📄 appearancestate.java
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/* * $RCSfile: AppearanceState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:32 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.NodeComponent;import javax.media.j3d.Appearance;import javax.media.j3d.PolygonAttributes;import javax.media.j3d.RenderingAttributes;import javax.media.j3d.ColoringAttributes;import javax.media.j3d.LineAttributes;import javax.media.j3d.Material;import javax.media.j3d.PointAttributes;import javax.media.j3d.TexCoordGeneration;import javax.media.j3d.Texture;import javax.media.j3d.TextureAttributes;import javax.media.j3d.TextureUnitState;import javax.media.j3d.TransparencyAttributes;public class AppearanceState extends NodeComponentState { private int polygonAttributes=0; private int renderingAttributes=0; private int coloringAttributes=0; private int lineAttributes=0; private int material=0; private int pointAttributes=0; private int texCoordGeneration=0; private int texture=0; private int textureAttributes=0; private int[] textureUnitState; private int transparencyAttributes=0; public AppearanceState( SymbolTableData symbol, Controller control ) { super(symbol, control); if (node!=null) { // Node is null during load Appearance app = (Appearance)node; polygonAttributes = control.getSymbolTable().addReference( app.getPolygonAttributes() ); renderingAttributes = control.getSymbolTable().addReference( app.getRenderingAttributes() ); coloringAttributes = control.getSymbolTable().addReference( app.getColoringAttributes() ); lineAttributes = control.getSymbolTable().addReference( app.getLineAttributes() ); material = control.getSymbolTable().addReference( app.getMaterial() ); pointAttributes = control.getSymbolTable().addReference( app.getPointAttributes() ); texCoordGeneration = control.getSymbolTable().addReference( app.getTexCoordGeneration() ); texture = control.getSymbolTable().addReference( app.getTexture() ); textureAttributes = control.getSymbolTable().addReference( app.getTextureAttributes() ); TextureUnitState[] texUnitState = app.getTextureUnitState(); if (texUnitState!=null) { textureUnitState = new int[ texUnitState.length ]; for(int i=0; i<texUnitState.length; i++) textureUnitState[i] = control.getSymbolTable().addReference( texUnitState[i] ); } else textureUnitState = new int[ 0 ]; transparencyAttributes = control.getSymbolTable().addReference( app.getTransparencyAttributes() ); } } public void writeObject( DataOutput out ) throws IOException { super.writeObject( out ); out.writeInt( polygonAttributes ); out.writeInt( renderingAttributes ); out.writeInt( coloringAttributes ); out.writeInt( lineAttributes ); out.writeInt( material ); out.writeInt( pointAttributes ); out.writeInt( texCoordGeneration ); out.writeInt( texture ); out.writeInt( textureAttributes ); out.writeInt( textureUnitState.length ); for(int i=0; i<textureUnitState.length; i++) out.writeInt( textureUnitState[i] ); out.writeInt( transparencyAttributes ); } public void readObject( DataInput in ) throws IOException { super.readObject( in ); polygonAttributes = in.readInt(); renderingAttributes = in.readInt(); coloringAttributes = in.readInt(); lineAttributes = in.readInt(); material = in.readInt(); pointAttributes = in.readInt(); texCoordGeneration = in.readInt(); texture = in.readInt(); textureAttributes = in.readInt(); textureUnitState = new int[in.readInt()]; for( int i=0; i<textureUnitState.length; i++) textureUnitState[i] = in.readInt(); transparencyAttributes = in.readInt(); } /** * Called when this component reference count is incremented. * Allows this component to update the reference count of any components * that it references. */ public void addSubReference() { control.getSymbolTable().incNodeComponentRefCount( polygonAttributes ); control.getSymbolTable().incNodeComponentRefCount( renderingAttributes ); control.getSymbolTable().incNodeComponentRefCount( coloringAttributes ); control.getSymbolTable().incNodeComponentRefCount( lineAttributes ); control.getSymbolTable().incNodeComponentRefCount( material ); control.getSymbolTable().incNodeComponentRefCount( pointAttributes ); control.getSymbolTable().incNodeComponentRefCount( texCoordGeneration ); control.getSymbolTable().incNodeComponentRefCount( textureAttributes ); control.getSymbolTable().incNodeComponentRefCount( texture ); for(int i=0; i<textureUnitState.length; i++) control.getSymbolTable().incNodeComponentRefCount( textureUnitState[i] ); control.getSymbolTable().incNodeComponentRefCount( transparencyAttributes ); } public void buildGraph() { Appearance app = (Appearance)node; app.setPolygonAttributes( (PolygonAttributes)control.getSymbolTable().getJ3dNode(polygonAttributes) ); app.setRenderingAttributes( (RenderingAttributes)control.getSymbolTable().getJ3dNode(renderingAttributes) ); app.setColoringAttributes( (ColoringAttributes)control.getSymbolTable().getJ3dNode(coloringAttributes) ); app.setLineAttributes( (LineAttributes)control.getSymbolTable().getJ3dNode(lineAttributes) ); app.setMaterial( (Material)control.getSymbolTable().getJ3dNode(material) ); app.setPointAttributes( (PointAttributes)control.getSymbolTable().getJ3dNode(pointAttributes) ); app.setTexCoordGeneration( (TexCoordGeneration)control.getSymbolTable().getJ3dNode(texCoordGeneration) ); app.setTextureAttributes( (TextureAttributes)control.getSymbolTable().getJ3dNode(textureAttributes) ); app.setTexture( (Texture)control.getSymbolTable().getJ3dNode(texture) ); TextureUnitState[] texUnitState = new TextureUnitState[ textureUnitState.length ]; for(int i=0; i<textureUnitState.length; i++) texUnitState[i] = (TextureUnitState)control.getSymbolTable().getJ3dNode(textureUnitState[i]); if (texUnitState.length>0) // TODO - remove if, workaround for bug in daily app.setTextureUnitState( texUnitState ); app.setTransparencyAttributes( (TransparencyAttributes)control.getSymbolTable().getJ3dNode(transparencyAttributes) ); super.buildGraph(); // Must be last call in method } protected javax.media.j3d.SceneGraphObject createNode() { return new Appearance(); }}
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