📄 conesoundstate.java
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/* * $RCSfile: ConeSoundState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:33 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.DataInput;import java.io.DataOutput;import javax.media.j3d.ConeSound;import javax.media.j3d.SceneGraphObject;import javax.vecmath.Vector3f;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class ConeSoundState extends PointSoundState { public ConeSoundState(SymbolTableData symbol,Controller control) { super( symbol, control ); } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); float[] distanceAtten = new float[ ((ConeSound)node).getAngularAttenuationLength() ]; float[] gainAtten = new float[ distanceAtten.length ]; float[] filterAtten = new float[ distanceAtten.length ]; float[] backDistance = new float[ distanceAtten.length ]; float[] backGain = new float[ distanceAtten.length ]; float[] frontDistance = new float[ distanceAtten.length ]; float[] frontGain = new float[ distanceAtten.length ]; ((ConeSound)node).getDistanceGain( frontDistance, frontGain, backDistance, backGain ); ((ConeSound)node).getAngularAttenuation( distanceAtten, gainAtten, filterAtten ); out.writeInt( distanceAtten.length ); for(int i=0; i<distanceAtten.length; i++) { out.writeFloat( distanceAtten[i] ); out.writeFloat( gainAtten[i] ); out.writeFloat( filterAtten[i] ); out.writeFloat( backDistance[i] ); out.writeFloat( backGain[i] ); // We don't need to write the front distance or gain as these // will be handled by the superclass } Vector3f direction = new Vector3f(); ((ConeSound)node).getDirection( direction ); control.writeVector3f( out, direction ); } public void readObject( DataInput in ) throws IOException { super.readObject( in ); float[] distanceAtten = new float[ in.readInt() ]; float[] gainAtten = new float[ distanceAtten.length ]; float[] filterAtten = new float[ distanceAtten.length ]; float[] backDistance = new float[ distanceAtten.length ]; float[] backGain = new float[ distanceAtten.length ]; for(int i=0; i<distanceAtten.length; i++) { distanceAtten[i] = in.readFloat(); gainAtten[i] = in.readFloat(); filterAtten[i] = in.readFloat(); backDistance[i] = in.readFloat(); backGain[i] = in.readFloat(); } ((ConeSound)node).setBackDistanceGain( backDistance, backGain ); ((ConeSound)node).setAngularAttenuation( distanceAtten, gainAtten, filterAtten ); ((ConeSound)node).setDirection( control.readVector3f( in )); } protected SceneGraphObject createNode() { return new ConeSound(); } }
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