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📄 shape3dstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Shape3DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:39 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.DataInput;import java.io.DataOutput;import javax.media.j3d.Shape3D;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Geometry;import javax.media.j3d.Appearance;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class Shape3DState extends LeafState {    private int[] geometry;    private int appearance;        public Shape3DState( SymbolTableData symbol, Controller control ) {        super( symbol, control );                if (node!=null) {            appearance = control.getSymbolTable().addReference( ((Shape3D)node).getAppearance() );            int length = ((Shape3D)node).numGeometries();            geometry = new int[length];            for(int i=0; i<length; i++)               geometry[i] = control.getSymbolTable().addReference( ((Shape3D)node).getGeometry(i) );        }    }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );                control.writeBounds( out, ((Shape3D)node).getCollisionBounds() );                out.writeInt( appearance );                out.writeInt( geometry.length );        for(int i=0; i<geometry.length; i++)           out.writeInt( geometry[i] );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );        ((Shape3D)node).setCollisionBounds( control.readBounds( in ));        appearance = in.readInt();                geometry = new int[ in.readInt() ];        for(int i=0; i<geometry.length; i++) {            geometry[i] = in.readInt();        }    }    /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {        control.getSymbolTable().incNodeComponentRefCount( appearance );    }        public void buildGraph() {        ((Shape3D)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( appearance ) );                ((Shape3D)node).setGeometry( (Geometry)control.getSymbolTable().getJ3dNode( geometry[0] ) );        for(int i=1; i<geometry.length; i++) {            ((Shape3D)node).addGeometry( (Geometry)control.getSymbolTable().getJ3dNode( geometry[i] ) );        }        super.buildGraph(); // Must be last call in method    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Shape3D();    }}

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