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📄 imagecomponent2dstate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: ImageComponent2DState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:34 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.IOException;import java.io.ByteArrayOutputStream;import java.io.ByteArrayInputStream;import java.io.DataInput;import java.io.DataOutput;import java.io.DataInputStream;import java.io.DataOutputStream;import java.awt.Point;import java.awt.image.*;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.ImageComponent2D;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.swing.*;import java.awt.*;public class ImageComponent2DState extends ImageComponentState {    private BufferedImage bufferedImage;        public ImageComponent2DState( SymbolTableData symbol, Controller control ) {	super( symbol, control );    }    public void writeConstructorParams( DataOutput out ) throws 							IOException {        super.writeConstructorParams( out );    	ImageComponent2D ic = ((ImageComponent2D)node);	// If the BufferedImage is associated with the ImageComponent2D by	// reference then we don't know much about it, so it'd be hard to	// save.  So we copy it into an ImageComponent2D and then copy it	// out.  It comes out in a known format so it's easier to save.	if ( ic.isByReference() ) {	    ImageComponent2D noByRef = new ImageComponent2D(		ic.getFormat(), ic.getRenderedImage(), false, ic.isYUp() );	    bufferedImage = noByRef.getImage();	} else bufferedImage = ic.getImage();                writeBufferedImage( out, bufferedImage );    }    public void readConstructorParams( DataInput in ) throws							IOException {       super.readConstructorParams( in );               bufferedImage = (BufferedImage)readBufferedImage( in );           }    protected SceneGraphObject createNode( Class j3dClass ) {        return super.createNode( j3dClass, new Class[] { Integer.TYPE,                                                          bufferedImage.getClass(),                                                          Boolean.TYPE,                                                          Boolean.TYPE },                                            new Object[] { new Integer(format),                                                           bufferedImage,                                                           new Boolean( byReference ),                                                           new Boolean( yUp ) } );    }        protected javax.media.j3d.SceneGraphObject createNode() {        return new ImageComponent2D( format, bufferedImage, byReference, yUp );    }}

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