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📄 groupstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: GroupState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:34 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.*;import java.util.Enumeration;import javax.media.j3d.Group;import javax.media.j3d.Node;import javax.media.j3d.SceneGraphObject;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class GroupState extends NodeState {        protected SceneGraphObjectState[] groupChildren;        // State classes for all the children during load    public GroupState( SymbolTableData symbol, Controller control ) {        super(symbol, control);            }  public void writeObject( DataOutput out) throws IOException {    super.writeObject( out );    control.writeBounds( out, ((Group)node).getCollisionBounds() );        int numChildren;    if (checkProcessChildren())        numChildren = ((Group)node).numChildren();    else        numChildren = 0;        out.writeInt( numChildren );            for(int i=0; i<numChildren; i++ ) {        control.writeObject( out, control.createState( ((Group)node).getChild(i) ) );    }        out.writeBoolean( ((Group)node).getAlternateCollisionTarget() );  }  public void readObject( DataInput in ) throws IOException {      super.readObject( in );    ((Group)node).setCollisionBounds( control.readBounds( in ));    int numChildren = in.readInt();    groupChildren = new SceneGraphObjectState[ numChildren ];    for(int i=0; i<numChildren; i++ ) {        groupChildren[i] = control.readObject( in );        ((Group)node).addChild( (Node)groupChildren[i].getNode() );    }        ((Group)node).setAlternateCollisionTarget( in.readBoolean() );  }  private boolean checkProcessChildren() {      if (node instanceof com.sun.j3d.utils.scenegraph.io.SceneGraphIO)          return ((com.sun.j3d.utils.scenegraph.io.SceneGraphIO)node).saveChildren();      else          return processChildren();  }    /**   * Returns true if the groups children should be saved.   *   * This is overridden by 'black box' groups such a geometry primitives   *     * When users create nodes that implement SceneGraphIO interface then this   * method is superceded by saveChildren() in the SceneGraphIO interface   */  protected boolean processChildren() {      return true;  }    public void buildGraph() {      for(int i=0; i<groupChildren.length; i++) {          if (!groupChildren[i].getSymbol().graphBuilt) {              groupChildren[i].getSymbol().graphBuilt = true;              groupChildren[i].buildGraph();          }      }      super.buildGraph(); // Must be last call in method  }    public void cleanup() {      for(int i=0; i<groupChildren.length; i++) {          groupChildren[i].cleanup();          groupChildren[i] = null;      }            groupChildren = null;      super.cleanup();  }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Group();    }  }

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