writeInt( tableSize );        attr.getTextureColorTable( colorTable );         for(int i=0; i<tableComponents; i++)            for(int j=0; j<tableSize; j++)                out.writeInt( colorTable[i][j] );                out.writeInt( attr.getTextureMode() );        attr.getTextureTransform( trans );        trans.get( mat );        control.writeMatrix4d( out, mat );	out.writeInt( attr.getCombineRgbMode() );	out.writeInt( attr.getCombineAlphaMode() );	for (int i = 0 ; i < MAX_COLOR_OPERANDS ; i++) {	    out.writeInt( attr.getCombineRgbSource( i ) );	    out.writeInt( attr.getCombineAlphaSource( i ) );	    out.writeInt( attr.getCombineRgbFunction( i ) );	    out.writeInt( attr.getCombineAlphaFunction( i ) );	}	out.writeInt( attr.getCombineRgbScale() );	out.writeInt( attr.getCombineAlphaScale() );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );        TextureAttributes attr = (TextureAttributes)node;        attr.setPerspectiveCorrectionMode( in.readInt() );        attr.setTextureBlendColor( control.readColor4f(in) );        int tableComponents = in.readInt();        int tableSize = in.readInt();        int[][] colorTable = new int[tableComponents][tableSize];        for(int i=0; i<tableComponents; i++)            for(int j=0; j<tableSize; j++)                colorTable[i][j] = in.readInt();        if (tableComponents!=0)            attr.setTextureColorTable( colorTable );        attr.setTextureMode( in.readInt() );        Matrix4d mat = control.readMatrix4d( in );        Transform3D trans = new Transform3D( mat );        attr.setTextureTransform( trans );	attr.setCombineRgbMode( in.readInt() );	attr.setCombineAlphaMode( in.readInt() );	for (int i = 0 ; i < MAX_COLOR_OPERANDS ; i++ ) {	    attr.setCombineRgbSource( i, in.readInt() );	    attr.setCombineAlphaSource( i, in.readInt() );	    attr.setCombineRgbFunction( i, in.readInt() );	    attr.setCombineAlphaFunction( i, in.readInt() );	}	attr.setCombineRgbScale( in.readInt() );	attr.setCombineAlphaScale( in.readInt() );    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new TextureAttributes();    }    }

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