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📄 appearancestate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: AppearanceState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:32 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.NodeComponent;import javax.media.j3d.Appearance;import javax.media.j3d.PolygonAttributes;import javax.media.j3d.RenderingAttributes;import javax.media.j3d.ColoringAttributes;import javax.media.j3d.LineAttributes;import javax.media.j3d.Material;import javax.media.j3d.PointAttributes;import javax.media.j3d.TexCoordGeneration;import javax.media.j3d.Texture;import javax.media.j3d.TextureAttributes;import javax.media.j3d.TextureUnitState;import javax.media.j3d.TransparencyAttributes;public class AppearanceState extends NodeComponentState {        private int polygonAttributes=0;    private int renderingAttributes=0;    private int coloringAttributes=0;    private int lineAttributes=0;    private int material=0;    private int pointAttributes=0;    private int texCoordGeneration=0;    private int texture=0;    private int textureAttributes=0;    private int[] textureUnitState;    private int transparencyAttributes=0;        public AppearanceState( SymbolTableData symbol, Controller control ) {        super(symbol, control);                if (node!=null) {       // Node is null during load            Appearance app = (Appearance)node;            polygonAttributes = control.getSymbolTable().addReference( app.getPolygonAttributes() );            renderingAttributes = control.getSymbolTable().addReference( app.getRenderingAttributes() );            coloringAttributes = control.getSymbolTable().addReference( app.getColoringAttributes() );            lineAttributes = control.getSymbolTable().addReference( app.getLineAttributes() );            material = control.getSymbolTable().addReference( app.getMaterial() );            pointAttributes = control.getSymbolTable().addReference( app.getPointAttributes() );            texCoordGeneration = control.getSymbolTable().addReference( app.getTexCoordGeneration() );            texture = control.getSymbolTable().addReference( app.getTexture() );            textureAttributes = control.getSymbolTable().addReference( app.getTextureAttributes() );            TextureUnitState[] texUnitState = app.getTextureUnitState();            if (texUnitState!=null) {                textureUnitState = new int[ texUnitState.length ];                for(int i=0; i<texUnitState.length; i++)                    textureUnitState[i] = control.getSymbolTable().addReference( texUnitState[i] );                        } else                textureUnitState = new int[ 0 ];            transparencyAttributes = control.getSymbolTable().addReference( app.getTransparencyAttributes() );        }    }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );        out.writeInt( polygonAttributes );        out.writeInt( renderingAttributes );        out.writeInt( coloringAttributes );        out.writeInt( lineAttributes );        out.writeInt( material );        out.writeInt( pointAttributes );        out.writeInt( texCoordGeneration );        out.writeInt( texture );        out.writeInt( textureAttributes );        out.writeInt( textureUnitState.length );        for(int i=0; i<textureUnitState.length; i++)            out.writeInt( textureUnitState[i] );        out.writeInt( transparencyAttributes );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );        polygonAttributes = in.readInt();        renderingAttributes = in.readInt();        coloringAttributes = in.readInt();        lineAttributes = in.readInt();        material = in.readInt();        pointAttributes = in.readInt();        texCoordGeneration = in.readInt();        texture = in.readInt();        textureAttributes = in.readInt();        textureUnitState = new int[in.readInt()];        for( int i=0; i<textureUnitState.length; i++)            textureUnitState[i] = in.readInt();        transparencyAttributes = in.readInt();    }        /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {        control.getSymbolTable().incNodeComponentRefCount( polygonAttributes );        control.getSymbolTable().incNodeComponentRefCount( renderingAttributes );        control.getSymbolTable().incNodeComponentRefCount( coloringAttributes );        control.getSymbolTable().incNodeComponentRefCount( lineAttributes );        control.getSymbolTable().incNodeComponentRefCount( material );        control.getSymbolTable().incNodeComponentRefCount( pointAttributes );        control.getSymbolTable().incNodeComponentRefCount( texCoordGeneration );        control.getSymbolTable().incNodeComponentRefCount( textureAttributes );        control.getSymbolTable().incNodeComponentRefCount( texture );        for(int i=0; i<textureUnitState.length; i++)            control.getSymbolTable().incNodeComponentRefCount( textureUnitState[i] );        control.getSymbolTable().incNodeComponentRefCount( transparencyAttributes );    }        public void buildGraph() {                Appearance app = (Appearance)node;        app.setPolygonAttributes( (PolygonAttributes)control.getSymbolTable().getJ3dNode(polygonAttributes) );        app.setRenderingAttributes( (RenderingAttributes)control.getSymbolTable().getJ3dNode(renderingAttributes) );        app.setColoringAttributes( (ColoringAttributes)control.getSymbolTable().getJ3dNode(coloringAttributes) );        app.setLineAttributes( (LineAttributes)control.getSymbolTable().getJ3dNode(lineAttributes) );        app.setMaterial( (Material)control.getSymbolTable().getJ3dNode(material) );        app.setPointAttributes( (PointAttributes)control.getSymbolTable().getJ3dNode(pointAttributes) );        app.setTexCoordGeneration( (TexCoordGeneration)control.getSymbolTable().getJ3dNode(texCoordGeneration) );        app.setTextureAttributes( (TextureAttributes)control.getSymbolTable().getJ3dNode(textureAttributes) );        app.setTexture( (Texture)control.getSymbolTable().getJ3dNode(texture) );                TextureUnitState[] texUnitState = new TextureUnitState[ textureUnitState.length ];        for(int i=0; i<textureUnitState.length; i++)            texUnitState[i] = (TextureUnitState)control.getSymbolTable().getJ3dNode(textureUnitState[i]);                if (texUnitState.length>0)          // TODO - remove if, workaround for bug in daily            app.setTextureUnitState( texUnitState );                app.setTransparencyAttributes( (TransparencyAttributes)control.getSymbolTable().getJ3dNode(transparencyAttributes) );        super.buildGraph(); // Must be last call in method     }         protected javax.media.j3d.SceneGraphObject createNode() {        return new Appearance();    }}

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