📄 auralattributesstate.java
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/* * $RCSfile: AuralAttributesState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:32 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.DataInput;import java.io.DataOutput;import javax.media.j3d.AuralAttributes;import javax.media.j3d.SceneGraphObject;import javax.vecmath.Vector3f;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class AuralAttributesState extends NodeComponentState { public AuralAttributesState(SymbolTableData symbol,Controller control) { super( symbol, control ); } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); out.writeFloat( ((AuralAttributes)node).getAttributeGain() ); float[] distance = new float[ ((AuralAttributes)node).getDistanceFilterLength() ]; float[] cutoff = new float[ distance.length ]; ((AuralAttributes)node).getDistanceFilter( distance, cutoff ); out.writeInt( distance.length ); for(int i=0; i<distance.length; i++) { out.writeFloat( distance[i] ); out.writeFloat( cutoff[i] ); } out.writeFloat( ((AuralAttributes)node).getFrequencyScaleFactor() ); out.writeFloat( ((AuralAttributes)node).getReflectionCoefficient() ); control.writeBounds( out, ((AuralAttributes)node).getReverbBounds() ); out.writeFloat( ((AuralAttributes)node).getReverbDelay() ); out.writeInt( ((AuralAttributes)node).getReverbOrder() ); out.writeFloat( ((AuralAttributes)node).getRolloff() ); out.writeFloat( ((AuralAttributes)node).getVelocityScaleFactor() ); out.writeFloat( ((AuralAttributes)node).getReflectionDelay() ); out.writeFloat( ((AuralAttributes)node).getReverbCoefficient() ); out.writeFloat( ((AuralAttributes)node).getDecayTime() ); out.writeFloat( ((AuralAttributes)node).getDecayFilter() ); out.writeFloat( ((AuralAttributes)node).getDiffusion() ); out.writeFloat( ((AuralAttributes)node).getDensity() ); } public void readObject( DataInput in ) throws IOException { super.readObject( in ); ((AuralAttributes)node).setAttributeGain( in.readFloat() ); float[] distance = new float[ in.readInt() ]; float[] cutoff = new float[ distance.length ]; for(int i=0; i<distance.length; i++) { distance[i] = in.readFloat(); cutoff[i] = in.readFloat(); } ((AuralAttributes)node).setDistanceFilter( distance, cutoff ); ((AuralAttributes)node).setFrequencyScaleFactor( in.readFloat() ); ((AuralAttributes)node).setReflectionCoefficient( in.readFloat() ); ((AuralAttributes)node).setReverbBounds( control.readBounds(in) ); ((AuralAttributes)node).setReverbDelay( in.readFloat() ); ((AuralAttributes)node).setReverbOrder( in.readInt() ); ((AuralAttributes)node).setRolloff( in.readFloat() ); ((AuralAttributes)node).setVelocityScaleFactor( in.readFloat() ); ((AuralAttributes)node).setReflectionDelay( in.readFloat() ); ((AuralAttributes)node).setReverbCoefficient( in.readFloat() ); ((AuralAttributes)node).setDecayTime( in.readFloat() ); ((AuralAttributes)node).setDecayFilter( in.readFloat() ); ((AuralAttributes)node).setDiffusion( in.readFloat() ); ((AuralAttributes)node).setDensity( in.readFloat() ); } protected SceneGraphObject createNode() { return new AuralAttributes(); } }
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