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📄 soundstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: SoundState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:39 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.DataInput;import java.io.DataOutput;import javax.media.j3d.Sound;import javax.media.j3d.MediaContainer;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.BoundingLeaf;import javax.media.j3d.SceneGraphObject;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public abstract class SoundState extends LeafState {    private int boundingLeaf;    private int mediaContainer;        public SoundState(SymbolTableData symbol,Controller control) {        super( symbol, control );                if (node!=null) {            boundingLeaf = control.getSymbolTable().addReference( ((Sound)node).getSchedulingBoundingLeaf() );            mediaContainer = control.getSymbolTable().addReference( ((Sound)node).getSoundData() );        }    }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );                Sound sound = (Sound)node;                out.writeBoolean( sound.getContinuousEnable() );        out.writeBoolean( sound.getEnable() );        out.writeFloat( sound.getInitialGain() );        out.writeInt( sound.getLoop() );        out.writeFloat( sound.getPriority() );        out.writeBoolean( sound.getReleaseEnable() );        out.writeInt( boundingLeaf );        control.writeBounds( out, sound.getSchedulingBounds() );        out.writeInt( mediaContainer );	out.writeBoolean( sound.getMute() );	out.writeBoolean( sound.getPause() );	out.writeFloat( sound.getRateScaleFactor() );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );                                Sound sound = (Sound)node;                sound.setContinuousEnable( in.readBoolean() );        sound.setEnable( in.readBoolean() );        sound.setInitialGain( in.readFloat() );        sound.setLoop( in.readInt() );        sound.setPriority( in.readFloat() );        sound.setReleaseEnable( in.readBoolean() );        boundingLeaf = in.readInt();        sound.setSchedulingBounds( control.readBounds( in ));        mediaContainer = in.readInt();	sound.setMute( in.readBoolean() );	sound.setPause( in.readBoolean() );	sound.setRateScaleFactor( in.readFloat() );    }        /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {        control.getSymbolTable().incNodeComponentRefCount( mediaContainer );    }        public void buildGraph() {                ((Sound)node).setSchedulingBoundingLeaf( (BoundingLeaf)control.getSymbolTable().getJ3dNode( boundingLeaf ));        ((Sound)node).setSoundData( (MediaContainer)control.getSymbolTable().getJ3dNode( mediaContainer ));        super.buildGraph(); // Must be last call in method    }    }

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