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📄 text3dstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: Text3DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:39 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.DataInput;import java.io.DataOutput;import javax.media.j3d.Text3D;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.Font3D;import javax.media.j3d.BoundingBox;import javax.vecmath.Point3f;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;public class Text3DState extends GeometryState {        private int font3d;        public Text3DState(SymbolTableData symbol,Controller control) {        super( symbol, control );                if (node!=null) {            font3d = control.getSymbolTable().addReference( ((Text3D)node).getFont3D() );        }    }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );                out.writeInt( ((Text3D)node).getAlignment() );        out.writeFloat( ((Text3D)node).getCharacterSpacing() );        out.writeInt( font3d );                out.writeInt( ((Text3D)node).getPath() );                Point3f pos = new Point3f();        ((Text3D)node).getPosition( pos );        control.writePoint3f( out, pos );                out.writeUTF( ((Text3D)node).getString() );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );                ((Text3D)node).setAlignment( in.readInt() );        ((Text3D)node).setCharacterSpacing( in.readFloat() );        font3d = in.readInt();        ((Text3D)node).setPath( in.readInt() );        ((Text3D)node).setPosition( control.readPoint3f(in ));        ((Text3D)node).setString( in.readUTF() );    }    /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {        control.getSymbolTable().incNodeComponentRefCount( font3d );    }        public void buildGraph() {        ((Text3D)node).setFont3D( ((Font3D)control.getSymbolTable().getJ3dNode( font3d )) );        super.buildGraph();     // Must be last call in method    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new Text3D();    }}

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