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📄 alternateappearancestate.java

📁 JAVA3D矩陈的相关类
💻 JAVA
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/* * $RCSfile: AlternateAppearanceState.java,v $ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright *   notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright *   notice, this list of conditions and the following disclaimer in *   the documentation and/or other materials provided with the *   distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision: 1.4 $ * $Date: 2007/02/09 17:20:32 $ * $State: Exp $ */package com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d;import java.io.DataInput;import java.io.DataOutput;import java.io.IOException;import com.sun.j3d.utils.scenegraph.io.retained.Controller;import com.sun.j3d.utils.scenegraph.io.retained.SymbolTableData;import javax.media.j3d.SceneGraphObject;import javax.media.j3d.AlternateAppearance;import javax.media.j3d.BoundingLeaf;import javax.media.j3d.Appearance;import javax.media.j3d.Group;public class AlternateAppearanceState extends LeafState {        private int[] scopes;    private int appearance;    private int influencingBoundingLeaf;        public AlternateAppearanceState(SymbolTableData symbol,Controller control) {        super(symbol, control);                if (node!=null) {            scopes = new int[ ((AlternateAppearance)node).numScopes() ];            for(int i=0; i<scopes.length; i++)                scopes[i] = control.getSymbolTable().addReference( ((AlternateAppearance)node).getScope(i));            appearance = control.getSymbolTable().addReference( ((AlternateAppearance)node).getAppearance());            influencingBoundingLeaf = control.getSymbolTable().addReference( ((AlternateAppearance)node).getInfluencingBoundingLeaf());        }    }        public void writeObject( DataOutput out ) throws IOException {        super.writeObject( out );                out.writeInt( scopes.length );        for(int i=0; i<scopes.length; i++)            out.writeInt( scopes[i] );                out.writeInt( appearance );        out.writeInt( influencingBoundingLeaf );        control.writeBounds( out, ((AlternateAppearance)node).getInfluencingBounds() );    }        public void readObject( DataInput in ) throws IOException {        super.readObject( in );                scopes = new int[ in.readInt() ];        for(int i=0; i<scopes.length; i++)            scopes[i] = in.readInt();                appearance = in.readInt();        influencingBoundingLeaf = in.readInt();                ((AlternateAppearance)node).setInfluencingBounds( control.readBounds(in));    }    /**     * Called when this component reference count is incremented.     * Allows this component to update the reference count of any components     * that it references.     */    public void addSubReference() {	// Ground and BoundingLeaf not node components	control.getSymbolTable().incNodeComponentRefCount( appearance );    }        public void buildGraph() {        for(int i=0; i<scopes.length; i++)            ((AlternateAppearance)node).addScope( (Group)control.getSymbolTable().getJ3dNode( scopes[i] ));                ((AlternateAppearance)node).setAppearance( (Appearance)control.getSymbolTable().getJ3dNode( appearance ));        ((AlternateAppearance)node).setInfluencingBoundingLeaf( (BoundingLeaf)control.getSymbolTable().getJ3dNode( influencingBoundingLeaf ));	super.buildGraph();	// Must be last call in method            }        protected SceneGraphObject createNode() {        return new AlternateAppearance();    }}

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