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📄 auralattributesstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: AuralAttributesState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:32 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.DataInput;import java.io.DataOutput;import javax.media.j3d.AuralAttributes;import javax.media.j3d.SceneGraphObject;import javax.vecmath.Vector3f;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class AuralAttributesState extends NodeComponentState {    public AuralAttributesState(SymbolTableData symbol,Controller control) {        super( symbol, control );            }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );                out.writeFloat( ((AuralAttributes)node).getAttributeGain() );                float[] distance = new float[ ((AuralAttributes)node).getDistanceFilterLength() ];        float[] cutoff = new float[ distance.length ];                ((AuralAttributes)node).getDistanceFilter( distance, cutoff );        out.writeInt( distance.length );        for(int i=0; i<distance.length; i++) {            out.writeFloat( distance[i] );            out.writeFloat( cutoff[i] );        }                out.writeFloat( ((AuralAttributes)node).getFrequencyScaleFactor() );        out.writeFloat( ((AuralAttributes)node).getReflectionCoefficient() );        control.writeBounds( out, ((AuralAttributes)node).getReverbBounds() );        out.writeFloat( ((AuralAttributes)node).getReverbDelay() );        out.writeInt( ((AuralAttributes)node).getReverbOrder() );        out.writeFloat( ((AuralAttributes)node).getRolloff() );        out.writeFloat( ((AuralAttributes)node).getVelocityScaleFactor() );	out.writeFloat( ((AuralAttributes)node).getReflectionDelay() );	out.writeFloat( ((AuralAttributes)node).getReverbCoefficient() );	out.writeFloat( ((AuralAttributes)node).getDecayTime() );	out.writeFloat( ((AuralAttributes)node).getDecayFilter() );	out.writeFloat( ((AuralAttributes)node).getDiffusion() );	out.writeFloat( ((AuralAttributes)node).getDensity() );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );                            ((AuralAttributes)node).setAttributeGain( in.readFloat() );                float[] distance = new float[ in.readInt() ];        float[] cutoff = new float[ distance.length ];        for(int i=0; i<distance.length; i++) {            distance[i] = in.readFloat();            cutoff[i] = in.readFloat();        }        ((AuralAttributes)node).setDistanceFilter( distance, cutoff );                ((AuralAttributes)node).setFrequencyScaleFactor( in.readFloat() );        ((AuralAttributes)node).setReflectionCoefficient( in.readFloat() );        ((AuralAttributes)node).setReverbBounds( control.readBounds(in) );        ((AuralAttributes)node).setReverbDelay( in.readFloat() );        ((AuralAttributes)node).setReverbOrder( in.readInt() );        ((AuralAttributes)node).setRolloff( in.readFloat() );        ((AuralAttributes)node).setVelocityScaleFactor( in.readFloat() );	((AuralAttributes)node).setReflectionDelay( in.readFloat() );	((AuralAttributes)node).setReverbCoefficient( in.readFloat() );	((AuralAttributes)node).setDecayTime( in.readFloat() );	((AuralAttributes)node).setDecayFilter( in.readFloat() );	((AuralAttributes)node).setDiffusion( in.readFloat() );	((AuralAttributes)node).setDensity( in.readFloat() );    }        protected SceneGraphObject createNode() {        return new AuralAttributes();    }    }

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