📄 groupstate.java
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/* * $RCSfile: GroupState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:34 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.*;import java.util.Enumeration;import javax.media.j3d.Group;import javax.media.j3d.Node;import javax.media.j3d.SceneGraphObject;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class GroupState extends NodeState { protected SceneGraphObjectState[] groupChildren; // State classes for all the children during load public GroupState( SymbolTableData symbol, Controller control ) { super(symbol, control); } public void writeObject( DataOutput out) throws IOException { super.writeObject( out ); control.writeBounds( out, ((Group)node).getCollisionBounds() ); int numChildren; if (checkProcessChildren()) numChildren = ((Group)node).numChildren(); else numChildren = 0; out.writeInt( numChildren ); for(int i=0; i<numChildren; i++ ) { control.writeObject( out, control.createState( ((Group)node).getChild(i) ) ); } out.writeBoolean( ((Group)node).getAlternateCollisionTarget() ); } public void readObject( DataInput in ) throws IOException { super.readObject( in ); ((Group)node).setCollisionBounds( control.readBounds( in )); int numChildren = in.readInt(); groupChildren = new SceneGraphObjectState[ numChildren ]; for(int i=0; i<numChildren; i++ ) { groupChildren[i] = control.readObject( in ); ((Group)node).addChild( (Node)groupChildren[i].getNode() ); } ((Group)node).setAlternateCollisionTarget( in.readBoolean() ); } private boolean checkProcessChildren() { if (node instanceof com.sun.j3d.utils.scenegraph.io.SceneGraphIO) return ((com.sun.j3d.utils.scenegraph.io.SceneGraphIO)node).saveChildren(); else return processChildren(); } /** * Returns true if the groups children should be saved. * * This is overridden by 'black box' groups such a geometry primitives * * When users create nodes that implement SceneGraphIO interface then this * method is superceded by saveChildren() in the SceneGraphIO interface */ protected boolean processChildren() { return true; } public void buildGraph() { for(int i=0; i<groupChildren.length; i++) { if (!groupChildren[i].getSymbol().graphBuilt) { groupChildren[i].getSymbol().graphBuilt = true; groupChildren[i].buildGraph(); } } super.buildGraph(); // Must be last call in method } public void cleanup() { for(int i=0; i<groupChildren.length; i++) { groupChildren[i].cleanup(); groupChildren[i] = null; } groupChildren = null; super.cleanup(); } protected javax.media.j3d.SceneGraphObject createNode() { return new Group(); } }
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